Manfred Tscheligi

Orcid: 0000-0001-6056-7285

Affiliations:
  • Universität Salzburg


According to our database1, Manfred Tscheligi authored at least 533 papers between 1990 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Sensing the Machine: Evaluating Multi-modal Interaction for Intelligent Dynamic Guidance.
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

Choosing the Right Reality: A Comparative Analysis of Tangibility in Immersive Trauma Simulations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Effective remote automated vehicle operation: a mixed reality contextual comparison study.
Pers. Ubiquitous Comput., December, 2023

NextGen Training for Medical First Responders: Advancing Mass-Casualty Incident Preparedness through Mixed Reality Technology.
Multimodal Technol. Interact., December, 2023

A design space for automated material handling vehicles.
Frontiers Robotics AI, October, 2023

Enhancing Operational Police Training in High Stress Situations with Virtual Reality: Experiences, Tools and Guidelines.
Multimodal Technol. Interact., February, 2023

When Realities Interweave: Exploring the Design Space of Immersive Tangible XR.
Proceedings of the Seventeenth International Conference on Tangible, 2023

Where should I put my Mark? VR-based Evaluation of HRI Modalities for Industrial Assistance Systems for Spot Repair.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

Relatedness for Moral Courage: Game Experience Dimensions as Persuasive Strategies for Moral Courage in Contrast to Other Facets of Altruistic Behavior.
Proceedings of the Persuasive Technology - 18th International Conference, 2023

Ethical Considerations for AI-Driven Adaptive Virtual Environments in XR Training for First Responders: An Industry Perspective.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

xHits: An Automatic Team Performance Metric for VR Police Training.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Human in the Loop for XR Training: Theory, Practice and Recommendations for Effective and Safe Training Environments.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

Mind the Heart: Designing a Stress Dashboard Based on Physiological Data for Training Highly Stressful Situations in Virtual Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Stress Embodied: Developing Multi-sensory Experiences for VR Police Training.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

XR for First Responders: Concepts, Challenges and Future Potential of Immersive Training.
Proceedings of the Virtual Reality and Mixed Reality, 2023

Tracking to Success? A Critical Reflection on Workplace Quantified-Self Technologies from a Humanistic Perspective.
Proceedings of the 2nd Annual Meeting of the Symposium on Human-Computer Interaction for Work, 2023

Tangible Immersive Trauma Simulation: Is Mixed Reality the next level of medical skills training?
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Socially Assistive Robots as Decision Makers: Transparency, Motivations, and Intentions.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Intervening, Teaming, Delegating: Creating Engaging Automation Experiences.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Effects of reliability indicators on usage, acceptance and preference of predictive process management decision support systems.
Qual. User Exp., 2022

Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Hybrid Design Tools for Participatory, Embodied Sensemaking: An Applied Framework.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Social Robots as Coaches: How Human-Robot Interaction Positively Impacts Motivation in Sports Training Sessions.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

Breathing Training on the Run: Exploring Users Perception on a Gamified Breathing Training Application During Treadmill Running.
Proceedings of the Persuasive Technology - 17th International Conference, 2022

Threat Assessment in Police VR Training: Multi-Sensory Cues for Situation Awareness.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

Assist the VR Trainer - Real-Time Dashboard and After-Action Review for Police VR Training.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

VR [we are] Training - Workshop on Collaborative Virtual Training for Challenging Contexts.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

TeleOperationStation: XR-Exploration of User Interfaces for Remote Automated Vehicle Operation.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Engaging with Automation: Understanding and Designing for Operation, Appropriation, and Behaviour Change.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

What Is Meaningful Human-Computer Interaction? Understanding Freedom, Responsibility, and Noos in HCI Based on Viktor Frankl's Existential Philosophy.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Understanding the Headless Rider: Display-Based Awareness and Intent-Communication in Automated Vehicle-Pedestrian Interaction in Mixed Traffic.
Multimodal Technol. Interact., 2021

Enhancing video communication experience for low vision users.
Proceedings of the W4A '21: 18th Web for All Conference, 2021

KINEIN: A Making Guide on Indefinitely Deploying a Kinetic Display as a Research Product.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Experiencing Distance: Wearable Engagements with Remote Relationships.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

How does it feel? - Investigating Soft-Touch Surface Experience Dimensions.
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021

The WEIRDness of QoE research: The diversity of QoMEX authorship considering locality and gender.
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021

Tracing COVID-19 - Older Adults' Attitudes Toward Digital Contact Tracing and How to Increase Their Participation.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Use and Even Recommend? Acceptance Modeling of a Smartphone Launcher App for Elderly Users.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Tales from the Materialverse: Comic-Based Narratives and Character Cut-Outs for Co-Design Fiction.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Making Un-Use: When Humans Disengage with Technology.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Grandparents and Grandchildren Meeting Online: The Role of Material Things in Remote Settings.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Automation Experience at the Workplace.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Mode Awareness Interfaces in Automated Vehicles, Robotics, and Aviation: A Literature Review.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2021

Stop or Go? Let me Know!: A Field Study on Visual External Communication for Automated Shuttles.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2021

Run, Beep, Breathe: Exploring the Effects on Adherence and User Experience of 5 Breathing Instruction Sounds while Running.
Proceedings of the AM '21: Audio Mostly 2021, 2021

Audio-Frequency Induction Loops (AFILs) as a Design Materialfor Architectural Interactivity: An Illustrated Guide.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Suppose your bus broke down and nobody came.
Pers. Ubiquitous Comput., 2020

Everyday automation experience: a research agenda.
Pers. Ubiquitous Comput., 2020

Center for HCI, University of Salzburg.
Interactions, 2020

Work gamification: Effects on enjoyment, productivity and the role of leadership.
Electron. Commer. Res. Appl., 2020

Be Active! Participatory Design of Accessible Movement-Based Games.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Blinded by novelty: a reflection on participant curiosity and novelty in automated vehicle studies based on experiences from the field.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

Chase Lights in the Peripheral View: How the Design of Moving Patterns on an LED Strip Influences the Perception of Speed in an Automotive Context.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Be Part Of It: Spectator Experience in Gaming and Esports.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Automation Experience across Domains: Designing for Intelligibility, Interventions, Interplay and Integrity.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Capacity Management in an Automated Shuttle Bus: Findings from a Lab Study.
Proceedings of the AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020

Ensuring Accessibility: Individual Video Playback Enhancements for Low Vision Users.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

Circular HCI: Tools for Embedding Circular Thinking in Material-Driven Design.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Designing for Tangible (Un-)Connectedness.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments.
Qual. User Exp., 2019

Driving Together Across Vehicle: Effects of Driver/Co-Driver Pairs.
Int. J. Mob. Hum. Comput. Interact., 2019

"What's the Robo-Driver up to?" Requirements for Screen-based Awareness and Intent Communication in Autonomous Buses.
i-com, 2019

Introduction to ECSCW 2019.
Comput. Support. Cooperative Work., 2019

POINTS - Playful objects for inclusive, personalized movement games.
CoRR, 2019

From Low Vision to High Quality: Video QoE Enhancement for Visually Impaired Users.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019

Engaging Bystanders Using Persuasive Technology: A Meta-analysis of Influencing Factors on Moral Courage.
Proceedings of the Persuasive Technology: Development of Persuasive and Behavior Change Support Systems, 2019

Shared Gaze While Driving: How Drivers Can Be Supported by an LED-Visualization of the Front-Seat Passenger's Gaze.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

How to Improve the Interaction Design of NFC Payment Terminals?
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Let the Bot Take Care of It: Exploring #CapIt, a Whiteboard Table Capture System.
Proceedings of the 17th European Conference on Computer-Supported Cooperative Work, 2019

On Middle-Ground Solutions for Domain-Specific Problems: The Case of a Data Transfer System for Sign Language Teachers.
Proceedings of the 17th European Conference on Computer-Supported Cooperative Work, 2019

Organisational Climate Fostering Playfulness: Introducing the Gamification Climate Scale.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Persuading the Driver: A Literature Review to Identify Blind Spots.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Security Patterns for Webdesign: a Hierarchical Structure Approach.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Do We Care About Diversity in Human Computer Interaction: A Comprehensive Content Analysis on Diversity Dimensions in Research.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Everyday Automation Experience: Non-Expert Users Encountering Ubiquitous Automated Systems.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Driving simulator studies at home: promises, potholes, and pitfalls.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

The Insurer's Paradox: About Liability, the Need for Accident Data, and Legal Hurdles for Automated Driving.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

Where Does It Go?: A Study on Visual On-Screen Designs for Exit Management in an Automated Shuttle Bus.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

Advanced Driver Assistance Systems for Aging Drivers: Insights on 65+ Drivers' Acceptance of and Intention to Use ADAS.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
ProMe: A Mentoring Platform for Older Adults Using Machine Learning Techniques for Supporting the "Live and Learn" Concept.
Mob. Inf. Syst., 2018

Exploring Intended and Unintended Uses of (e)Books as Design Inspiration for Ambient Displays in the Home.
IxD&A, 2018

Trust in Automated Vehicles.
i-com, 2018

Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games.
Entertain. Comput., 2018

MacroScope: First-Person Perspective in Physical Scale Models.
Proceedings of the Twelfth International Conference on Tangible, 2018

Smart Pocket Watch: Exploring the Design Space for Wearable Technology in Healthcare.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

Persuasive Technology to Support Chronic Health Conditions: Investigating the Optimal Persuasive Strategies for Persons with COPD.
Proceedings of the Persuasive Technology - 13th International Conference, 2018

Mobile location-based games to support orientation & mobility training for visually impaired students.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

Privacy in the smart grid: end-user concerns and requirements.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Using technology acceptance models for product development: case study of a smart payment card.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

"Thanks for Your Input. We Will Get Back to You Shortly." How to Design Automated Feedback in Location-Based Citizen Participation Systems.
Proceedings of the Progress in Location Based Services 2018, 2018

Changed the Cup, Not the Saucer - NFC Payments in Supermarkets.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018

Reflections on Operators' and Maintenance Engineers' Experiences of Smart Factories.
Proceedings of the 2018 ACM Conference on Supporting Groupwork, 2018

Interacting with Autonomous Vehicles: Learning from other Domains.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SIG: Chatbots for Social Good.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

LED Visualizations for Drivers' Attention: An Exploratory Study on Experience and Associated Information Contents.
Proceedings of the Adjunct Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

Follow Me: Exploring Strategies and Challenges for Collaborative Driving.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

Acceptance Factors for Future Workplaces in Highly Automated Trucks.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

2017
Exploring User Requirements for Online Cooperation through Social Capital Theory.
IxD&A, 2017

Being there again - Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task.
Int. J. Hum. Comput. Stud., 2017

User-centred design with visually impaired pupils: A case study of a game editor for orientation and mobility training.
Int. J. Child Comput. Interact., 2017

To Err Is Robot: How Humans Assess and Act toward an Erroneous Social Robot.
Frontiers Robotics AI, 2017

UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

LaserViz: Shared Gaze in the Co-Located Physical World.
Proceedings of the Tenth International Conference on Tangible, 2017

Un-Crafting: De-Constructive Engagements with Interactive Artifacts.
Proceedings of the Tenth International Conference on Tangible, 2017

NFC Payments - Gaps Between User Perception and Reality.
Proceedings of the Privacy and Identity Management. The Smart Revolution, 2017

Pokémon WALK: Persuasive Effects of Pokémon GO Game-Design Elements.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017

Deconstructing Pokémon Go - An Empirical Study on Player Personality Characteristics.
Proceedings of the Persuasive Technology: Development and Implementation of Personalized Technologies to Change Attitudes and Behaviors, 2017

Reign in blood: exploring blood as a material for game interaction design.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

No need to stop: exploring smartphone interaction paradigms while cycling.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Mobile interaction with and in autonomous vehicles.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Which cloak dresses you best?: comparing location cloaking methods for mobile users.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Design for Privacy - mit dem Menschen gestalten.
Proceedings of the Usability Professionals 2017, 2017

Head and shoulders: automatic error detection in human-robot interaction.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

Industrial Human-Robot Interaction: Creating Personas for Augmented Reality supported Robot Control and Teaching.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Handovers and Resumption of Control in Semi-Autonomous Vehicles: What the Automotive Domain can Learn from Human-Robot-Interaction.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Elements of Humor: How Humans Perceive Verbal and Non-verbal Aspects of Humorous Robot Behavior.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Three Strategies for Autonomous Car-to-Pedestrian Communication: A Survival Guide.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Using Persona, Scenario, and Use Case to Develop a Human-Robot Augmented Reality Collaborative Workspace.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Tablet-Based Augmented Reality in the Factory: Influence of Knowledge in Computer Programming on Robot Teaching Tasks.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Exploring Gaze and Hand Gestures for Non-Verbal In-Game Communication.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Open Design at the Intersection of Making and Manufacturing.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

3D printing/digital fabrication for education and the common good: Workshop at the International Conference on Communities & Technologies 2017.
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26, 2017

Starting up an E-Mentoring Relationship: A User Study: Short Paper.
Proceedings of the 8th International Conference on Communities and Technologies, Troyes, France, June 26, 2017

Transport Companies, Truck Drivers, and the Notion of Semi-Autonomous Trucks: A Contextual Examination.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

What We Can Learn from Pilots for Handovers and (De)Skilling in Semi-Autonomous Driving: An Interview Study.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

Individual LED Visualization Calibration to Increase Spatial Accuracy: Findings from a Static Driving Simulator Setup.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

Control Transition Interfaces in Semiautonomous Vehicles: A Categorization Framework and Literature Analysis.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

ARV 2017: Workshop on Augmented Reality for Intelligent Vehicles.
Proceedings of the Adjunct Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

Ambient Light and its Influence on Driving Experience.
Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2017

The Evolution of a Scale Model as an Impromptu Design Tool.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

Apply Now!: Fictional Job Postings as an Instrument to Discuss Interactive Futures of Work.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Design and Exploration of Mid-Air Authentication Gestures.
ACM Trans. Interact. Intell. Syst., 2016

Editorial.
Qual. User Exp., 2016

Preface.
IxD&A, 2016

Using Player Type Models for Personalized Game Design - An Empirical Investigation.
IxD&A, 2016

User requirements for a medical robotic system: Enabling doctors to remotely conduct ultrasonography and physical examination.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Designing user interfaces for different user groups: A three-way teleconference system for doctors, patients and assistants using a Remote Medical robot.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Augmented reality for industrial robot programmers: Workload analysis for task-based, augmented reality-supported robot control.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Robot humor: How self-irony and Schadenfreude influence people's rating of robot likability.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

The Persuasive Potential Questionnaire (PPQ): Challenges, Drawbacks, and Lessons Learned.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games.
Proceedings of the International Workshop on Personalization in Persuasive Technology co-located with the 11th International Conference on Persuasive Technology (PT 2016), 2016

Captology and Technology Appropriation: Unintended Use as a Source for Designing Persuasive Technologies.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

Persuasive Information Security: Techniques to Help Employees Protect Organizational Information Security.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

More than Sex: The Role of Femininity and Masculinity in the Design of Personalized Persuasive Games.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

3rd International Workshop on Pervasive Participation.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Activities and Technology Usage while Driving: A Field Study with Private Short-Distance Car Commuters.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Towards successful self-management and empowerment for COPD patients.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

The Vehicle: A Workplace of the Future.
Proceedings of the Mensch und Computer 2016, 2016

EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game.
Proceedings of the Entertainment Computing - ICEC 2016, 2016

Insights into Internet Privacy for Visually Impaired and Blind People.
Proceedings of the Computers Helping People with Special Needs, 2016

Control of mobile robot for remote medical examination: Design concepts and users' feedback from experimental studies.
Proceedings of the 9th International Conference on Human System Interactions, 2016

The Impact of Spatial Properties on Collaboration: An Exploratory Study in the Automotive Domain.
Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 13, 2016

Patterns in HCI - A Discussion of Lessons Learned.
Proceedings of the Advances in Service-Oriented and Cloud Computing, 2016

Collaborative Appropriation: How Couples, Teams, Groups and Communities Adapt and Adopt Technologies.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

HCI and Autonomous Vehicles: Contextual Experience Informs Design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Fabrication & HCI: Hobbyist Making, Industrial Production, and Beyond.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Multiple Views on Safety-Critical Automation: Aircrafts, Autonomous Vehicles, Air Traffic Management and Satellite Ground Segments Perspectives.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Player Type Models: Towards Empirical Validation.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

You Never Forget How to Drive: Driver Skilling and Deskilling in the Advent of Autonomous Vehicles.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

1st Workshop on Ethically Inspired User Interfaces for Automated Driving.
Proceedings of the Adjunct Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

Enhancing Telephone Communication in the Vehicle Through Audio from the Headrest: A Comparison Study.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

1st Workshop on Situational Awareness in Semi-Automated Vehicles.
Proceedings of the Adjunct Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

TalkingCards: Using Tactile NFC Cards for Accessible Brainstorming.
Proceedings of the 7th Augmented Human International Conference, 2016

Active Corners: Collaborative In-Car Interaction Design.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Interaction Design Labels: Concepts, Inscriptions, and Concealed Intentions.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts.
Proceedings of the Game User Experience Evaluation, 2015

A Heuristic Framework for Evaluating User Experience in Games.
Proceedings of the Game User Experience Evaluation, 2015

Exploring Challenging Environments: Contextual Research in the Car and the Factory Through an HCI Lens.
Proceedings of the Designing Socially Embedded Technologies in the Real-World, 2015

The Interactive Urban Robot: User-centered development and final field trial of a direction requesting robot.
Paladyn J. Behav. Robotics, 2015

ConWIZ: The contextual Wizard of Oz.
J. Ambient Intell. Smart Environ., 2015

Mediating Informal Care Online: Findings from an Extensive Requirements Analysis.
IxD&A, 2015

Can You Read My Face? - A Methodological Variation for Assessing Facial Expressions of Robotic Heads.
Int. J. Soc. Robotics, 2015

I'm There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presence.
Proceedings of the 2015 IEEE Virtual Reality, 2015

People, Context, and Devices: Defining the New Landscape of TV Experiences.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Un-Crafting: Exploring Tangible Practices for Deconstruction in Interactive System Design.
Proceedings of the Ninth International Conference on Tangible, 2015

TorqueScreen: Actuated Flywheels for Ungrounded Kinaesthetic Feedback in Handheld Devices.
Proceedings of the Ninth International Conference on Tangible, 2015

Time and Design: Seven Sensitivities.
Proceedings of the Ninth International Conference on Tangible, 2015

Integrating Theories of Mind with Tangible and Embedded Interaction Design.
Proceedings of the Ninth International Conference on Tangible, 2015

Impact of Robot Actions on Social Signals and Reaction Times in HRI Error Situations.
Proceedings of the Social Robotics - 7th International Conference, 2015

Working together with industrial robots: Experiencing robots in a production environment.
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015

Using Individual and Collaborative Challenges in Behavior Change Support Systems: Findings from a Two-Month Field Trial of a Trip Planner Application.
Proceedings of the Persuasive Technology - 10th International Conference, 2015

Persuasive Information Security. A Behavior Change Support System to Help Employees Protect Organizational Information Security.
Proceedings of the Third International Workshop on Behavior Change Support Systems co-located with the 10th International Conference on Persuasive Technology (PERSUASIVE 2015), 2015

Bet4EcoDrive: - Betting for Economical Driving.
Proceedings of the Persuasive Technology - 10th International Conference, 2015

Help radar: ubiquitous assistance for newly arrived immigrants.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Enabling accessibility through multimodality?: interaction modality choices of older adults.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Deploying Robots in a Production Environment: A Study on Temporal Transitions of Workers' Experiences.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Technology Experience Research: A Framework for Experience Oriented Technology Development.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Four Eyes See More Than Two: Shared Gaze in the Car.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Contextual Interaction Design Research: Enabling HCI.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Actuated Shear: Enabling Haptic Feedback on Rich Touch Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Human Work Interaction Design (HWID): Design for Challenging Work Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Insights from User Experience Research in the Factory: What to Consider in Interaction Design.
Proceedings of the Human Work Interaction Design, 2015

From Bottom-up Insights to Feature Ideas: A Case Study into the Office Environments of Older Knowledge Workers.
Proceedings of the Human Work Interaction Design, 2015

Sharing Touch Interfaces: Proximity-Sensitive Touch Targets for Tablet-Mediated Collaboration.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

2<sup>nd</sup> international workshop on pervasive participation.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

From Awareness to Empowerment: Using Design Fiction to Explore Paths towards a Sustainable Energy Future.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

The Potentials of Gamification to Motivate Older Adults to Participate in a P2P Support Exchange Platform.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located Gaming.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

From Classes to Mechanics: Player Type Driven Persuasive Game Development.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Personalization in Serious and Persuasive Games and Gamified Interactions.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

A Formal Analysis of the ISO 9241-210 Definition of User Experience.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Experiencing Autonomous Vehicles: Crossing the Boundaries between a Drive and a Ride.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Sounds Like it Works: Music-based Navigation to Improve the Cleanroom Experience.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Everyday commuting: prediction, actual experience and recall of anger and frustration in the car.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

Light my way: visualizing shared gaze in the car.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

LCTNav: a method for investigating collaborative navigation.
Proceedings of the Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

Co-Navigator: an advanced navigation system for front-seat passengers.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

eMotion: retrospective in-car user experience evaluation.
Proceedings of the Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

MaDSAV: maintaining driving skills in semi-autonomous vehicles.
Proceedings of the Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

ChaseLight: ambient LED stripes to control driving speed.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

Dorsal haptic display: a shape-changing car seat for sensory augmentation of rear obstacles.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

A leap for touch: proximity sensitive touch targets in cars.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

Physics-based gaming: exploring touch vs. mid-air gesture input.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

Deconstructivist interaction design: interrogating expression and form.
Proceedings of The Fifth Decennial Aarhus Conference on Critical Alternatives, 2015

2014
Characteristics and Addressed Challenges in Evaluating the Aniketos Project Outcome.
Proceedings of the Secure and Trustworthy Service Composition - The Aniketos Approach, 2014

Editorial: Learning from failures in game design for children.
Int. J. Child Comput. Interact., 2014

Tablet, gestures, remote control?: influence of age on performance and user experience with iTV applications.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2014

Look into My Eyes & See, What You Mean to Me. Social Presence as Source for Social Capital.
Proceedings of the Social Informatics, 2014

I Trained this robot: The impact of pre-experience and execution behavior on robot teachers.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

Screen feedback in human-robot interaction: How to enhance robot expressiveness.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

Persuasion in the Car: Probing Potentials.
Proceedings of the Persuasive Technology - 9th International Conference, 2014

Hands free - care free: elderly people taking advantage of speech-only interaction.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

TACTUX: a tactile user experience assessment board.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Capturing the in-between of interactive artifacts and users: a materiality-centered approach.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Being there for real: presence in real and virtual environments and its relation to usability.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Der IxD Baukasten - Interaktionsformen systematisch identifizieren und bewerten.
Proceedings of the Mensch & Computer 2014 - Usability Professionals, München, Germany, August 31, 2014

Applying Topic Recognition to Spoken Language in Human-Robot Interaction Dialogues.
Proceedings of the 2014 Workshop on Multimodal, 2014

Mid-air Authentication Gestures: An Exploration of Authentication Based on Palm and Finger Motions.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

The Influence of Age and Device Orientation on the Performance of Touch Gestures.
Proceedings of the Computers Helping People with Special Needs, 2014

Dots and Letters: Accessible Braille-Based Text Input for Visually Impaired People on Mobile Touchscreen Devices.
Proceedings of the Computers Helping People with Special Needs, 2014

Research in the semiconductor factory: Insights into experiences and contextual influences.
Proceedings of the 7th International Conference on Human System Interactions, 2014

Robotic systems in health care.
Proceedings of the 7th International Conference on Human System Interactions, 2014

To Trust or Not to Trust - Six Recommendations for System Feedback in a Dynamic Environment.
Proceedings of the Human-Centered Software Engineering, 2014

Potentials of the "Unexpected": Technology Appropriation Practices and Communication Needs.
Proceedings of the 18th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 09, 2014

Revisiting Corporate Social Media: Challenges and Implications from a Long-Term Study.
Proceedings of the 18th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 09, 2014

Game idea jam for sport and exertion games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Around the world in 8 workshops: investigating anticipated player experiences of children.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

"Touch me": workshop on tactile user experience evaluation methods.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Attention approximation of mobile users towards their environment.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

'Sometimes it's the weather's fault': sustainable HCI & political activism.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Attention in mobile interactions: gaze recovery for large scale studies.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Mobile attachment causes and consequences for emotional bonding with mobile phones.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Characteristics of narrative textual data linked to user experiences.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Using a Parking Assist System Over Time: Insights on Acceptance and Experiences.
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

Eye Tracking in the Car: Challenges in a Dual-Task Scenario on a Test Track.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

Towards Autonomous Cars: The Effect of Autonomy Levels on Acceptance and User Experience.
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

Experience Maps: Experience-Enhanced Routes for Car Navigation.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

2nd Workshop on User Experience of Autonomous Driving.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

Shared Gaze in the Car: Towards a Better Driver-Passenger Collaboration.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

"Dad, Stop Crashing My Car!": Making Use of Probing to Inspire the Design of Future In-Car Interfaces.
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

Hands-on-the-Wheel: Exploring the Design Space on the Back Side of a Steering Wheel.
Proceedings of the Ambient Intelligence, European Conference, 2014

Gaming to sit safe: the restricted body as an integral part of gameplay.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

The multiple layers of materiality.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

Human-computer non-interaction: the activity of non-use.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

Contextual constraints: consequences for interaction design.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

Memoing and lenses: two approaches for exploring player-generated game ideas in videos.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Face-to-Face with a Robot: What do we actually Talk about?
Int. J. Humanoid Robotics, 2013

Strategisches Experience Management.
HMD Prax. Wirtsch., 2013

Viewing experience of 3DTV: An exploration of the feeling of sickness and presence in a shopping mall.
Entertain. Comput., 2013

All In: Targeting Trustworthiness for Special Needs User Groups in the Internet of Things.
Proceedings of the Trust and Trustworthy Computing - 6th International Conference, 2013

LOLL<i>io</i>: exploring taste as playful modality.
Proceedings of the Seventh International Conference on Tangible, 2013

Drag and drop the apple: the semantic weight of words and images in touch-based interaction.
Proceedings of the Seventh International Conference on Tangible, 2013

Inspirations from honey bees: exploring movement measures for dynamic whole body gestures.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Workload on your fingertips: the influence of workload on touch-based drag and drop.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Robots in Time: How User Experience in Human-Robot Interaction Changes over Time.
Proceedings of the Social Robotics - 5th International Conference, 2013

The Good, The Bad, The Weird: Audience Evaluation of a "Real" Robot in Relation to Science Fiction and Mass Media.
Proceedings of the Social Robotics - 5th International Conference, 2013

"The harder it gets": Exploring the interdependency of input modalities and task complexity in human-robot collaboration.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013

Screen feedback: How to overcome the expressive limitations of a social robot.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013

Exploring voice user interfaces for seniors.
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments, 2013

Peacox - Persuasive Advisor for CO2-Reducing Cross-Modal Trip Planning.
Proceedings of the Adjunct Proceedings of the 8th International Conference on Persuasive Technology, 2013

Where to Place My Ambient Persuasive Display? Insights from a Six-Month Study.
Proceedings of the Persuasive Technology - 8th International Conference, 2013

Two Actors: Providers and Consumers Inform the Design of an Ambient Energy Saving Display with Persuasive Strategies.
Proceedings of the Adjunct Proceedings of the 8th International Conference on Persuasive Technology, 2013

Personalized Persuasive Technology - Development and Validation of Scales for Measuring Persuadability.
Proceedings of the Persuasive Technology - 8th International Conference, 2013

NoseTapping: what else can you do with your nose?
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Assisting maintainers in the semiconductor factory: iterative co-design of a mobile interface and a situated display.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Entertainment technology in transportation against frustration, aggression and irrationality.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Money on the move workload, usability and technology acceptance of second-screen atm-interactions.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Contextualise! personalise! persuade!: a mobile HCI framework for behaviour change support systems.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Co-designing for NFC and ATMs: an inspirational bits approach.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Aktive Ecken: Kooperative Touchscreen Interaktion im Auto.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Passagier Computer Interaktion.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

Experience Tagebücher: Potentiale und Einschränkungen der Methode sowie Gesetzmäßigkeiten für den richtigen Einsatz.
Proceedings of the Usability Professionals 2013, 2013

Multikulturalismus und Mensch-Computer Interaktion: Benutzungs-schnittstellen für Immigranten.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Willkommen auf der Achterbahn.
Proceedings of the Usability Professionals 2013, 2013

Developing an effective social presence system for older adults: The Connected Vitality Network.
Proceedings of the ITI 2013 35th International Conference on Information Technology Interfaces, 2013

User-Centered Design between Cultures: Designing for and with Immigrants.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Towards the counter free store: requirements for mobile sales assistants.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

The digital bookshelf: decorating with collections of digital books.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Input modality and task complexity: do they relate?
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

Anthropomorphism in the factory: a paradigm change?
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

FacetClouds: exploring tag clouds for multi-dimensional data.
Proceedings of the Graphics Interface 2013, 2013

The ConWIZ Protocol: A Generic Protocol for Wizard of Oz Simulations.
Proceedings of the Computer Aided Systems Theory - EUROCAST 2013, 2013

Hardware-in-the-loop-based evaluation platform for automotive instrument cluster development (EPIC).
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013

Designing wearable devices for the factory: Rapid contextual experience prototyping.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013

Evaluating a social media platform in a large-scale international company: A five action approach.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013

Collaborative reporting tools: An analysis of maintainance activites in a semiconductor factory.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013

Come drive with me: an ethnographic study of driver-passenger pairs to inform future in-car assistance.
Proceedings of the Computer Supported Cooperative Work, 2013

Automotive HMI test package: an exploitable approach to study in-car HMIs.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The wheels are turning: content rotation on steering wheel displays.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Alert in the cleanroom: testing alerting modalities for a task guiding interface.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Experiential perspectives on road congestions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Hand and eyes: how eye contact is linked to gestures in video conferencing.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Let's talk about failures: why was the game for children not a success?
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Enhancing company communication: the case of a social media platform.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Do you enjoy getting gifts?: keeping personas alive through marketing materials.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Materials, materiality, and media.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The car data toolkit: smartphone supported automotive HCI research.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

Computerized experience sampling in the car: issues and challenges.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

Exploring Persuasion in the Home: Results of a Long-Term Study on Energy Consumption Behavior.
Proceedings of the Ambient Intelligence - 4th International Joint Conference, 2013

A case study in automated GUI generation for multiple devices.
Proceedings of the AFRICON 2013, Pointe aux Piments, Mauritius, September 9-12, 2013, 2013

Playful taste interaction.
Proceedings of the Interaction Design and Children 2013, 2013

Computer Entertainment in Cars and Transportation.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Towards a navigation system for blind people: a Wizard of Oz study.
ACM SIGACCESS Access. Comput., 2012

Impacts of Multimodal Feedback on Efficiency of Proactive Information Retrieval from Task-Related HRI.
J. Adv. Comput. Intell. Intell. Informatics, 2012

Formative User-Centered Evaluation of Security Modeling: Results from a Case Study.
Int. J. Secur. Softw. Eng., 2012

uTRUSTit - Usable Trust in the Internet of Things.
Proceedings of the Trust, Privacy and Security in Digital Business, 2012

Modelling User-Centered-Trust (UCT) in Software Systems: Interplay of Trust, Affect and Acceptance Model.
Proceedings of the Trust and Trustworthy Computing - 5th International Conference, 2012

Studies in Public Places as a Means to Positively Influence People's Attitude towards Robots.
Proceedings of the Social Robotics - 4th International Conference, 2012

Feedback guidelines for multimodal human-robot interaction: How should a robot give feedback when asking for directions?
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

Evaluating in real life robotic environment: Bringing together research and practice.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

How designers can make sense of qualitative research findings: a case study.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

ConWIZ: a tool supporting contextual Wizard of Oz simulation.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

The car as an arena for gaming.
Proceedings of the Mobile HCI '12, 2012

Gaming after Dark - Visual Patterns and Their Significance for Atmosphere and Emotional Experience in Video Games.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Task Complexity and User Model Attributes - An Analysis of User Model Attributes for Elderly Drivers.
Proceedings of the Computers Helping People with Special Needs, 2012

Benefits and Hurdles for Older Adults in Intergenerational Online Interactions.
Proceedings of the Computers Helping People with Special Needs, 2012

Navigating in public space: participants' evaluation of a robot's approach behavior.
Proceedings of the International Conference on Human-Robot Interaction, 2012

Affect misattribution procedure: an implicit technique to measure user experience in hri.
Proceedings of the International Conference on Human-Robot Interaction, 2012

User experience of industrial robots over time.
Proceedings of the International Conference on Human-Robot Interaction, 2012

Methods towards API Usability: A Structural Analysis of Usability Problem Categories.
Proceedings of the Human-Centered Software Engineering - 4th International Conference, 2012

Rapid assessment of game experiences in public settings.
Proceedings of the 4th International Conference on Fun and Games, 2012

Exploring children's 3DTV experience.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

Evaluating performance and acceptance of older adults using freehand gestures for TV menu control.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

Exploring collaboration in challenging environments: from the car to the factory and beyond.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

Repair now: collaboration between maintainers, operators and equipment in a cleanroom.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

I need help!: exploring collaboration in the car.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

Revisiting personas: the making-of for special user groups.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Values in action (ViA): combining usability, user experience and user acceptance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Are 5 buttons enough: destination input on touchscreen keyboards.
Proceedings of the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2012

Predicting information technology usage in the car: towards a car technology acceptance model.
Proceedings of the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2012

Exploring the back of the steering wheel: text input with hands on the wheel and eyes on the road.
Proceedings of the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2012

Trip experience sampling: assessing driver experience in the field.
Proceedings of the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2012

Basic senior personas: a representative design tool covering the spectrum of European older adults.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012

Contextual Wizard of Oz - A Framework Combining Contextual Rapid Prototyping and the Wizard of Oz Method.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

Combining Implicit and Explicit Methods for the Evaluation of an Ambient Persuasive Factory Display.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

Back of the Steering Wheel Interaction: The Car Braille Keyer.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

Design challenges and concept for intergenerational online learning.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Rethinking the Human-Agent Relationship: Which Social Cues Do Interactive Agents Really Need to Have?
Proceedings of the Believable Bots, 2012

2011
Attentional Behavior of Users on the Move Towards Pervasive Advertising Media.
Proceedings of the Pervasive Advertising, 2011

Ambient Persuasion in the Shopping Context.
Proceedings of the Pervasive Advertising, 2011

Designing accessible experiences for older users: user requirement analysis for a railway ticketing portal.
Univers. Access Inf. Soc., 2011

Evaluating First Experiences with an Educational Computer Game: A multi-Method Approach.
IxD&A, 2011

Looking Forward to a "Robotic Society"? - Notions of Future Human-Robot Relationships.
Int. J. Soc. Robotics, 2011

Analysis of Older Users' Perceived Requests and Opportunities with Technologies: A Scenario-Based Assessment.
Int. J. Ambient Comput. Intell., 2011

In-situ evaluation of users' first impressions on a unified electronic program guide concept.
Entertain. Comput., 2011

Interactive Computing on Wheels.
Computer, 2011

Security, privacy, and personalization: Informing next-generation interaction concepts for interactive TV systems.
Comput. Entertain., 2011

Added Value of In-Situ Methods in Usability Evaluation of a Self-service Ticketing Machine with a View on Elderly Users: A Case Study.
Proceedings of the Information Quality in e-Health, 2011

Interaction Scenarios for HRI in Public Space.
Proceedings of the Social Robotics - Third International Conference, 2011

Elderly's Social Presence Supported by ICTs: Investigating User Requirements for Social Presence.
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011

A case study on the effect of feedback on itinerary requests in human-robot interaction.
Proceedings of the 20th IEEE International Symposium on Robot and Human Interactive Communication, 2011

<i>Experience characters</i>: a design tool for communicating mobile phone experiences to designers.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Mobile work efficiency: enhancing workflows with mobile devices.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Christian Doppler Laboratory: Contextual Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Are We There Yet? A Probing Study to Inform Design for the Rear Seat of Family Cars.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Transferring Human-Human Interaction Studies to HRI Scenarios in Public Space.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

User Experience in Cars.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Patterns in the Clouds - The Effects of Clustered Presentation on Tag Cloud Interaction.
Proceedings of the Building Bridges: HCI, Visualization, and Non-formal Modeling, 2011

Directed Cultural Probes: Detecting Barriers in the Usage of Public Transportation.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

User Experience Research in the Semiconductor Factory: A Contradiction?
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

HERMES: A Pervasive System for Memory Support and Ambient Assisted Living.
Proceedings of the ICSOFT 2011, 2011

A communication structure for human-robot itinerary requests.
Proceedings of the 6th International Conference on Human Robot Interaction, 2011

Anthropomorphic design for an interactive urban robot: the right design approach.
Proceedings of the 6th International Conference on Human Robot Interaction, 2011

Development of a context model based on video analysis.
Proceedings of the 6th International Conference on Human Robot Interaction, 2011

Perceived 3DTV viewing in the public: insights from a three-day field evaluation study.
Proceedings of the 9th International Interactive TV&Video Conference, 2011

Exploring human-robot cooperation possibilities for semiconductor manufacturing.
Proceedings of the 2011 International Conference on Collaboration Technologies and Systems, 2011

Towards a Multi-perspectival Approach of Describing Context.
Proceedings of the Modeling and Using Context, 2011

Assisted collection and organization for laddering interview data.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

"Accept" or "decline": alternative options for video telephony tools for inter-generational family communication.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

Navigating the space: evaluating a 3D-input device in placement and docking tasks.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

Subliminal perception in cars.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2011

Capture the car!: qualitative in-situ methods to grasp the automotive context.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2011

Privacy, Trust and Interaction in the Internet of Things.
Proceedings of the Ambient Intelligence, 2011

FORE-Watch - The Clock That Tells You When to Use: Persuading Users to Align Their Energy Consumption with Green Power Availability.
Proceedings of the Ambient Intelligence, 2011

Interacting with the Steering Wheel: Potential Reductions in Driver Distraction.
Proceedings of the Ambient Intelligence, 2011

Opportunities and challenges when designing and developing with kids @ school.
Proceedings of the Interaction Design and Children, 2011

Using probes to create child personas for games.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

Attributes of successful intergenerational online activities.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

HCI for PrimeLife Prototypes.
Proceedings of the Privacy and Identity Management for Life, 2011

2010
User Experience Evaluation in the Mobile Context.
Proceedings of the Mobile TV: Customizing Content and Experience, 2010

Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts.
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010

Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games.
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010

Special Issue on Robots for Future Societies: Evaluating Social Acceptance and Societal Impact of Robots.
Int. J. Soc. Robotics, 2010

Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research.
Proceedings of the HCI in Work and Learning, Life and Leisure, 2010

A methodological adaptation for heuristic evaluation of HRI.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

User perception of usability aspects in indirect HRI - a chain of translations.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

Enhancing User-Centredness in Agile Teams: A Study on Programmer's Values for a better Understanding on how to Position Usability Methods in XP.
Proceedings of the 22nd Annual Workshop of the Psychology of Programming Interest Group, 2010

Measuring the dynamics of user experience in short interaction sequences.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

User experience (UX) patterns for audio-visual networked applications: inspirations for design.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Flexible und erfolgreiche Implementierung eines User Interface Styleguides basierend auf DITA-Maps.
Proceedings of the Jahresband 2010 der Workshops der German Usability Professionals' Association e.V., 2010

MAESTRO: orchestrating user behavior driven and context triggered experience sampling.
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research, 2010

Matching HCI Methods and Developers Values in eXtreme Programming Development Processes.
Proceedings of the First International Workshop on the Interplay between User Experience and Software Development, 2010

Assessing the Usefulness and Acceptance of HERMES MyFuture System in Two European Countries.
Proceedings of the Ambient Intelligence and Future Trends, 2010

Robots asking for directions: the willingness of passers-by to support robots.
Proceedings of the 5th ACM/IEEE International Conference on Human Robot Interaction, 2010

Field evaluation of a cross platform 6 key navigation model and a unified user interface design.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010

Interactive simplicity for iTV: minimizing keys for navigating content.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010

Bridging among people, places & devices by integrated, ambient and playful socialmedia approaches.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010

Ethnographic insights on security, privacy, and personalization aspects of user interaction in interactive TV.
Proceedings of the 8th European Conference on Interactive TV and Video, 2010

An effective and automated publishing process to improve user interface style guides.
Proceedings of the Publishing in the networked world: Transforming the Nature of Communication, 2010

Contextual user experience: how to reflect it in interaction designs?
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Towards the use of "negative effects" in technology design and evaluation.
Proceedings of the 2010 British Computer Society Conference on Human-Computer Interaction, 2010

Influences on user acceptance: informing the design of eco-friendly in-car interfaces.
Proceedings of 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2010

The Operator Guide: An Ambient Persuasive Interface in the Factory.
Proceedings of the Ambient Intelligence, 2010

The Christian Doppler Laboratory on Contextual Interfaces.
Proceedings of the Ambient Intelligence, 2010

'Designing Ambient Interactions - Pervasive Ergonomic Interfaces for Ageing Well' (DAI'10).
Proceedings of the Ambient Intelligence, 2010

2009
Users' needs, desires, and design preferences for recommendations in the living room.
Multim. Syst., 2009

"I Love This Dog" - Children's Emotional Attachment to the Robotic Dog AIBO.
Int. J. Soc. Robotics, 2009

Local communities and IPTV: Lessons learned in an early design and development phase.
Comput. Entertain., 2009

Introduction to the EuroITV 2008 special issue: TV and video entertainment environments.
Comput. Entertain., 2009

Integration of Extreme Programming and User-Centered Design: Lessons Learned.
Proceedings of the Agile Processes in Software Engineering and Extreme Programming, 2009

User requirement analysis for a railway ticketing portal with emphasis on semantic accessibility for older users.
Proceedings of the International Cross-Disciplinary Conference on Web Accessibility, 2009

A Usability and Accessibility Design and Evaluation Framework for ICT Services.
Proceedings of the HCI and Usability for e-Inclusion, 2009

Teaching a humanoid: A user study on learning by demonstration with HOAP-3.
Proceedings of the 18th IEEE International Symposium on Robot and Human Interactive Communication, 2009

A persuasive interactive mannequin for shop windows.
Proceedings of the Persuasive Technology, Fourth International Conference, 2009

Exploring shopping information and navigation strategies with a mobile device.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Exploring the urban environment with a camera phone: lessons from a user study.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Measuring Mobile Emotions: Measuring the Impossible?
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Touch based interaction using a three display interface design.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

HERMES: Pervasive Computing and Cognitive Training for Ageing Well.
Proceedings of the Distributed Computing, 2009

Visual Search Strategies of Tag Clouds - Results from an Eyetracking Study.
Proceedings of the Human-Computer Interaction, 2009

Comparing Different Layouts of Tag Clouds: Findings on Visual Perception.
Proceedings of the Human Aspects of Visualization, 2009

User experience evaluation with a Wizard of Oz approach: Technical and methodological considerations.
Proceedings of the 9th IEEE-RAS International Conference on Humanoid Robots, 2009

Autonomous vs. tele-operated: how people perceive human-robot collaboration with hrp-2.
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

Evaluating the ICRA 2008 HRI challenge.
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

I would choose the other card: humanoid robot gives an advice.
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

The Perception of Information and Advertisement Screens Mounted in Public Transportation Vehicles.
Proceedings of the 39. Jahrestagung der Gesellschaft für Informatik, Im Focus das Leben, INFORMATIK 2009, Lübeck, Germany, September 28, 2009

Evaluating and investigating an iTV interaction concept in the field.
Proceedings of the 7th European Conference on Interactive TV and Video, 2009

Connecting TV & PC: an in-situ field evaluation of an unified electronic program guide concept.
Proceedings of the 7th European Conference on Interactive TV and Video, 2009

Semantically structured tag clouds: an empirical evaluation of clustered presentation approaches.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

How much do you tell?: information disclosure behaviour indifferent types of online communities.
Proceedings of the Fourth International Conference on Communities and Technologies, 2009

Personality traits, usage patterns and information disclosure in online communities.
Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, 2009

Acceptance of future persuasive in-car interfaces towards a more economic driving behaviour.
Proceedings of 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2009

Ambient Rabbits Likeability of Embodied Ambient Displays.
Proceedings of the Ambient Intelligence, 2009

AmIQuin - An Ambient Mannequin for the Shopping Environment.
Proceedings of the Ambient Intelligence, 2009

Using a 3D game to study the perceived quality of lifting device controls.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

"Now you need to laugh!": investigating fun in games with children.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Methods for Involving Users in the Development of Social Interactive TV.
Proceedings of the Social Interactive Television, 2009

2008
Interactive TV for the Home: An Ethnographic Study on Users' Requirements and Experiences.
Int. J. Hum. Comput. Interact., 2008

Trends in the living room and beyond: results from ethnographic studies using creative and playful probing.
Comput. Entertain., 2008

A methodological variation for acceptance evaluation of Human-Robot Interaction in public places.
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, 2008

perFrames: Persuasive Picture Frames for Proper Posture.
Proceedings of the Persuasive Technology, Third International Conference, 2008

"This is a flying shopping trolley": a case study of participatory design with children in a shopping context.
Proceedings of the Tenth Conference on Participatory Design, 2008

Instant card technique: how and why to apply in user-centered design.
Proceedings of the Tenth Conference on Participatory Design, 2008

How online communities support human values.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Mobile multimedia: identifying user values using the means-end theory.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Always-on information: services and applications on the mobile desktop.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Automotive User Interfaces and Interactive Applications.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

Enhanced shopping: a dynamic map in a retail store.
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008

Usability & User Experience: Preliminary Results from Evaluating an IPTV Community Platform.
Proceedings of the Changing Television Environments, 6th European Conference, 2008

Local Communities: Back to Life (Live) Through IPTV.
Proceedings of the Changing Television Environments, 6th European Conference, 2008

An Ethnographic Study on Recommendations in the Living Room: Implications for the Design of iTV Recommender Systems.
Proceedings of the Changing Television Environments, 6th European Conference, 2008

Probing an agile usability process.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Surrounded by ambient persuasion.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Design for creating, uploading and sharing user generated content.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Evaluating user experiences in games.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Proceedings of AMI'08 Workshop: "Capturing Ambient Assisted Living Needs".
Proceedings of the Constructing Ambient Intelligence, 2008

Facial expressions as game input with different emotional feedback conditions.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Persuasion as an ingredient of societal interfaces.
Interactions, 2007

The importance of HCI for solving societal challenges.
Interactions, 2007

Usability and usage of iTV services: lessons learned in an Austrian field trial.
Comput. Entertain., 2007

The PerCues Framework and Its Application for Sustainable Mobility.
Proceedings of the Persuasive Technology, 2007

'Divert: mother-in-law': representing and evaluating social context on mobile devices.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

Experiencing real-world interaction: results from a NFC user experience field trial.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007

Playful Probing: Making Probing More Fun.
Proceedings of the Human-Computer Interaction, 2007

Enhancing the Shopping Experience with Ambient Displays: A Field Study in a Retail Store.
Proceedings of the Ambient Intelligence, European Conference, 2007

Focusing on Elderly: An iTV Usability Evaluation Study with Eye-Tracking.
Proceedings of the Interactive TV: a Shared Experience, 5th European Conference, 2007

Trends in the Living Room and Beyond.
Proceedings of the Interactive TV: a Shared Experience, 5th European Conference, 2007

"Look!": using the gaze direction of embodied agents.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Supporting non-professional users in the new media landscape.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

An experimental setting to measure contextual perception of embodied conversational agents.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

Methods for evaluating games: how to measure usability and user experience in games?
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

Using emotion in games: emotional flowers.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Mobile navigation support for pedestrians: can it work and does it pay off?
Interactions, 2006

Introduction.
Interactions, 2006

perCues: Trails of Persuasion for Ambient Intelligence.
Proceedings of the Persuasive Technology, 2006

Interacting with embodied agents that can see: how vision-enabled agents can assist in spatial tasks.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

"Innovative mobile applications of context".
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Institutionalizing mobile user experience: key success factors, strategic positioning, and sustainable organisational implementations.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Depth and breadth away from the desktop: the optimal information hierarchy for mobile use.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

Cues in the environment: a design principle for ambient intelligence.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
HCI education at the ICT&S Human-Computer Interaction as a cornerstone between technology and society.
Interactions, 2005

Introduction.
Interactions, 2005

More experiences: other sides of the profession story.
Interactions, 2005

What else?: people, disciplines, contexts, stories, occurrences.
Interactions, 2005

Context in mobile HCI.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Landmarks: yes; but which?: five methods to select optimal landmarks for a landmark- and speech-based guiding system.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

HCI-Ausbildung in Österreich - ein Überblick.
Proceedings of the Berichtband des dritten Workshops des German Chapters der Usability Professionals Association e.V., 2005

Relevance of Prior Experience in MHP Based Interactive TV Services.
Proceedings of the Human-Computer Interaction, 2005

NEmESys: neural emotion eliciting system.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Considering the user in the wireless world.
IEEE Commun. Mag., 2004

Xaudio: Results from a Field Trial Study on a Technology Enhancing Radio Listeners' User Experience.
Proceedings of the Mobile Human-Computer Interaction, 2004

Advanced studies and research in information and communication technologies & society: The ICT&S-Center.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Usability Evaluations for Multi-device Application Development Three Example Studies.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003

The European Usability Forum: Fostering the Strategic Value of Usability.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Paper prototyping - what is it good for?: a comparison of paper- and computer-based low-fidelity prototyping.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

Design of usable multi-platform interactive systems.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
OmniPaper: Modern Approaches for an Intelligent European News Archive.
Proceedings of the IADIS International Conference WWW/Internet 2002, 2002

OMNIPAPER: Bringing Electronic News Publishing to a Next Level Using XML and Artificial Intelligence.
Proceedings of the Technology Interactions, 6th International ICCC/IFIP Conference on Electronic Publishing held in Karlovy Vary, 2002

2001
Identifying "target cultures": to what extent is that possible?
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Joking, storytelling, artsharing, expressing affection: a field trial of how children and their social network communicate with digital images in leisure time.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

Making usability engineering happen: Center for Usability Research & Engineering (CURE).
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Maypole highlights: image makers.
Interactions, 1999

Toward an Information Society for All: HCI Challenges and R&D Recommendations.
Int. J. Hum. Comput. Interact., 1999

Effective accessibility engineering: breaking organisational habits.
Proceedings of the Human-Computer Interaction: Communication, 1999

Java based user interface design and development.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
Java based user interface design and development.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1996
Scriptless Behaviour Definition of Visual Objects.
Proceedings of the 8th International Conference on Software Engineering and Knowledge Engineering, 1996

1995
Der Reisesupermarkt: Design und Entwicklung einer Interaktionsphilosophie für die Beratung in Reisebüros.
Proceedings of the Software-Ergonomie '95, Mensch - Computer, 1995

Advanced interaction in university based education.
Proceedings of the Human-Computer Interaction, 1995

Creative prototyping tools: what interaction designers really need to produce advanced user interface concepts.
Proceedings of the Human Factors in Computing Systems, 1995

The gear model of HCI education.
Proceedings of the Human Factors in Computing Systems, 1995

1994
The FeelMouse: Making Computer Screens Feelable.
Proceedings of the Computers for Handicapped Persons, 4th International Conference, 1994

Breaking the chains: how to design non-standard interaction environments.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

INHOUSE: an information manipulation environment for monitoring parallel programs.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

Wizard: non-wimp oriented prototyping of direct manipulative behavior.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

An Information Manipulation Environment for Monitoring Parallel Programs.
Proceedings of the Workshop on Advanced Visual Interfaces, 1994

1993
N/JOY - Ein Designbeispiel für eine direkt manipulative, objektbasierte Benutzerschnittstelle.
Inform. Forsch. Entwickl., 1993

The FeelMouse: an interaction device with force feedback.
Proceedings of the Human-Computer Interaction, 1993

1992
N/JOY - An Object Oriented System of Office Workbenches: Tools instead of Menus.
Proceedings of the Personal Computers and Intelligent Systems, 1992

1991
N/JOY - The World of Objects.
Proceedings of the 1991 IEEE Workshop on Visual Languages, Kobe, Japan, October 8-11, 1991, 1991

1990
The power of parameterizable objects in modern user interfaces.
Proceedings of the Human-Computer Interaction, 1990


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