Nicolas Szilas

Orcid: 0000-0002-4565-8805

According to our database1, Nicolas Szilas authored at least 65 papers between 1993 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Split Screen - Split Mind: An Innovative Format for Narrative Reflexive, and Pedagogical Games.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

2022
The Future of the World: From Scientific Account to Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2022

Narrative Mode of the Third Kind.
Proceedings of the Interactive Storytelling, 2022

The mutations of project-based learning in the context of information services.
Proceedings of the International Conference on Exploring Service Science, 2022

Serious game design in practice: lessons learned from a corpus of games developed in an academic context.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

2021
A Tutorial for an Interactive Narrative Simulation for Alzheimer's Disease's Caregivers: Development and Evaluation.
Proceedings of the Public Health and Informatics, 2021

2020
The study of narrative acts with and for digital media.
Digit. Scholarsh. Humanit., 2020

ExpReal: a Writing Language and System for Authoring Texts in Interactive Narrative.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Designing a Senior Friendly Interface for a Personalized 3D Narrative Simulation.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Looking into Engagement Trajectories in Interactive Digital Narrative using Process Mining.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Virtual Patient Interaction via Communicative Acts.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

Effects of Higher Interactivity on the Interactive Narrative Experience: An Experimental Study.
Proceedings of the Interactive Storytelling, 2019

When Did I Lose Them? Using Process Mining to Study User Engagement in Interactive Digital Narratives.
Proceedings of the Interactive Storytelling, 2019

2018
Dimensions of personalization in a narrative pedagogical simulation for Alzheimer's caregivers.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

A Taxonomy of Synchronous Communication Modalities in Online Games.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Engagement in Interactive Digital Storytelling: Sampling Without Spoiling.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

A Tool for Interactive Visualization of Narrative Acts.
Proceedings of the Interactive Storytelling, 2018

Automatic Detection of Conflicts in Complex Narrative Structures.
Proceedings of the Interactive Storytelling, 2018

A Multidimensional Classification of Choice Presentation in Interactive Narrative.
Proceedings of the Interactive Storytelling, 2018

2017
Modeling and representing dramatic situations as paradoxical structures.
Digit. Scholarsh. Humanit., 2017

2016
Qualifying and Quantifying Interestingness in Dramatic Situations.
Proceedings of the Interactive Storytelling, 2016

A Reflexive Approach in Learning Through Uchronia.
Proceedings of the Interactive Storytelling, 2016

Towards an Automated Assessment Support for Student Contributions on Multiple Platforms.
Proceedings of the Adaptive and Adaptable Learning, 2016

2015
Towards Narrative-Based Knowledge Representation in Cognitive Systems.
Proceedings of the 6th Workshop on Computational Models of Narrative, 2015

2014
Narrative-driven camera control for cinematic replay of computer games.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

Objective Metrics for Interactive Narrative.
Proceedings of the Interactive Storytelling, 2014

Where Story and Media Meet: Computer Generation of Narrative Discourse.
Proceedings of the 2014 Workshop on Computational Models of Narrative, 2014

2013
The Simula Family.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Towards a Computational Model of Dramatic Tension.
Proceedings of the 2013 Workshop on Computational Models of Narrative, 2013

2012
Propositions for Innovative Forms of Digital Interactive Storytelling Based on Narrative Theories and Practices.
Trans. Edutainment, 2012

Pedagogical Design of an eTandem Chinese-French Writing Course.
J. Univers. Comput. Sci., 2012

Challenging reality using techniques from interactive drama to support social simulations in virtual worlds.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012

Sharing Interactive Digital Storytelling Technologies II.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

Structural Writing, a Design Principle for Interactive Drama.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

3D Simulated Interactive Drama for Teenagers Coping with a Traumatic Brain Injury in a Parent.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

2011
Sharing Interactive Digital Storytelling Technologies.
Proceedings of the Interactive Storytelling, 2011

Specification of an Open Architecture for Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2011

Educational narrative games with choice: the <i>simula family</i>.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Interactive simulations to help teenagers cope when a parent has a traumatic brain injury.
Comput. Entertain., 2010

Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations.
Proceedings of the Interactive Storytelling, 2010

Tutorial: Introduction to Interactive Story Creation.
Proceedings of the Interactive Storytelling, 2010

Workshop: Education in Interactive Digital Storytelling.
Proceedings of the Interactive Storytelling, 2010

Requirements for Computational Models of Interactive Narrative.
Proceedings of the Computational Models of Narrative, 2010

2009
To Be or Not to Be: Towards Stateless Interactive Drama.
Proceedings of the Interactive Storytelling, 2009

Authoring Issues beyond Tools.
Proceedings of the Interactive Storytelling, 2009

Workshop on Authoring Methods and Conception in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2009

Edushare, a Step beyond Learning Platforms.
Proceedings of the Learning in the Synergy of Multiple Disciplines, 2009

2008
The IRIS Network of Excellence: Integrating Research in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2008

Towards minimalism and expressiveness in interactive drama.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

The mutiny: an interactive drama on IDtension.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

Authoring interactive narratives with hypersections.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

IDtension - Highly Interactive Drama.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2007
An implementation of real-time 3D interactive drama.
Comput. Entertain., 2007

A Computational Model of an Intelligent Narrator for Interactive Narratives.
Appl. Artif. Intell., 2007

BEcool: Towards an Author Friendly Behaviour Engine.
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007

2006
PastMaster@storytelling: a controlled interface for interactive drama.
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006

Training a training system.
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006

2005
Les statuts de l'action dans la perception d'une oeuvre.
Rev. d'Intelligence Artif., 2005

The Control of Agents' Expressivity in Interactive Drama.
Proceedings of the Virtual Storytelling, 2005

2004
Stepping into the Interactive Drama.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

Minimal structures for stories.
Proceedings of the 1st ACM Workshop on Story Representation, Mechanism and Context, 2004

2003
Authoring Highly Generative Interactive Drama.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003

1998
Adaptive networks for physical modeling.
Neurocomputing, 1998

1995
Apprentissage dans les réseaux récurrents pour la modélisation mécanique et étude de leurs interactions avec l'environnement. (Learning in recurrent networks by interacting with the environment for mechanical modeling).
PhD thesis, 1995

1993
Physical Models That Learn.
Proceedings of the Opening a New Horizon: Proceedings of the 1993 International Computer Music Conference, 1993


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