Peter Shirley

Orcid: 0000-0003-2943-6206

Affiliations:
  • University of Utah, Salt Lake City, Utah, USA


According to our database1, Peter Shirley authored at least 106 papers between 1989 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Is Less More? Rendering for Esports.
IEEE Computer Graphics and Applications, 2024

2023
Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System.
ACM Trans. Appl. Percept., 2023

2021
Visualizing Errors in Rendered High Dynamic Range Images.
Proceedings of the 42nd Annual Conference of the European Association for Computer Graphics, 2021

2020
Glossy probe reprojection for interactive global illumination.
ACM Trans. Graph., 2020

Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting.
ACM Trans. Graph., 2020

Practical Product Sampling by Fitting and Composing Warps.
Comput. Graph. Forum, 2020

A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2020

2019
Foveated AR: dynamically-foveated augmented reality display.
ACM Trans. Graph., 2019

Introduction to real-time ray tracing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Matching prescription & visual acuity: towards AR for humans.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Introduction to DirectX raytracing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Near-eye varifocal augmented reality display using see-through screens.
ACM Trans. Graph., 2017

Varifocal virtuality: a novel optical layout for near-eye display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2013
Basic concepts of physically-based rendering.
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013

Interactive indirect lighting computed in the cloud.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2012
Basics of physically-based rendering.
Proceedings of the SIGGRAPH Asia 2012 Courses, Singapore, November 28 - December 1, 2012, 2012

2011
Stochastic Transparency.
IEEE Trans. Vis. Comput. Graph., 2011

A Simple Algorithm for Managing Color in Global Tone Reproduction.
J. Graphics, GPU, & Game Tools, 2011

A local image reconstruction algorithm for stochastic rendering.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
Real-time stochastic rasterization on conventional GPU architectures.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010

2009
Artistic rendering of mountainous terrain.
ACM Trans. Graph., 2009

State of the Art in Ray Tracing Animated Scenes.
Comput. Graph. Forum, 2009

Resolution Independent NPR-Style 3D Line Textures.
Comput. Graph. Forum, 2009

oRGB: A Practical Opponent Color Space for Computer Graphics.
IEEE Computer Graphics and Applications, 2009

Image space gathering.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

Automatic Views of Natural Scenes.
Proceedings of the 5th International Symposium on Computational Aesthetics in Graphics, 2009

Fundamentals of Computer Graphics (3. ed.).
A K Peters, ISBN: 978-1-568-81469-8, 2009

2008
Fast ray tracing and the potential effects on graphics and gaming courses.
Comput. Graph., 2008

Drawing the Gaps: Graphical Methods for Representing Geospatial and Temporal Uncertainty with Cultural Artifacts.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008

2007
Ray tracing deformable scenes using dynamic bounding volume hierarchies.
ACM Trans. Graph., 2007

Rethinking graphics and gaming courses because of fast ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Experiencing aspects of games programming in an introductory computer graphics class.
Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, 2007

Packet-based whitted and distribution ray tracing.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
Interactive Display of Isosurfaces with Global Illumination.
IEEE Trans. Vis. Comput. Graph., 2006

The halfway vector disk for BRDF modeling.
ACM Trans. Graph., 2006

Stochastic Billboard Clouds for Interactive Foliage Rendering.
J. Graph. Tools, 2006

Course 4.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Teaching computer graphics without raster-level algorithms.
Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, 2006

Image synthesis using adjoint photons.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006

2005
An Efficient and Robust Ray-Box Intersection Algorithm.
J. Graph. Tools, 2005

Generation of Stratified Samples for B-Spline Pixel Filtering.
J. Graph. Tools, 2005

Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail.
Proceedings of the 16th IEEE Visualization Conference, 2005

Custom hardware support for realtime ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Rendering massive models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Parallel & distributed processing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Introduction to real-time ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Data structures for graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Interactive ray tracing.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Ray tracing on the desktop: when and how?
Proceedings of the Computer Graphics International 2005, 2005

2004
A top-down approach to teaching introductory computer graphics.
Comput. Graph., 2004

Interactive Caustics Using Local Precomputed Irradiance.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004

Second order image statistics in computer graphics.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2003
A Model for Volume Lighting and Modeling.
IEEE Trans. Vis. Comput. Graph., 2003

Simulating the aurora.
Comput. Animat. Virtual Worlds, 2003

An Ocularist's Approach to Human Iris Synthesis.
IEEE Computer Graphics and Applications, 2003

Path Integration for Light Transport in Volumes.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

2002
Photographic tone reproduction for digital images.
ACM Trans. Graph., 2002

Steerable illumination textures.
ACM Trans. Graph., 2002

A Spatial Post-Processing Algorithm for Images of Night Scenes.
J. Graphics, GPU, & Game Tools, 2002

Temporally Coherent Interactive Ray Tracing.
J. Graphics, GPU, & Game Tools, 2002

Artistic Vision: painterly rendering using computer vision techniques.
Proceedings of the 2nd International Symposium on Non-Photorealistic Animation and Rendering, 2002

Fundamentals of computer graphics.
A K Peters, ISBN: 978-1-56881-124-6, 2002

2001
Color Transfer between Images.
IEEE Computer Graphics and Applications, 2001

A variance analysis of the Metropolis Light Transport algorithm.
Comput. Graph., 2001

A physically-based night sky model.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Artistic Composition for Image Creation.
Proceedings of the 12th Eurographics Workshop on Rendering Techniques, 2001

Parallel point reprojection.
Proceedings of the IEEE 2001 Symposium on Parallel and Large-Data Visualization and Graphics, 2001

2000
Practical Ray Tracing of Trimmed NURBS Surfaces.
J. Graphics, GPU, & Game Tools, 2000

An Anisotropic Phong BRDF Model.
J. Graphics, GPU, & Game Tools, 2000

Visual cues for imminent object contact in realistic virtual environment.
Proceedings of the 11th IEEE Visualization Conference, 2000

A microfacet-based BRDF generator.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Direct Ray Tracing of Displacement Mapped Triangles.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

Simulating the Aurora Borealis.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

Realistic ray tracing.
A K Peters, ISBN: 978-1-56881-110-9, 2000

1999
Interactive Ray Tracing for Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 1999

The Convergence of Robotics, Vision, and Computer Graphics for User Interaction.
Int. J. Robotics Res., 1999

A Practical Analytic Model for Daylight.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Interactive technical illustration.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

Geospecific Rendering of Alpine Terrain.
Proceedings of the Rendering Techniques '99, 1999

Parallel Methods for Isosurface Visualization.
Proceedings of the Ninth SIAM Conference on Parallel Processing for Scientific Computing, 1999

1998
The Irradiance Volume.
IEEE Computer Graphics and Applications, 1998

Interactive ray tracing for isosurface rendering.
Proceedings of the 9th IEEE Visualization Conference, 1998

A Non-photorealistic Lighting Model for Automatic Technical Illustration.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

1997
Global Illumination Using Local Linear Density Estimation.
ACM Trans. Graph., 1997

A Low Distortion Map Between Disk and Square.
J. Graphics, GPU, & Game Tools, 1997

A framework for realistic image synthesis.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

A model of visual masking for computer graphics.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

A practitioners' assessment of light reflection models.
Proceedings of the 5th Pacific Conference on Computer Graphics and Applications, 1997

1996
Monte Carlo Techniques for Direct Lighting Calculations.
ACM Trans. Graph., 1996

A Model of Visual Adaptation for Realistic Image Synthesis.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

The Light Volume: An Aid to Rendering Complex Environments.
Proceedings of the Rendering Techniques '96, 1996

1995
Physically-based glare effects for digital images.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

Visual Navigation of Large Environments Using Textured Clusters.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

A Two-Pass Solution to the Rendering Equation with a Source Visibility Process.
Proceedings of the Rendering Techniques '95, 1995

Global Illumination via Density Estimation.
Proceedings of the Rendering Techniques '95, 1995

Fast Radiosity Solutions for Environments with High Average Reflectance.
Proceedings of the Rendering Techniques '95, 1995

Efficient parallel global illumination using density estimation.
Proceedings of the IEEE Symposium on Parallel Rendering, 1995

1994
Multi-Jittered Sampling.
Proceedings of the Graphics Gems, 1994

1992
Time complexity of Monte Carlo radiosity.
Comput. Graph., 1992

Ray Tracing with the BSP Tree.
Proceedings of the Graphics Gems III (IBM Version), 1992

Nonuniform Random Point Sets via Warping.
Proceedings of the Graphics Gems III (IBM Version), 1992

1991
Physically based lighting calculations for computer graphics
PhD thesis, 1991

Discrepancy as a Quality Measure for Sample Distributions.
Proceedings of the 12th European Computer Graphics Conference and Exhibition, 1991

1990
A polygonal approximation to direct scalar volume rendering.
Proceedings of the 1990 Workshop on Volume Visualization, 1990

1989
Volume visualization at the center for supercomputing research and development.
Proceedings of the 1989 Chapel Hill Workshop on Volume Visualization, 1989


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