Stefania Serafin

Orcid: 0000-0001-6971-1132

Affiliations:
  • Aalborg University, Copenhagen, Denmark


According to our database1, Stefania Serafin authored at least 201 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
The Role of Haptics in Training and Games for Hearing-Impaired Individuals: A Systematic Review.
Multimodal Technol. Interact., 2024

2023
Correction to: Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation.
Virtual Real., March, 2023

Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation.
Virtual Real., March, 2023

A Review of Virtual Reality for Individuals with Hearing Impairments.
Multimodal Technol. Interact., March, 2023

Tactile displays for auditory augmentation-A scoping review and reflections on music applications for hearing impaired users.
Frontiers Comput. Sci., 2023

Reimagining Speech: A Scoping Review of Deep Learning-Powered Voice Conversion.
CoRR, 2023

Differentiable Allpass Filters for Phase Response Estimation and Automatic Signal Alignment.
CoRR, 2023

Listen again: virtual reality based training for children with hearing impairments.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Earnormous: An educational VR game about how humans hear.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Music Therapy in Virtual Reality for Autistic Children with Severe Learning Disabilities.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Enhancing Auditory Immersion in Interactive Virtual Reality Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

DuoRhythmo: Design and remote user experience evaluation (UXE) of a collaborative accessible digital musical interface (CADMI) for people with ALS (PALS).
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Touching the Untouchable: Playing the Virtual Glass Harmonica.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2023

2022
Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin.
CoRR, 2022

The Relationship Between Frequency and Hand Region Actuated.
Proceedings of the Haptic and Audio Interaction Design - 11th International Workshop, 2022

Tickle Tuner - Haptic Smartphone Cover for Cochlear Implant Users' Musical Training.
Proceedings of the Haptic and Audio Interaction Design - 11th International Workshop, 2022

2021
Estimation of Spectral Notches From Pinna Meshes: Insights From a Simple Computational Model.
IEEE ACM Trans. Audio Speech Lang. Process., 2021

System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis.
Frontiers Virtual Real., 2021

HearMeVirtual Reality: Using Virtual Reality to Facilitate Empathy Between Hearing Impaired Children and Their Parents.
Frontiers Virtual Real., 2021

The CHALLENGE Project: Fighting Auditory Hallucinations by using Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Revisiting Audiovisual Rotation Gains for Redirected Walking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Fighting Alcohol Craving Using Virtual Reality: the Role of Social Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

MARTYR: Exploring Ingredients of Virtual Dining Experiences.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Virtual Reconstruction of a the Ambisonic Concert Hall of the Royal Danish Academy of Music.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

A Physical Model of the Trombone Using Dynamic Grids for Finite-Difference Schemes.
Proceedings of the 24th International Conference on Digital Audio Effects, 2021

Dynamic Grids for Finite-Difference Schemes in Musical Instrument Simulations.
Proceedings of the 24th International Conference on Digital Audio Effects, 2021

Real-Time Implementation of a Friction Drum Inspired Instrument Using Finite Difference Schemes.
Proceedings of the 24th International Conference on Digital Audio Effects, 2021

Exploring the Effects of Actuator Configuration and Visual Stimuli on Cutaneous Rabbit Illusions in Virtual Reality.
Proceedings of the SAP '21: ACM Symposium on Applied Perception 2021, 2021

2020
Superhuman Hearing - Virtual Prototyping of Artificial Hearing: a Case Study on Interactions and Acoustic Beamforming.
IEEE Trans. Vis. Comput. Graph., 2020

Transitioning into states of immersion: transition design of mixed reality performances and cinematic virtual reality.
Digit. Creativity, 2020

The Da ̈ıs: A Haptically Enabled New Interface for Musical Expression for Controlling Physical Models for Sound Synthesis.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020

A Minimal Personalization of Dynamic Binaural Synthesis with Mixed Structural Modeling and Scattering Delay Networks.
Proceedings of the 2020 IEEE International Conference on Acoustics, 2020

Knock on Wood: Combining Redirected Touching and Physical Props for Tool-Based Interaction in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Sonic Interactions in Virtual Environments.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Creating an Audio Story with Interactive Binaural Rendering in Virtual Reality.
Wirel. Commun. Mob. Comput., 2019

Interactions in Mobile Sound and Music Computing.
Wirel. Commun. Mob. Comput., 2019

Auditory Feedback for Navigation with Echoes in Virtual Environments: Training Procedure and Orientation Strategies.
IEEE Trans. Vis. Comput. Graph., 2019

Mobile virtual reality for musical genre learning in primary education.
Comput. Educ., 2019

No Strings Attached: Force and Vibrotactile Feedback in a Virtual Guitar Simulation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Teachers' Views on how to use Virtual Reality to Instruct Children and Adolescents Diagnosed with Autism Spectrum Disorder.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Touch or touchless?: evaluating usability of interactive displays for persons with autistic spectrum disorders.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Singing in Virtual Reality with the Danish National Children's Choir.
Proceedings of the Perception, Representations, Image, Sound, Music, 2019

The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

Co-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

Head-Mounted Display-Based Virtual Reality as a Tool to Reduce Disruptive Behavior in a Student Diagnosed with Autism Spectrum Disorder.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

Co-designing a Head-Mounted Display Based Virtual Reality Game to Teach Street-Crossing Skills to Children Diagnosed with Autism Spectrum Disorder.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
Natural Walking in Virtual Reality: A Review.
Comput. Entertain., 2018

Sonic Interactions in Virtual Reality: State of the Art, Current Challenges, and Future Directions.
IEEE Computer Graphics and Applications, 2018

15 Years of Research on Redirected Walking in Immersive Virtual Environments.
IEEE Computer Graphics and Applications, 2018

Step aside: an initial exploration of gestural input for lateral movement during walking-in-place locomotion.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Mobile AR In and Out: Towards Delay-Based Modeling of Acoustic Scenes.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

A Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying Accessibility.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Agency Enhances Body Ownership Illusion of Being a Virtual Bat.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

The Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality Scenarios.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

The Effect of Multimodal Feedback on Perceived Exertion on a VR Exercise Setting.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Health, Cultural Heritage, and Industry, 2018

What Is It Like to Be a Virtual Bat?
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Can you cut it?: an exploration of the effects of editing in cinematic virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

A comparison between measured and modelled head-related transfer functions for an enhancement of real-time 3D audio processing for virtual reality environments.
Proceedings of the 3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2017

Considerations on the use of virtual and augmented reality technologies in music education.
Proceedings of the 2017 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual & Augmented Reality, 2017

Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulation.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Waiting for the ultimate display: can decreased fidelity positively influence perceived realism?
Proceedings of the 2017 IEEE 3rd Workshop on Everyday Virtual Reality, 2017

Sound design in virtual reality concert experiences using a wave field synthesis approach.
Proceedings of the 2017 IEEE Virtual Reality, 2017

The effect of geometric realism on presence in a virtual reality game.
Proceedings of the 2017 IEEE Virtual Reality, 2017

An exploration of input conditions for virtual teleportation.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Binaural sound reduces reaction time in a virtual reality search task.
Proceedings of the 3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2017

A preliminary study of users' experiences of meditation in virtual reality.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Daily Living Skills Training in Virtual Reality to Help Children with Autism Spectrum Disorder in a Real Shopping Scenario.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Investigating the Role of Auditory Feedback in a Multimodal Biking Experience.
Proceedings of the Music Technology with Swing - 13th International Symposium, 2017

Visual realism and presence in a virtual reality game.
Proceedings of the 3DTV Conference: The True Vision, 2017

2016
The Perceived Naturalness of Virtual Walking Speeds during WIP locomotion: Summary and Meta-Analyses.
PsychNology J., 2016

An investigation on the impact of auditory and haptic feedback on rhythmic walking interactions.
Int. J. Hum. Comput. Stud., 2016

Virtual Reality Musical Instruments: State of the Art, Design Principles, and Future Directions.
Comput. Music. J., 2016

Shop 'til you hear it drop: influence of interactive auditory feedback in a virtual reality supermarket.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Missing the point: an exploration of how to guide users' attention during cinematic virtual reality.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Is this bridge safe? Evaluation of audiovisual cues for a walk on a small bridge over a canyon.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Disguising rotational gain for redirected walking in virtual reality: Effect of visual density.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Estimation of detection thresholds for audiovisual rotation gains.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Evaluating two alternative walking in place interfaces for virtual reality gaming.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Effects of vibrotactile stimulation during virtual sandboarding.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Motivating elderly to exercise - recreational virtual environment for indoor biking.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016

A Case of Cooperative Sound Design.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Design and evaluation of a gesture driven wave field synthesis auditory game.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

Tromba Moderna: A Digitally Augmented Medieval Instrument.
Proceedings of the 16th International Conference on New Interfaces for Musical Expression, 2016

Going Outside While Staying Inside - Exercise Motivation with Immersive vs. Non-immersive Recreational Virtual Environment Augmentation for Older Adult Nursing Home Residents.
Proceedings of the 2016 IEEE International Conference on Healthcare Informatics, 2016

Walking in Place Through Virtual Worlds.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

From Ecological Sounding Artifacts Towards Sonic Artifact Ecologies.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Audio-Visual Perception - The Perception of Object Material in a Virtual Environment.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

Virtual reality musical instruments: Guidelines for multisensory interaction design.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

Electronic Armonica: a Tangible Musical Interface inspired by the Glass Harmonica.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

An investigation of the effect of immersive visual and auditory feedback on rhythmic walking interaction.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

Multimodal interactions, virtual reality and 360 movies: applications using Wavefield synthesis.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

Designing Recreational Virtual Environments for Older Adult Nursing Home Residents: How Nature And Content Matter For Improving Augmented Exercise Experiences.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

2015
Comparisons of Two Commercial and Two Low-cost Interfaces for Virtual Skiing.
PsychNology J., 2015

The Effects of Ecological Auditory Feedback on Rhythmic Walking Interaction.
IEEE Multim., 2015

Drawing learning support system with the past brilliant learner-self using visual and auditory feedback.
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015

Avatar weight estimates based on footstep sounds in three presentation formats.
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015

Self-characterstics and sound in immersive virtual reality - Estimating avatar weight from footstep sounds.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Wings and flying in immersive VR - Controller type, sound effects and experienced ownership and agency.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Sonic interaction in virtual environments.
Proceedings of the 2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2015

The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speeds.
Proceedings of the 2015 IEEE Virtual Reality, 2015

The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speeds.
Proceedings of the 2015 IEEE Virtual Reality, 2015

A Stationary Bike in Augmented Audio Reality. An Investigation on Soundscapes Influence on Preferred Biking Speed.
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2015

A Stationary Bike in Augmented Audio Reality.
Proceedings of the 3rd 2015 Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2015

A mobile music museum experience for children.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

An investigation on the influence of soundscapes and footstep sounds in affecting preferred walking pace.
Proceedings of the 21st International Conference on Auditory Display, 2015

The StringPhone: a novel voice driven physically based synthesizer.
Proceedings of the Audio Mostly 2015 on Interaction With Sound, 2015

Spatial Sound and Multimodal Interaction in Immersive Environments.
Proceedings of the Audio Mostly 2015 on Interaction With Sound, 2015

Product Sound Design: Form, Function, and Experience.
Proceedings of the Audio Mostly 2015 on Interaction With Sound, 2015

Simulating Nature for Elderly Users - A Design Approach for Recreational Virtual Environments.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015

The digital Intonarumori.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Establishing the Range of Perceptually Natural Visual Walking Speeds for Virtual Walking-In-Place Locomotion.
IEEE Trans. Vis. Comput. Graph., 2014

Volvo intelligent news: A context aware multi modal proactive recommender system for in-vehicle use.
Pervasive Mob. Comput., 2014

The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotion.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

A comparison of four different approaches to reducing unintended positional drift during walking-In-Place locomotion.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Audio-visual attractors for capturing attention to the screens when walking in CAVE systems.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Design and evaluation of Binaural auditory rendering for CAVEs.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Controlling Physically Based Virtual Musical Instruments Using The Gloves.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

Sound and Music Computing at Aalborg University in Copenhagen.
Proceedings of the Music Technology meets Philosophy, 2014

Augmented Exercise Biking with Virtual Environments for Elderly Users: Considerations on the use of auditory.
Proceedings of the Music Technology meets Philosophy, 2014

CARess, a Gentle Touch Informs the Driver.
Proceedings of the Haptics: Neuroscience, Devices, Modeling, and Applications, 2014

The role of sound in the sensation of ownership of a pair of virtual wings in immersive VR.
Proceedings of the Audio Mostly 2014, AM '14, 2014

Design and evaluation of interactive musical fruit.
Proceedings of the IDC '14, 2014

A comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Haptic Feedback for Enhancing Realism of Walking Simulations.
IEEE Trans. Haptics, 2013

Walking pace affected by interactive sounds simulating stepping on different terrains.
ACM Trans. Appl. Percept., 2013

Procedural Audio in Computer Games Using Motion Controllers: An Evaluation on the Effect and Perception.
Int. J. Comput. Games Technol., 2013

Influence of auditory and haptic feedback on a balancing task.
Int. J. Auton. Adapt. Commun. Syst., 2013

Estimation of detection thresholds for acoustic based redirected walking techniques.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Unintended positional drift and its potential solutions.
Proceedings of the 2013 IEEE Virtual Reality, 2013

Flag beat: a novel interface for rhythmic musical expression for kids.
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013

Sonic Tennis: a rhythmic interaction game for mobile devices.
Proceedings of the 13th International Conference on New Interfaces for Musical Expression, 2013

The Perceived Naturalness of Virtual Locomotion Methods Devoid of Explicit Leg Movements.
Proceedings of the Motion in Games, 2013

SiMPE: 8th workshop on speech and sound in mobile and pervasive environments.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Investigating the relationship between pressure force and acoustic waveform in footstep sounds.
Proceedings of the 18th International Conference on Digital Signal Processing, 2013

The Perception of Sound Movements as Expressive Gestures.
Proceedings of the Sound, Music, and Motion - 10th International Symposium, 2013

Mobile rhythmic interaction in a sonic tennis game.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Tapping-In-Place: Increasing the naturalness of immersive walking-in-place locomotion through novel gestural input.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Gameplay as a Source of Intrinsic Motivation for Individuals in Need of Ankle Training or Rehabilitation.
Presence Teleoperators Virtual Environ., 2012

The balance between generalists and specialists in the Medialogy education.
IxD&A, 2012

Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Inside the Boundaries of the Physical World: Audio-Haptic Feedback as Support for the Navigation in Virtual Environments.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Haptically Induced Illusory Self-motion and the Influence of Context of Motion.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

Audio-Haptic Simulation of Walking on Virtual Ground Surfaces to Enhance Realism.
Proceedings of the Haptic and Audio Interaction Design - 7th International Conference, 2012

Rhythmic walking interactions with auditory feedback: an exploratory study.
Proceedings of the Audio Mostly 2012, 2012

Poster: The Fwobble: Continuous audio-haptic feedback for balance control.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

Computer generation and manipulation of sounds.
Proceedings of the Cambridge Companion to Electronic Music., 2012

2011
Sound Synthesis and Evaluation of Interactive Footsteps and Environmental Sounds Rendering for Virtual Reality Applications.
IEEE Trans. Vis. Comput. Graph., 2011

A multimodal architecture for simulating natural interactive walking in virtual environments.
PsychNology J., 2011

Audio Arduino - an ALSA (Advanced Linux Sound Architecture) Audio Driver for FTDI-based Arduinos.
Proceedings of the 11th International Conference on New Interfaces for Musical Expression, 2011

Towards an open sound card: bare-bones FPGA board in context of PC-based digital audio: based on the AudioArduino open sound card system.
Proceedings of the AM '11, 2011

2010
A Practical Approach towards an Exploratory Framework for Physical Modeling.
Comput. Music. J., 2010

Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Sound synthesis and evaluation of interactive footsteps for virtual reality applications.
Proceedings of the IEEE Virtual Reality Conference, 2010

Audio-haptic physically-based simulation of walking on different grounds.
Proceedings of the 2010 IEEE International Workshop on Multimedia Signal Processing, 2010

Preliminary Experiment Combining Virtual Reality Haptic Shoes and Audio Synthesis.
Proceedings of the Haptics: Generating and Perceiving Tangible Sensations, 2010

Conflicting Audio-haptic Feedback in Physically Based Simulation of Walking Sounds.
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010

An Investigation on Temporal Aspects in the Audio-Haptic Simulation of Footsteps.
Proceedings of the Multidisciplinary Aspects of Time and Time Perception, 2010

2009
The musical heritage of futurism: A digital reconstruction of the intonarumori family.
ACM Journal on Computing and Cultural Heritage, 2009

Sound design and perception in walking interactions.
Int. J. Hum. Comput. Stud., 2009

Sonic Interaction Design.
Int. J. Hum. Comput. Stud., 2009

A Quantitative Evaluation of the Differences between Knobs and Sliders.
Proceedings of the 9th International Conference on New Interfaces for Musical Expression, 2009

2008
Using problem based learning to support transdisciplinarity in an HCI education.
IxD&A, 2008

Augmenting sonic reality. Cyberinstruments designed with digital waveguides.
Digit. Creativity, 2008

Developing Block-Movement, Physical-Model Based Objects for the Reactable.
Proceedings of the 8th International Conference on New Interfaces for Musical Expression, 2008

Sonic interaction design: sound, information and experience.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
PHYSMISM: A Control Interface for Creative Exploration of Physical Models.
Proceedings of the Seventh International Conference on New Interfaces for Musical Expression, 2007

Investigating the Performance of a Violin Physical Model: Recent Real Player studies.
Proceedings of the 2007 International Computer Music Conference, 2007

Stirring, Shaking, and mixing: Musicalizing everyday Actions.
Proceedings of the 2007 International Computer Music Conference, 2007

Learning Sounding gestures.
Proceedings of the 2007 International Computer Music Conference, 2007

Physmism: Re-Introducing Physical Modelling for Electronic Musical Exploration.
Proceedings of the 2007 International Computer Music Conference, 2007

Multimodal Design for Enactive Toys.
Proceedings of the Computer Music Modeling and Retrieval. Sense of Sounds, 2007

2006
Synthesis and control of everyday sound reconstructing Russolo's Intonarumori.
Proceedings of the New Interfaces for Musical Expression, 2006

A simple practical approach to a wireless data acquisition board.
Proceedings of the New Interfaces for Musical Expression, 2006

The Fujara: A Physical Model of The Bass Pipe Instrument in An Interactive Composition.
Proceedings of the 2006 International Computer Music Conference, 2006

2005
Interactive Simulation of Rigid Body Interaction With Friction-Induced Sound Generation.
IEEE Trans. Speech Audio Process., 2005

Connecting strangers at a train station.
Proceedings of the New Interfaces for Musical Expression, 2005

The Croaker: a Physical Model and a LEGO controller.
Proceedings of the 2005 International Computer Music Conference, 2005

Medialogy at Aalborg University Copenhagen.
Proceedings of the 2005 International Computer Music Conference, 2005

2004
Musical Applications of Banded Waveguides.
Comput. Music. J., 2004

Theory of Banded Waveguides.
Comput. Music. J., 2004

Toward a generalized friction controller: from the bowed string to unusual musical instruments.
Proceedings of the New Interfaces for Musical Expression, 2004

A physically informed model of a musical toy: the singing tube.
Proceedings of the 2004 International Computer Music Conference, 2004

Medialogy: a bridge between technology and creativity based on the Aalborg model.
Proceedings of the 2004 International Computer Music Conference, 2004

Sound Design to Enhance Presence in Photorealistic Virtual Reality.
Proceedings of the ICAD 2004: The 10th Meeting of the International Conference on Auditory Display, 2004

Friction Sounds for Sensorial Substitution.
Proceedings of the ICAD 2004: The 10th Meeting of the International Conference on Auditory Display, 2004

2003
Playability Evaluation of a Virtual Bowed String Instrument.
Proceedings of the New Interfaces for Musical Expression, 2003

Spatio-Operational Spectral (S.O.S) Synthesis.
Proceedings of the 2003 International Computer Music Conference, 2003

2002
The Mutha Rubboard Contoller: Interactive Heritage.
Proceedings of the New Interfaces for Musical Expression, 2002

Physical Model Synthesis and Performance Mappings of Bowl Resonators.
Proceedings of the 2002 International Computer Music Conference, 2002

Analysis and synthesis of unusual friction-driven musical instruments.
Proceedings of the 2002 International Computer Music Conference, 2002

2001
Data driven identification and computer animation of bowed string model.
Proceedings of the 2001 International Computer Music Conference, 2001

Real Time Extended Physical Models for the Composer and Performer.
Proceedings of the 2001 International Computer Music Conference, 2001

2000
Influence of Attack Parameters on the Playability of a Virtual Bowed String Instrument.
Proceedings of the 2000 International Computer Music Conference, 2000

Qualitative and Quantitive Assessment of a Virtual Bowed String Instrument.
Proceedings of the 2000 International Computer Music Conference, 2000

A Waveguide Mesh Model of High-Frequency Violin Body Resonances.
Proceedings of the 2000 International Computer Music Conference, 2000

1999
Friction and Application to Real-time Physical Modeling of a Violin.
Proceedings of the 1999 International Computer Music Conference, 1999

Gestural Control of a Real-Time Physical Model of a Bowed String Instrument.
Proceedings of the 1999 International Computer Music Conference, 1999


  Loading...