Hosuk Chang

Orcid: 0009-0003-9532-9000

According to our database1, Hosuk Chang authored at least 8 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Procedural Techniques for Large, Dynamic Sets in Elemental.
Proceedings of the ACM SIGGRAPH 2023 Talks, 2023

2021
Imagining the Great Before.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2020
Making a short film Automation.
Proceedings of the DigiPro '20: The Digital Production Symposium, 2020

2019
Practical lighting on <i>Toy Story 4</i>.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Dust and cobwebs for Toy Story 4.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2016
Lapping water effects in <i>Piper</i>.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2013
Blizzard entertainment: Diablo 3 cinematics wing effects.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2010
Introduction to using RenderMan.
Proceedings of the ACM SIGGRAPH ASIA 2010 Courses, 2010


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