Christoph Klimmt

Orcid: 0000-0002-2725-6378

According to our database1, Christoph Klimmt authored at least 52 papers between 2001 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
A Matter of Closeness: Player-Avatar Relationships as Degree of Including Avatars in the Self.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

2021
Inspiring, Regulating, Multitasking, Modeling, and Shifting: Moving Media Psychology Forward Through Theoretical Innovation.
J. Media Psychol. Theor. Methods Appl., October, 2021

<i>JMP</i> Is Moving Forward.
J. Media Psychol. Theor. Methods Appl., 2021

Engagement With the Gurus of Gaming Culture: Parasocial Relationships to Let's Players.
Games Cult., 2021

How Awe Affects Players' Entertainment Experiences Over Six Weeks of Playing.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

2020
At the Start of 2020 - Transitions in the Editorial Team.
J. Media Psychol. Theor. Methods Appl., 2020

Call for Papers: "Theoretical Consolidation and Innovation in Media Psychology".
J. Media Psychol. Theor. Methods Appl., 2020

2019
Announcing Changes in JMP's Editorial Team.
J. Media Psychol. Theor. Methods Appl., 2019

The daily dose of digital inspiration 2: Themes and affective user responses to meaningful memes in social media.
New Media Soc., 2019

The daily dose of digital inspiration: A multi-method exploration of meaningful communication in social media.
New Media Soc., 2019

Where Do Norms Come From? Peer Communication as a Factor in Normative Social Influences on Risk Behavior.
Commun. Res., 2019

2018
Low Temporal Stability of Excessive Video Game Use in German Adolescents.
J. Media Psychol. Theor. Methods Appl., 2018

Goodbye and Welcome.
J. Media Psychol. Theor. Methods Appl., 2018

2017
A Mature Kind of Fun? Exploring Silver Gamers' Motivation to Play Casual Games - Results from a Large-Scale Online Survey.
Proceedings of the Human Aspects of IT for the Aged Population. Applications, Services and Contexts, 2017

2016
The Spatial Presence Experience Scale (SPES).
J. Media Psychol. Theor. Methods Appl., 2016

2015
Interesting, but not Necessarily Effective: Testing a Serious Game with Socially Disadvantaged Children.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Spatial Presence Theory: State of the Art and Challenges Ahead.
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015

2014
Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment.
IEEE Trans. Comput. Intell. AI Games, 2014

2013
Exploring Audience Judgments of Social Science in Media Discourse.
J. Media Psychol. Theor. Methods Appl., 2013

2012
Forecasting the Experience of Future Entertainment Technology: "Interactive Storytelling" and Media Enjoyment.
Games Cult., 2012

Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling.
Cyberpsychology Behav. Soc. Netw., 2012

Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story.
Cyberpsychology Behav. Soc. Netw., 2012

Cognitive Processes Involved in Video Game Identification.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
Media Psychology and Complex Modes of Entertainment Experiences.
J. Media Psychol. Theor. Methods Appl., 2011

How Does an Interactive Story Feel Like? Theory and Measurement of the User Experience.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

The Experience of Interactive Storytelling: Comparing "Fahrenheit" with "Façade".
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

The User Experience of Interactive Digital Storytelling: Theory and Measurement.
Proceedings of the Interactive Storytelling, 2011

Exploration of User Reactions to Different Dialog-Based Interaction Styles.
Proceedings of the Interactive Storytelling, 2011

2010
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool.
Proceedings of the Interactive Storytelling, 2010

2009
Exploring the Enjoyment of Playing Browser Games.
Cyberpsychology Behav. Soc. Netw., 2009

Experimental Evidence for Suspense as Determinant of Video Game Enjoyment.
Cyberpsychology Behav. Soc. Netw., 2009

Player Performance, Satisfaction, and Video Game Enjoyment.
Proceedings of the Entertainment Computing, 2009

The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience.
Proceedings of the Interactive Storytelling, 2009

2008
The IRIS Network of Excellence: Integrating Research in Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2008

2007
Effectance and Control as Determinants of Video Game Enjoyment.
Cyberpsychology Behav. Soc. Netw., 2007

Identification with the Player Character as Determinant of Video Game Enjoyment.
Proceedings of the Entertainment Computing, 2007

2006
What Makes Preschoolers Listen to Narrative Audio Tapes?
Z. für Medienpsychologie, 2006

Unterhaltsamer Mediengebrauch und Spracherwerb.
Z. für Medienpsychologie, 2006

"Ein echtes Highlight ist der Wald": Professionalisierung der Computerspiel-Vermarktung am Beispiel des Verkaufsstarts von "Oblivion".
Z. für Medienpsychologie, 2006

Gender and Computer Games: Exploring Females' Dislikes.
J. Comput. Mediat. Commun., 2006

2005
Verkaufsstart von <i>Die Sims 2</i>.
Z. für Medienpsychologie, 2005

Ursachen und Effekte Parasozialer Interaktionen im Rezeptionsprozess.
Z. für Medienpsychologie, 2005

Some Practical Considerations of Ethical Issues in VR Research.
Presence Teleoperators Virtual Environ., 2005

2004
Celebrating Interactive Entertainment - die 2. Games Convention in Leipzig.
Z. für Medienpsychologie, 2004

"Level Up": Inauguralkonferenz der Digital Games Research Association.
Z. für Medienpsychologie, 2004

2003
Theoretisch-methodische Desiderata der medienpsychologischen Forschung über die aggressionsfördernde Wirkung gewalthaltiger Computer- und Videospiele.
Z. für Medienpsychologie, 2003

Media Psychology "is not yet there": Introducing Theories on Media Entertainment to the Presence Debate.
Presence Teleoperators Virtual Environ., 2003

Explaining the enjoyment of playing video games: the role of competition.
Proceedings of the Second International Conference on Entertainment Computing, 2003

2002
Neue Schnittstellen - medienpsychologisch relevante Themen in der Entwicklungs- und Sozialpsychologie.
Z. für Medienpsychologie, 2002

2001
Internet-Ressourcen für die medienpsychologische Forschung, Lehre und Praxis.
Z. für Medienpsychologie, 2001

Interview mit Stacey Spiegel, Chief Executive Officer, Immersion Studios, Inc., Toronto.
Z. für Medienpsychologie, 2001

Computer-Spiel: Interaktive Unterhaltungsangebote als Synthese aus Medium und Spielzeug.
Z. für Medienpsychologie, 2001


  Loading...