Héctor Pérez Martínez

Orcid: 0000-0002-4263-4787

According to our database1, Héctor Pérez Martínez authored at least 24 papers between 2009 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2015
Multimodal PTSD characterization via the StartleMart game.
J. Multimodal User Interfaces, 2015

Ratings are Overrated!
Frontiers ICT, 2015

The Preference Learning Toolbox.
CoRR, 2015

Experience Surveillance Suite for Unity 3D.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

Grounding truth via ordinal annotation.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

To rank or to classify? Annotating stress for reliable PTSD profiling.
Proceedings of the 2015 International Conference on Affective Computing and Intelligent Interaction, 2015

2014
Validating Generic Metrics of Fairness in Game-Based Resource Allocation Scenarios with Crowdsourced Annotations.
Trans. Comput. Collect. Intell., 2014

Don't Classify Ratings of Affect; Rank Them!
IEEE Trans. Affect. Comput., 2014

The iLearnRW Game: Support for Students with Dyslexia in Class and at Home.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Deep Multimodal Fusion: Combining Discrete Events and Continuous Signals.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

Procedural generation of music-guided weapons.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
Procedural Audio in Computer Games Using Motion Controllers: An Evaluation on the Effect and Perception.
Int. J. Comput. Games Technol., 2013

Learning Deep Physiological Models of Affect.
IEEE Comput. Intell. Mag., 2013

Transforming Exploratory Creativity with DeLeNoX, .
Proceedings of the Fourth International Conference on Computational Creativity, 2013

Space Maze: Experience-driven game camera control.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Adaptive game level creation through rank-based interactive evolution.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

2011
Mining multimodal sequential patterns: a case study on affect detection.
Proceedings of the 13th International Conference on Multimodal Interfaces, 2011

Analysing the Relevance of Experience Partitions to the Prediction of Players' Self-reports of Affect.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

Generic Physiological Features as Predictors of Player Experience.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
Towards affective camera control in games.
User Model. User Adapt. Interact., 2010

Genetic search feature selection for affective modeling: a case study on reported preferences.
Proceedings of the 3rd international workshop on Affective interaction in natural environments, 2010

Extending neuro-evolutionary preference learning through player modeling.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010

2009
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

Analyzing the impact of camera viewpoint on player psychophysiology.
Proceedings of the Affective Computing and Intelligent Interaction, 2009


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