Mariët Theune

Orcid: 0000-0002-8258-2029

Affiliations:
  • University of Twente, The Netherlands


According to our database1, Mariët Theune authored at least 101 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
From Potential to Practice: Intellectual Humility During Search on Debated Topics.
Proceedings of the 2024 ACM SIGIR Conference on Human Information Interaction and Retrieval, 2024

2023
An embodied conversational agent coach to support societal participation learning by low-literate users.
Univers. Access Inf. Soc., November, 2023

The Role of Lexical Alignment in Human Understanding of Explanations by Conversational Agents.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Eliciting User Self-disclosure using Reciprocity in Human-Voicebot Conversations.
Proceedings of the 5th International Conference on Conversational User Interfaces, 2023

Examining Lexical Alignment in Human-Agent Conversations with GPT-3.5 and GPT-4 Models.
Proceedings of the Chatbot Research and Design - 7th International Workshop, 2023

2022
Towards Healthy Engagement with Online Debates: An Investigation of Debate Summaries and Personalized Persuasive Suggestions.
Proceedings of the UMAP '22: 30th ACM Conference on User Modeling, Adaptation and Personalization, Barcelona, Spain, July 4, 2022

Björn: An Interrogation Simulator.
Proceedings of the HHAI 2022: Augmenting Human Intellect, 2022

Karen, the Interrupting Customer.
Proceedings of the HHAI 2022: Augmenting Human Intellect, 2022

2021
This Item Might Reinforce Your Opinion: Obfuscation and Labeling of Search Results to Mitigate Confirmation Bias.
Proceedings of the HT '21: 32nd ACM Conference on Hypertext and Social Media, Virtual Event, Ireland, 30 August 2021, 2021

Data2Game: Towards an Integrated Demonstrator.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2021

2020
Interactive Natural Language Technology for Explainable Artificial Intelligence.
Proceedings of the Trustworthy AI - Integrating Learning, Optimization and Reasoning, 2020

Toward Natural Language Mitigation Strategies for Cognitive Biases in Recommender Systems.
Proceedings of the 2nd Workshop on Interactive Natural Language Technology for Explainable Artificial Intelligence, 2020

BLISS: An Agent for Collecting Spoken Dialogue Data about Health and Well-being.
Proceedings of The 12th Language Resources and Evaluation Conference, 2020

ExpReal: a Writing Language and System for Authoring Texts in Interactive Narrative.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Designing a Learning Robot to Encourage Collaboration Between Children.
Proceedings of the Design, Learning, and Innovation - 5th EAI International Conference, 2020

Fantastic Strings and Where to Find Them: The Quest for High-Quality Video Game Text Corpora.
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020

2019
Predicting Semantic Labels of Text Regions in Heterogeneous Document Images.
Proceedings of the 15th Conference on Natural Language Processing, 2019

Churnalist: Fictional Headline Generation for Context-appropriate Flavor Text.
Proceedings of the Tenth International Conference on Computational Creativity, 2019

Remixing Headlines for Context-Appropriate Flavor Text.
Proceedings of the IEEE Conference on Games, 2019

Designing a Smart Toy Interactive Setting for Creating Stories - From Free Play to Story Structure and Reflection Support.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
With a little help from a holographic friend: the OpenIMPRESS mixed reality telepresence toolkit for remote collaboration systems.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Flipper 2.0: A Pragmatic Dialogue Engine for Embodied Conversational Agents.
Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018

Going Dutch: Creating SimpleNLG-NL.
Proceedings of the 11th International Conference on Natural Language Generation, 2018

Template-based multilingual football reports generation using Wikidata as a knowledge base.
Proceedings of the 11th International Conference on Natural Language Generation, 2018

Towards generating textual game assets from real-world data.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Designing a Playful Robot Application for Second Language Learning.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Rethinking children's co-creation processes beyond the design of TUIs.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Supporting the Exploration of Online Cultural Heritage Collections: The Case of the Dutch Folktale Database.
Digit. Humanit. Q., 2017

My Tablet Is Moving Around, Can I Touch It?
Proceedings of the Tenth International Conference on Tangible, 2017

You Can Leave Your Head on - Attention Management and Turn-Taking in Multi-party Interaction with a Virtual Human/Robot Duo.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Selecting and Expressing Communicative Functions in a SAIBA-Compliant Agent Framework.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities.
Proceedings of the Interactive Storytelling, 2017

R3D3: The Rolling Receptionist Robot with Double Dutch Dialogue.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Storytelling as a Creative Activity in the Classroom.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2016

2015
A tabletop interactive storytelling system: designing for social interaction.
Int. J. Arts Technol., 2015

Document Categorization using Multilingual Associative Networks based on Wikipedia.
Proceedings of the 24th International Conference on World Wide Web Companion, 2015

Improving Social Awareness Through Thought Bubbles and Flashbacks of Virtual Characters.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

LOITER-TB: Thought Bubbles that Give Feedback on Virtual Agents' Experiences.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

2014
Why Gender and Age Prediction from Tweets is Hard: Lessons from a Crowdsourcing Experiment.
Proceedings of the COLING 2014, 2014

Using Crowdsourcing to Investigate Perception of Narrative Similarity.
Proceedings of the 23rd ACM International Conference on Conference on Information and Knowledge Management, 2014

Hide and Sneak: Story Generation with Characters that Perceive and Assume.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

Referring expression generation in interaction: A graph-based perspective.
Proceedings of the Natural Language Generation in Interactive Systems, 2014

2013
Learning to Extract Folktale Keywords.
Proceedings of the 7th Workshop on Language Technology for Cultural Heritage, 2013

Acting, Playing, or Talking about the Story: An Annotation Scheme for Communication during Interactive Digital Storytelling.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Using Wikipedia with associative networks for document classification.
Proceedings of the 21st European Symposium on Artificial Neural Networks, 2013

Folktale Classification Using Learning to Rank.
Proceedings of the Advances in Information Retrieval, 2013

Having one's cake and eating it too: Coherence of children's emergent narratives.
Proceedings of the 2013 Workshop on Computational Models of Narrative, 2013

2012
Is It That Difficult to Find a Good Preference Order for the Incremental Algorithm?
Cogn. Sci., 2012

Automatic classification of folk narrative genres.
Proceedings of the 11th Conference on Natural Language Processing, 2012

Learning Preferences for Referring Expression Generation: Effects of Domain, Language and Algorithm.
Proceedings of the INLG 2012 - Proceedings of the Seventh International Natural Language Generation Conference, 30 May 2012, 2012

2011
Experiments in Multimodal Information Presentation.
Proceedings of the Interactive Multi-modal Question-Answering, 2011

Text-to-Text Generation for Question Answering.
Proceedings of the Interactive Multi-modal Question-Answering, 2011

A Tabletop Board Game Interface for Multi-user Interaction with a Storytelling System.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

Report on the Second Second Challenge on Generating Instructions in Virtual Environments (GIVE-2.5).
Proceedings of the ENLG 2011, 2011

The Thumbs Up! Twente system for GIVE 2.5.
Proceedings of the ENLG 2011, 2011

Generating Varied Narrative Probability Exercises.
Proceedings of the Sixth Workshop on Innovative Use of NLP for Building Educational Applications, 2011

Does Size Matter - How Much Data is Required to Train a REG Algorithm?
Proceedings of the 49th Annual Meeting of the Association for Computational Linguistics: Human Language Technologies, Proceedings of the Conference, 19-24 June, 2011, Portland, Oregon, USA, 2011

2010
Natural interaction with a virtual guide in a virtual environment.
J. Multimodal User Interfaces, 2010

The organisation of floor in meetings and the relation with speaker addressee patterns.
Proceedings of the 2nd international workshop on Social signal processing, 2010

Local danger warnings for drivers: the effect of modality and level of assistance on driver reaction.
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010

Cross-linguistic Attribute Selection for REG: Comparing Dutch and English.
Proceedings of the INLG 2010, 2010

What if it Suddenly Fails? Behavioral Aspects of Advanced Driver Assistant Systems on the Example of Local Danger Alerts.
Proceedings of the ECAI 2010, 2010

Evaluating informative auditory and tactile cues for in-vehicle information systems.
Proceedings of 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2010

2009
Playful vs. serious instruction giving in a 3D game environment.
Entertain. Comput., 2009

Modality effects on cognitive load and performance in high-load information presentation.
Proceedings of the 14th International Conference on Intelligent User Interfaces, 2009

An Experiment in Improvised Interactive Drama.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2009

Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation?
Proceedings of the Interactive Storytelling, 2009

Towards Cognitive-Aware Multimodal Presentation: The Modality Effects in High-Load HCI.
Proceedings of the Engineering Psychology and Cognitive Ergonomics, 2009

To Beat or Not to Beat: Beat Gestures in Direction Giving.
Proceedings of the Gesture in Embodied Communication and Human-Computer Interaction, 2009

Realizing the Costs: Template-Based Surface Realisation in the GRAPH Approach to Referring Expression Generation.
Proceedings of the ENLG 2009, 2009

Decision making with a time limit: the effects of presentation modality and structure.
Proceedings of the ECCE 2009 - Designing beyond the Product - Understanding Activity and User Experience in Ubiquitous Environments, European Conference on Cognitive Ergonomics 2009, Helsinki, Finland, September 30, 2009

Enhancing Embodied Conversational Agents with Social and Emotional Capabilities.
Proceedings of the Agents for Games and Simulations, 2009

Social agents: The first generations.
Proceedings of the Affective Computing and Intelligent Interaction, 2009

2008
Controlling Redundancy in Referring Expressions.
Proceedings of the International Conference on Language Resources and Evaluation, 2008

Emergent Narrative and Late Commitment.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

GRAPH: The Costs of Redundancy in Referring Expressions.
Proceedings of the INLG 2008, 2008

Let's Pretend I Had a Sword: Late Commitment in Emergent Narrative.
Proceedings of the Interactive Storytelling, 2008

Politeness and alignment in dialogues with a virtual guide.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

2007
The virtual guide: a direction giving embodied conversational agent.
Proceedings of the INTERSPEECH 2007, 2007

The Narrator: NLG for digital storytelling.
Proceedings of the Eleventh European Workshop on Natural Language Generation, 2007

Cueing the Virtual Storyteller: Analysis of cue phrase usage in fairy tales.
Proceedings of the Eleventh European Workshop on Natural Language Generation, 2007

2006
Generating expressive speech for storytelling applications.
IEEE Trans. Speech Audio Process., 2006

A Fabula Model for Emergent Narrative.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

Designing a Story Database for Use in Automatic Story Generation.
Proceedings of the Entertainment Computing, 2006

2005
Real versus Template-Based Natural Language Generation: A False Opposition?
Comput. Linguistics, 2005

Judging Laura: Perceived Qualities of a Mediated Human Versus an Embodied Agent.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

Getting the Story Right: Making Computer-Generated Stories More Entertaining.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2005

2004
Emotional Characters for Automatic Plot Creation.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004

2002
The dual of denial: Two uses of disconfirmations in dialogue and their prosodic correlates.
Speech Commun., 2002

Contrast in concept-to-speech generation.
Comput. Speech Lang., 2002

2001
From data to speech: a general approach.
Nat. Lang. Eng., 2001

Error Detection in Spoken Human-Machine Interaction.
Int. J. Speech Technol., 2001

1999
Parallelism, coherence, and contrastive accent.
Proceedings of the Sixth European Conference on Speech Communication and Technology, 1999

Problem spotting in human-machine interaction.
Proceedings of the Sixth European Conference on Speech Communication and Technology, 1999

1998
Context sensitive generation of descriptions.
Proceedings of the 5th International Conference on Spoken Language Processing, Incorporating The 7th Australian International Speech Science and Technology Conference, Sydney Convention Centre, Sydney, Australia, 30th November, 1998

A generic algorithm for generating spoken monologues.
Proceedings of the 5th International Conference on Spoken Language Processing, Incorporating The 7th Australian International Speech Science and Technology Conference, Sydney Convention Centre, Sydney, Australia, 30th November, 1998

System Demonstration Goalgetter: Generation Of Spoken Soccer Reports.
Proceedings of the Ninth International Workshop on Natural Language Generation, 1998

1997
Contrastive Accent in a Data-to-Speech System.
Proceedings of the 35th Annual Meeting of the Association for Computational Linguistics and 8th Conference of the European Chapter of the Association for Computational Linguistics, 1997


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