Laurent Lucas

Orcid: 0000-0001-6662-2548

According to our database1, Laurent Lucas authored at least 41 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2023
State-of-the-art in Large-Scale Volume Visualization Beyond Structured Data.
Comput. Graph. Forum, June, 2023

A GPU-based Out-of-core Architecture for Interactive Visualization of AMR Time Series Data.
Proceedings of the 23rd Eurographics Symposium on Parallel Graphics and Visualization, 2023

2021
Transfer matrix based layered materials rendering.
ACM Trans. Graph., 2021

2020
Interactive Visualization and On-Demand Processing of Large Volume Data: A Fully GPU-Based Out-of-Core Approach.
IEEE Trans. Vis. Comput. Graph., 2020

A six-flux transfer approach for efficient layered materials rendering.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Distributed Out-of-Core Approach for In-Situ Volume Rendering of Massive Dataset.
Proceedings of the High Performance Computing, 2019

Hierarchical Approach for Neonate Cerebellum Segmentation from MRI: An Experimental Study.
Proceedings of the Mathematical Morphology and Its Applications to Signal and Image Processing, 2019

Simulating Depth Perception in Virtual Microscopy.
Proceedings of the 16th IEEE International Symposium on Biomedical Imaging, 2019

2018
Iso Photographic Rendering.
Proceedings of the MAM@EGSR 2018: Eurographics Workshop on Material Appearance Modeling, 2018

2017
Virtual review of large scale image stack on 3D display.
Proceedings of the 2017 IEEE International Conference on Image Processing, 2017

USE Together, a WebRTC-Based Solution for Multi-user Presence Desktop.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2017

2016
Robust motion flow for mesh tracking of freely moving actors.
Vis. Comput., 2016

Towards an interactive navigation in large virtual microscopy images on 3D displays.
Proceedings of the International Conference on 3D Imaging, 2016

2015
Indexed Dataflow Network: A Multi-layer and Programmable Architecture to Integrate Both Visualization Pipelines and Scene Graphs.
Proceedings of the 19th International Conference on Information Visualisation, 2015

Time-Varying Surface Reconstruction of an Actor's Performance.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015

A premixed autostereoscopic OptiX-based volume rendering.
Proceedings of the 2015 International Conference on 3D Imaging, 2015

3D Video: from Capture to Interactive Display.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

4D Mesh Reconstruction from Time-Varying Voxelized Geometry through ARAP Tracking.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

Stereo and Multi-View Video.
Proceedings of the Digital Representations of the Real World, 2015

2014
3D Video: from Capture to Diffusion.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

3D Volume Matching for Mesh Animation of Moving Actors.
Proceedings of the 7th Eurographics Workshop on 3D Object Retrieval, 2014

2012
A virtual discrete rainfall simulator.
Environ. Model. Softw., 2012

Toward an immersion platform for the world wide web using autostereoscopic displays and tracking devices.
Proceedings of the 17th International Symposium on Web3D Technology, 2012

2011
Multiview image compression based on LDV scheme.
Proceedings of the Stereoscopic Displays and Applications XXII, 2011

Instrument for 3D characterization of autostereoscopic displays.
Proceedings of the Three-Dimensional Imaging, 2011

2010
Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion.
Int. J. Digit. Multim. Broadcast., 2010

2008
A Dynamic Model of Cracks Development Based on a 3D Discrete Shrinkage Volume Propagation.
Comput. Graph. Forum, 2008

A Discrete Modelling of Soil Fragments Transport by Runoff.
Proceedings of the Discrete Geometry for Computer Imagery, 2008

2007
Suivi hiérarchique de structures intra-cellulaires dans des images 4 D.
Tech. Sci. Informatiques, 2007

2006
SoDA project: A simulation of soil surface degradation by rainfall.
Comput. Graph., 2006

A Generalized Cracks Simulation on 3D-Meshes.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2006

Hierarchical Tracking of Intra-Cell Structures in 4D Images.
Proceedings of the Third International Conference on Medical Information Visualisation (MediVis 2006), 2006

2005
A new pixel-oriented visualization technique through color image.
Inf. Vis., 2005

A Preliminary Approach of 3D Simulation of Soil Surface Degradation by Rainfall.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2005

MC Slicing for Volume Rendering Applications.
Proceedings of the Computational Science, 2005

2002
An Integrated Framework to Analyze and Visualize the Evolution of Multiple Topology Changing Objects in 4D Image Datasets.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002

2001
Multiresolution and Shape Optimization of Implicit Skeletal Model.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Simplification of implicit skeletal models.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
An efficient voxel-based visualization system from an implicit skeletal surface characterization.
Comput. Animat. Virtual Worlds, 2000

1997
A new unsupervised cube-based algorithm for iso-surface generation.
Comput. Networks ISDN Syst., 1997

1996
Time-dependent 3D Data Sets Rendering: an Extension of the Morphing Technique.
Comput. Animat. Virtual Worlds, 1996


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