Eamonn O'Neill

Orcid: 0000-0002-1637-458X

According to our database1, Eamonn O'Neill authored at least 91 papers between 1984 and 2024.

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Bibliography

2024
REVEAL: REal and Virtual Environments Augmentation Lab @ Bath.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality Exergaming.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Regulating AI: Applying Insights from Behavioural Economics and Psychology to the Application of Article 5 of the EU AI Act.
Proceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence, 2024

2023
Performance of data-driven inner speech decoding with same-task EEG-fMRI data fusion and bimodal models.
CoRR, 2023

REVEAL: REal and Virtual Environments Augmentation Lab @ Bath.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Realism and Field of View Affect Presence in VR but Not the Way You Think.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Freehand Gestural Selection with Haptic Feedback in Wearable Optical See-Through Augmented Reality.
Inf., 2022

Towards Engaging Intangible Holographic Public Displays.
Proceedings of the 2nd International Conference on Interactive Media, 2022

Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Unsettling Play: Perceptions of Agonistic Games.
ACM Journal on Computing and Cultural Heritage, 2021

Effects of Emotion and Agency on Presence in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Influence of Perspective on Dynamic Tasks in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

A Review of Game Research Methodologies.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Building an Enhanced Student Experience: Reflections from the Department of Computer Science at the University of Bath.
Proceedings of the CEP 2020: Computing Education Practice 2020, 2020

2019
The Effect of Task on Visual Attention in Interactive Virtual Environments.
ACM Trans. Appl. Percept., 2019

Virtual Performance Augmentation in an Immersive Jump & Run Exergame.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications.
Adv. Multim., 2018

HandMap: Robust Hand Pose Estimation via Intermediate Dense Guidance Map Supervision.
Proceedings of the Computer Vision - ECCV 2018, 2018

Agonistic Games: Multiperspective and Unsettling Games for a Social Change.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
An approach to reducing distance compression in audiovisual virtual environments.
Proceedings of the 3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, 2017

2016
Towards the design of effective freehand gestural interaction for interactive TV.
J. Intell. Fuzzy Syst., 2016

Human or machine perspective? throwing "light" on optical see-through headsets in museums.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Compensating for Distance Compression in Audiovisual Virtual Environments Using Incongruence.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Establishing requirements for End-user Service Composition tools.
Requir. Eng., 2015

Development of an Inexpensive Augmented Reality (AR) Headset.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Haptic and audio displays for augmented reality tourism applications.
Proceedings of the IEEE Haptics Symposium, 2014

2013
My neighbourhood: Studying perceptions of urban space and neighbourhood with moblogging.
Pervasive Mob. Comput., 2013

3D Freehand Gestural Navigation for Interactive Public Displays.
IEEE Computer Graphics and Applications, 2013

3D selection with freehand gesture.
Comput. Graph., 2013

Wearable tactile display of directions for pedestrian navigation: Comparative lab and field evaluations.
Proceedings of the 2013 World Haptics Conference, 2013

Freehand gestural text entry for interactive TV.
Proceedings of the 11th European Conference on Interactive TV and Video, 2013

'just enough' sensing to ENLITEN: a preliminary demonstration of sensing strategy for the 'energy literacy through an intelligent home energy advisor' (ENLITEN) project.
Proceedings of the Fourth International Conference on Future Energy Systems, 2013

2012
UPnP: Breaking out of the LAN.
Proceedings of the 2012 IEEE Wireless Communications and Networking Conference Workshops, 2012

Limitations of scanned human copresence encounters for modelling proximity-borne malware.
Proceedings of the Fourth International Conference on Communication Systems and Networks, 2012

3D Marking menu selection with freehand gestures.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

Introduction.
Proceedings of the Mobile Context Awareness, 2012

2011
The Future Is a Foreign Country: We'll Do Things Differently There.
IEEE Internet Comput., 2011

Wearable Tactile Display of Landmarks and Direction for Pedestrian Navigation: A User Survey and Evaluation.
Int. J. Mob. Hum. Comput. Interact., 2011

3D Gesture Recognition: An Evaluation of User and System Performance.
Proceedings of the Pervasive Computing - 9th International Conference, 2011

A comparative study of tactile representation techniques for landmarks on a wearable device.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Contextual dynamics of group-based sharing decisions.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Context Transitions: User Identification and Comparison of Mobile Device Motion Data.
Proceedings of the Activity Context Representation: Techniques and Languages, 2011

2010
Older User Experience.
IEEE Veh. Technol. Mag., 2010

Brief encounters: Sensing, modeling and visualizing urban mobility and copresence networks.
ACM Trans. Comput. Hum. Interact., 2010

Feasibility of structural network clustering for group-based privacy control in social networks.
Proceedings of the Sixth Symposium on Usable Privacy and Security, 2010

Interpreting technology-mediated identity: perception of social intention and meaning in Bluetooth names.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

The calendar as a sensor: analysis and improvement using data fusion with social networks and location.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

Mobile context-awareness: capabilities, challenges and applications.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

A Comparison of Two Wearable Tactile Interfaces with a Complementary Display in Two Orientations.
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010

2009
Understanding and measuring the urban pervasive infrastructure.
Pers. Ubiquitous Comput., 2009

Authenticating Public Wireless Networks with Physical Evidence.
Proceedings of the 5th IEEE International Conference on Wireless and Mobile Computing, 2009

Context-aware messaging: how personal, spatial and temporal constraints affect text-based communication.
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia, 2009

Authenticating ubiquitous services: a study of wireless hotspot access.
Proceedings of the UbiComp 2009: Ubiquitous Computing, 2009

Auditory icon and earcon mobile service notifications: intuitiveness, learnability, memorability and preference.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Cityware.
Proceedings of the Handbook of Research on Urban Informatics, 2009

2008
Size matters: performance declines if your pixels are too big or too small
CoRR, 2008

Mobile service audio notifications: intuitive semantics and noises.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

2007
Brief encounter networks
CoRR, 2007

Reach Out and Touch: Using NFC and 2D Barcodes for Service Discovery and Interaction with Mobile Devices.
Proceedings of the Pervasive Computing, 2007

NFC on Mobile Phones: Issues, Lessons and Future Research.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications, 2007

Sunrise: towards location based clustering for assisted photo management.
Proceedings of the 2007 workshop on Tagging, 2007

Tool support for creativity using externalizations.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

A conference panel: but not as we know it!
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

2006
Can we do without GUIs? Gesture and speech interaction with a patient information system.
Pers. Ubiquitous Comput., 2006

Designing Urban Pervasive Systems.
Computer, 2006

Building Common Ground for Face to Face Interactions by Sharing Mobile Device Context.
Proceedings of the Location- and Context-Awareness, Second International Workshop, 2006

Instrumenting the City: Developing Methods for Observing and Understanding the Digital Cityscape.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

Public social private design (PSPD).
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

The effect of group composition on divergent thinking in an interaction design activity.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Mobile technology, compensatory aids, and usability evaluations.
IEEE Pervasive Comput., 2005

The social implications of emerging technologies.
Interact. Comput., 2005

The Effect of Operational Mechanisms on Creativity in Design.
Proceedings of the Human-Computer Interaction, 2005

Understanding design as a social creative process.
Proceedings of the 5th Conference on Creativity & Cognition, 2005

2004
Participatory task modelling: users and developers modelling users' tasks and domains.
Proceedings of the Task Models and Diagrams for User Interface Design: Proceedings of the Third International Workshop on Task Models and Diagrams for User Interface Design - TAMODIA 2004, November 15, 2004

Pervasive Computing in Emergency Situations.
Proceedings of the 37th Hawaii International Conference on System Sciences (HICSS-37 2004), 2004

Modelling Context: An Activity Theory Approach.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

Easing the wait in the emergency room: building a theory of public information systems.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2001
Participatory Analysis: Modelling Users, Tasks and Domains.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

1999
Representations and User-Developer Interaction in Cooperative Analysis and Design.
Hum. Comput. Interact., 1999

Introduction to This Special issue on Representations in Interactive Systems Development.
Hum. Comput. Interact., 1999

Cooperative Development: Underspecification in External Representations and Software Usability.
Proceedings of the Human-Computer Interaction: Ergonomics and User Interfaces, 1999

Interaction in the large: developing a framework for integrating models in HCI.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
User-developer cooperation in software systems development : building common ground and usable systems.
PhD thesis, 1998

Representations in interactive software development.
ACM SIGCHI Bull., 1998

1996
Beyond task analysis: exploiting task models in application implementation.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

Task model support for cooperative analysis.
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996

1984
A Data Base Driven Automated System for MOS Device Characterization, Parameter Optimization and Modeling.
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 1984


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