Michael Stengel

Orcid: 0009-0008-6234-936X

According to our database1, Michael Stengel authored at least 27 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Coherent 3D Portrait Video Reconstruction via Triplane Fusion.
CoRR, 2024

2023
Real-Time Radiance Fields for Single-Image Portrait View Synthesis.
ACM Trans. Graph., August, 2023

AI-Mediated 3D Video Conferencing.
Proceedings of the ACM SIGGRAPH 2023 Emerging Technologies, 2023

2022
QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction.
ACM Trans. Graph., 2022

2021
A distributed, decoupled system for losslessly streaming dynamic light probes to thin clients.
Proceedings of the MMSys '21: 12th ACM Multimedia Systems Conference, Istanbul, Turkey, 28 September 2021, 2021

2020
Toward Standardized Classification of Foveated Displays.
IEEE Trans. Vis. Comput. Graph., 2020

Optical Gaze Tracking with Spatially-Sparse Single-Pixel Detectors.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
Foveated AR: dynamically-foveated augmented reality display.
ACM Trans. Graph., 2019

Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality.
Comput. Graph. Forum, 2019

RetroTracker: Upgrading Existing Virtual Reality Tracking Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Matching prescription & visual acuity: towards AR for humans.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2017
Gaze-contingent Computer Graphics.
PhD thesis, 2017

Perception-driven Accelerated Rendering.
Comput. Graph. Forum, 2017

Subtle gaze guidance for immersive environments.
Proceedings of the ACM Symposium on Applied Perception, 2017

2016
Gaze-Contingent Computational Displays: Boosting perceptual fidelity.
IEEE Signal Process. Mag., 2016

Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering.
Comput. Graph. Forum, 2016

2015
Temporal Video Filtering and Exposure Control for Perceptual Motion Blur.
IEEE Trans. Vis. Comput. Graph., 2015

Non-obscuring binocular eye tracking for wide field-of-view head-mounted-displays.
Proceedings of the 2015 IEEE Virtual Reality, 2015

An Affordable Solution for Binocular Eye Tracking and Calibration in Head-mounted Displays.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015

Gaze Visualization for Immersive Video.
Proceedings of the Eye Tracking and Visualization, 2015

Cloth Modeling.
Proceedings of the Digital Representations of the Real World, 2015

2014
Garment Replacement in Monocular Video Sequences.
ACM Trans. Graph., 2014

A Nonobscuring Eye Tracking Solution for Wide Field-of-View Head-mounted Displays.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Optimizing Apparent Display Resolution Enhancement for Arbitrary Videos.
IEEE Trans. Image Process., 2013

2012
A generalized God-object method for plausible finger-based interactions in virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
View infinity: a zoomable interface for feature-oriented software development.
Proceedings of the 33rd International Conference on Software Engineering, 2011


  Loading...