Kimiko Ryokai

Orcid: 0000-0001-7250-1953

Affiliations:
  • University of California, Berkeley, USA


According to our database1, Kimiko Ryokai authored at least 58 papers between 1999 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Shifting Design Perspectives: Touch, Co-Location, and Sharing Objects during the Pandemic.
Multimodal Technol. Interact., 2022

Examining children's design processes, perspective-taking, and collaboration when using VR head-mounted displays.
Int. J. Child Comput. Interact., 2022

Balance Board Math: "Being the graph" through the sense of balance for embodied self-regulation and learning.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Exploring Laughter Sound Visualizations for Self Reflection.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Robust Laughter Detection in Noisy Environments.
Proceedings of the 22nd Annual Conference of the International Speech Communication Association, Interspeech 2021, Brno, Czechia, August 30, 2021

2020
Personal laughter archives: reflection through visualization and interaction.
Proceedings of the UbiComp/ISWC '20: 2020 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2020 ACM International Symposium on Wearable Computers, 2020

VR SandScape: Working with Multiple Perspectives in a Hybrid VR/SAR Collaborative Play Space.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Life-Affirming Biosensing in Public: Sounding Heartbeats on a Red Bench.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Future of Tangible User Interfaces.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Emotional Biosensing: Exploring Critical Alternatives.
Proc. ACM Hum. Comput. Interact., 2018

Capturing, Representing, and Interacting with Laughter.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Tensions of Data-Driven Reflection: A Case Study of Real-Time Emotional Biosensing.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Celebrating Laughter: Capturing and Sharing Tangible Representations of Laughter.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Guided Play: Automatic Stereotypical Behavior Analysis and Intervention during Play.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

"I don't Want to Wear a Screen": Probing Perceptions of and Possibilities for Dynamic Displays on Clothing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Biosignals as Social Cues: Ambiguity and Emotional Interpretation in Social Displays of Skin Conductance.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Probing the Potential of Post-Anthropocentric 3D Printing.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Redeform: Participatory 3D Printing in Public Spaces.
Proceedings of the Ninth International Conference on Tangible, 2015

Communicating and interpreting wearable sensor data with health coaches.
Proceedings of the 9th International Conference on Pervasive Computing Technologies for Healthcare, 2015

Wordcraft: Playing with Sentence Structure.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Artistic Distance: Body Movements as Launching Points for Art Inquiry.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Being the Machine: Reconfiguring Agency and Control in Hybrid Fabrication.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Programming by manipulation for layout.
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014

EnergyBugs: energy harvesting wearables for children.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Being the machine: exploring new modes of making.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
Off the Paved Paths: Exploring Nature with a Mobile Augmented Reality Learning Tool.
Int. J. Mob. Hum. Comput. Interact., 2013

AnyType: provoking reflection and exploration with aesthetic interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Mobile augmented reality learning tool to simulate experts' perspectives in the field.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

AnyType: creating typography from anything, anywhere.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

Photocation: tangible learning system for DSLR photography.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

StoryFaces: pretend-play with ebooks to support social-emotional storytelling.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

The choreography of conceptual development in computer supported instructional environments.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
GreenHat: exploring the natural environment through experts' perspectives.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

StoryFaces: children exploring emotional expressions in storytelling with video.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Tangible video bubbles.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Spyn: augmenting the creative and communicative potential of craft.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Opinion space: a scalable tool for browsing online comments.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Tangible message bubbles for children's communication and play.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Multimodal programming environment for kids: a "thought bubble" interface for the Pleo robotic character.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Children's storytelling and programming with robotic characters.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

Reflections on craft: probing the creative process of everyday knitters.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

2008
Spyn: augmenting knitting to support storytelling and reflection.
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008

Weaving memories into handcrafted artifacts with Spyn.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Studying paper use to inform the design of personal and portable technology.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
I/O brush: beyond static collages.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2005
Designing the world as your palette.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
egaku: enhancing the sketching process.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Sam Goes to School: Story Listening Systems in the Classroom.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004

I/O brush: drawing with everyday objects as ink.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Virtual peers as partners in storytelling and literacy learning.
J. Comput. Assist. Learn., 2003

2002
Literacy learning by storytelling with a virtual peer.
Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, 2002

2001
Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling.
Pers. Ubiquitous Comput., 2001

2000
Story spaces: interfaces for children's voices.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

Shared reality: physical collaboration with a virtual peer.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
CrossTalk.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

StoryMat: A Play Space with Narrative Memories.
Proceedings of the 4th International Conference on Intelligent User Interfaces, 1999

Computer support for children's collaborative fantasy play and storytelling.
Proceedings of the 1999 Conference on Computer Support for Collaborative Learning, 1999

StoryMat: a play space for collaborative storytelling.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999


  Loading...