Markus Löchtefeld

Orcid: 0000-0001-7648-3115

According to our database1, Markus Löchtefeld authored at least 90 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Learning from Cycling: Discovering Lessons Learned from CyclingHCI.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
User Experience Considered Harmful (for the Planet).
CoRR, 2023

FridgeSort - Improving Fridge Sorting behaviour to reduce Food Waste through a Mobile Serious Game.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Examining the Effects of Eye-tracking on Dyadic Conversations in Virtual Reality.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

PeriFocus - Training Peripheral Color- and Shape Detection in Virtual Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Museum Visitor Experiences Based on Hyperspectral Image Data.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

FoodFighters - Improving Memory Retention of Food Items through a Mobile Serious Game.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Learning through interactive artifacts: Personal fabrication using electrochromic displays to remember Atari women programmers.
Entertain. Comput., 2022

ECPlotter: A Toolkit for Rapid Prototyping of Electrochromic Displays.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

User Experience and Social Interaction with Robots.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Prototyping and Design of Transparent and Flexible Electrochromic Displays.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Face-the-Waste - Learning about Food Waste through a Serious Game.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

ChromaBot - Prototyping Soft Robotic Actuators with Integrated Electrochromic Displays.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Staging Constructionist Learning about Energy for Children with Electrochromic Displays and Low-Cost Materials.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Prototyping of Transparent and Flexible Electrochromic Displays.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Evaluation Framework for Public Interactive Installations.
Proceedings of the MAB20: 5th Media Architecture Biennale 2020, Amsterdam and Utrecht, The Netherlands, 28 June 2021, 2021

Exploring Button Design for Low Contrast User Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

[email protected]: Towards a Research Agenda for HCI in the Bike Lane.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
"Do you think it is going to be the cock?": using ambient shadow projection in dialogic reading.
Proceedings of the PerDis '20: The 9th ACM International Symposium on Pervasive Displays, 2020

Mobile and Wearable Interactions in the Retail Domain.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020

Face mask design to mitigate facial expression occlusion.
Proceedings of the ISWC '20: 2020 ACM International Symposium on Wearable Computers, 2020

SelfSustainableCHI: Self-Powered Sustainable Interfaces and Interactions.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Prototyping Transparent and Flexible Electrochromic Displays.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Hybrid Settlers - Integrating Dynamic Tiles into a Physical Board Game using Electrochromic Displays.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
TransPrint: A Method for Fabricating Flexible Transparent Free-Form Displays.
Adv. Hum. Comput. Interact., 2019

Comparing the Applicability of Pressure as a Game Metric to Self-assessment and Physiological Metrics.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Exploring Spatial Menu Representation and Apartment-Based Categorization for Online Shopping.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

VitaBoot: footwear with dynamic graphical patterning.
Proceedings of the 23rd International Symposium on Wearable Computers, ISWC 2019, London, 2019

Using electrochromic displays to display ambient information and notifications.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

The Helpless Soft Robot - Stimulating Human Collaboration through Robotic Movement.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Prototyping Transparent and Flexible Electrochromic Displays.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

DetourNavigator - Using Google Location History to Generate Unfamiliar Personal Routes.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

ShadowLamp: An Ambient Display with Controllable Shadow Projection using Electrochromic Materials.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

SimonXXL - Investigating Spontaneous Group Formation Around Public Installations.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
SKIN - Embodied Navigation through WiFi Traffic using Vibro-Tactile Feedback.
Proceedings of the Twelfth International Conference on Tangible, 2018

2017
hEYEbrid: A hybrid approach for mobile calibration-free gaze estimation.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Adding Expressiveness to Smartwatch Notifications Through Ambient Illumination.
Int. J. Mob. Hum. Comput. Interact., 2017

Analysing the effect of tangibile user interfaces on spatial memory.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

Eyemirror: mobile calibration-free gaze approximation using corneal imaging.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Investigating the usage of thermal feedback as an active game element.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Investigating current techniques for opposite-hand smartwatch interaction.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Comparing Thermal and Haptic Feedback Mechanisms for Game Controllers.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Inferring Landmarks for Pedestrian Navigation from Mobile Eye-Tracking Data and Google Street View.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Survey of Interactive Displays through Mobile Projections.
Int. J. Mob. Hum. Comput. Interact., 2016

DeceptiBike: Assessing the Perception of Speed Deception in a Virtual Reality Training Bike System.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Understanding Same-Side Interactions with Wrist-Worn Devices.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Managing smartwatch notifications through filtering and ambient illumination.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

"The story of life is quicker than the blink of an eye": using corneal imaging for life logging.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

EMPress: Practical Hand Gesture Classification with Wrist-Mounted EMG and Pressure Sensing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

ClimbAware: Investigating Perception and Acceptance of Wearables in Rock Climbing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Investigating Interaction Techniques for State-of-the-Art Smartwatches.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Scarfy: Augmenting Human Fashion Behaviour with Self-Actuated Clothes.
Proceedings of the Ninth International Conference on Tangible, 2015

Detecting users handedness for ergonomic adaptation of mobile user interfaces.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

TwitSoccer: knowledge-based crowd-sourcing of live soccer events.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

WristRotate: a personalized motion gesture delimiter for wrist-worn devices.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Interactive Displays through Mobile Projection.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

2014
Spatial interaction with mobile projected displays.
PhD thesis, 2014

Interacting with 3D Content on Stereoscopic Displays.
Proceedings of The International Symposium on Pervasive Displays, 2014

ambiPad: enriching mobile digital media with ambient feedback.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Investigating the effectiveness of peephole interaction for smartwatches in a map navigation task.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Evaluation of hybrid front- and back-of-device interaction on mobile devices.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

AppDetox: helping users with mobile app addiction.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

PeTRE: workshop on pervasive technologies in retail environments.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Augmented reality-based advertising strategies for paper leaflets.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

The media façade toolkit: prototyping and simulating interaction with media façades.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Evaluation Of An In-Call Interaction Technique For Projector Phones.
Proceedings of the 21st European Conference on Information Systems, 2013

Morphees: toward high "shape resolution" in self-actuated flexible mobile devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Pico projectors: firefly or bright future?
Interactions, 2012

Using Smartphones for Customizing Products at the Point of Sale.
Int. J. Mob. Hum. Comput. Interact., 2012

A user-specific machine learning approach for improving touch accuracy on mobile devices.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

TouchPosing: multi-modal interaction with geospatial data.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

m+pSpaces: virtual workspaces in the spatially-aware mobile environment.
Proceedings of the Mobile HCI '12, 2012

Using intelligent natural user interfaces to support sales conversations.
Proceedings of the 17th International Conference on Intelligent User Interfaces, 2012

2011
Distributed User Interfaces for Projector Phones.
Proceedings of the Distributed User Interfaces, 2011

Advanced interaction with mobile projection interfaces.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011

Visual separation in mobile multi-display environments.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011

Using Mobile Projection to Support Guitar Learning.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

Workshop on mobile interaction in retail environments (MIRE).
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

The mighty un-touchables: creating playful engagement on media façades.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

guitAR: supporting guitar learning through mobile projection.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Mobile and personal projection (MP<sup>2</sup>).
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Mobile Projection Interfaces for Augmented Reality Applications.
Proceedings of the Handbook of Augmented Reality, 2011

2010
Projector Phones: A New Class of Interfaces for Augmented Reality.
Int. J. Mob. Hum. Comput. Interact., 2010

PINwI: pedestrian indoor navigation without infrastructure.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Mobile product customization.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Building Interactive Multi-Touch Surfaces.
J. Graphics, GPU, & Game Tools, 2009

Marauders light: replacing the wand with a mobile camera projector unit.
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia, 2009

PhotoMap: using spontaneously taken images of public maps for pedestrian navigation tasks on mobile devices.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Map torchlight: a mobile augmented reality camera projector unit.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009


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