Thorsten Roth

According to our database1, Thorsten Roth authored at least 17 papers between 2007 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Fast and interactive ray-based rendering
PhD thesis, 2020

Hash-Based Hierarchical Caching and Layered Filtering for Interactive Previews in Global Illumination Rendering.
Comput., 2020

2019
Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering.
Proceedings of the Computer Graphics & Visual Computing, 2019

2018
Foveated Depth-of-Field Filtering in Head-Mounted Displays.
ACM Trans. Appl. Percept., 2018

Predicting the gaze depth in head-mounted displays using multiple feature regression.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

2017
Perception-driven Accelerated Rendering.
Comput. Graph. Forum, 2017

A Framework for Cluster-based Rendering and Postprocessing.
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017

2016
Foveated Real-Time Ray Tracing for Head-Mounted Displays.
Comput. Graph. Forum, 2016

An analysis of eye-tracking data in foveated ray tracing.
Proceedings of the 2016 IEEE Second Workshop on Eye Tracking and Visualization, 2016

2015
Enabling global illumination rendering on large, high-resolution displays.
Proceedings of the 8th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2015

Guided High-Quality Rendering.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

2014
Lazy details for large high-resolution displays.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

2013
Towards VR-based Systems for School Experiments.
Proceedings of the 2013 International Conference on Virtual and Augmented Reality in Education, 2013

DRiVE: An example of distributed rendering in virtual environments.
Proceedings of the 6th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2013

Real-Time Simulation of Camera Errors and Their Effect on Some Basic Robotic Vision Algorithms.
Proceedings of the Tenth Conference on Computer and Robot Vision, 2013

2009
Efficient Strategies for Acceleration Structure Updates in Interactive Ray Tracing Applications on the Cell Processor.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

2007
Phase Space Rendering.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007


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