Christof Lutteroth

Orcid: 0000-0003-0634-7569

Affiliations:
  • University of Bath, UK
  • University of Auckland, New Zealand (former)


According to our database1, Christof Lutteroth authored at least 140 papers between 2003 and 2024.

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Bibliography

2024
REVEAL: REal and Virtual Environments Augmentation Lab @ Bath.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Sweating the Details: Emotion Recognition and the Influence of Physical Exertion in Virtual Reality Exergaming.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Watch This! Observational Learning in VR Promotes Better Far Transfer than Active Learning for a Fine Psychomotor Task.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Computational Methodologies for Understanding, Automating, and Evaluating User Interfaces.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Does It Par-?: Investigating the Relationship Between Mid-Air Haptics and Visual Representations of Surface Textures.
IEEE Trans. Haptics, 2023

Storyboarding a Serious Game Environment for Evaluating the Impact of Empathetic AI for Sonar Operators: Empathetic AI for Sonar Operators.
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023

An Exploration of Just Noticeable Differences in Mid-Air Haptics.
Proceedings of the IEEE World Haptics Conference, 2023

Denoising and decoding spontaneous vagus nerve recordings with machine learning.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

REVEAL: REal and Virtual Environments Augmentation Lab @ Bath.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Realism and Field of View Affect Presence in VR but Not the Way You Think.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Dancing with the Avatars: Minimal Avatar Customisation Enhances Learning in a Psychomotor Task.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

FakeForward: Using Deepfake Technology for Feedforward Learning.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

The Future of Computational Approaches for Understanding and Adapting User Interfaces.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exercise Speed Analysis Based on Head Mounted Display Orientation.
Proceedings of the 2023 Australasian Computer Science Week, 2023

2022
Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

TapGazer: Text Entry with Finger Tapping and Gaze-directed Word Selection.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Dancing with the Avatars: Feedforward Learning from Self-Avatars.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Computational Approaches for Understanding, Generating, and Adapting User Interfaces.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
ExMaps: Long-Term Localization in Dynamic Scenes using Exponential Decay.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2021

Efficient and Standardised Program Analyses using Semantic Methodologies.
Proceedings of the 15th IEEE International Conference on Semantic Computing, 2021

Traveling Light - A Low-Overhead Approach for SPARQL Query Optimization.
Proceedings of the 15th IEEE International Conference on Semantic Computing, 2021

Rift Racers - Effect of Balancing and Competition on Exertion, Enjoyment, and Motivation in an Immersive Exergame.
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021

Grid-Functioned Neural Networks.
Proceedings of the 38th International Conference on Machine Learning, 2021

Augmented Reality and Older Adults: A Comparison of Prompting Types.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Effects of Emotion and Agency on Presence in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

ReverseORC: Reverse Engineering of Resizable User Interface Layouts with OR-Constraints.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
The Semantic Spreadsheet.
Proceedings of the 25th International Conference on Engineering of Complex Computer Systems, 2020

Exploring the Possibility of Virtual Reality Exergaming as a Cognitive Screening System.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Games as Systems for Rehabilitation: A Design Strategy for Game-based Exercise Rehabilitation for Parkinson's Disease.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Race Yourselves: A Longitudinal Exploration of Self-Competition Between Past, Present, and Future Performances in a VR Exergame.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Touché: Data-Driven Interactive Sword Fighting in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Affect Recognition using Psychophysiological Correlates in High Intensity VR Exergaming.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

ORCSolver: An Efficient Solver for Adaptive GUI Layout with OR-Constraints.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
A memory-optimal many-to-many semi-stream join.
Distributed Parallel Databases, 2019

ReType: Quick Text Editing with Keyboard and Gaze.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

CodeGazer: Making Code Navigation Easy and Natural With Gaze Input.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

ORC Layout: Adaptive GUI Layout with OR-Constraints.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Virtual Performance Augmentation in an Immersive Jump & Run Exergame.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Towards Data-Driven Sword Fighting Experiences in VR.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
A Smart Email Client Prototype for Effective Reuse of Past Replies.
IEEE Access, 2018

Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Tiling algebra for constraint-based layout editing.
J. Log. Algebraic Methods Program., 2017

Skewed distributions in semi-stream joins: How much can caching help?
Inf. Syst., 2017

Balancing different fitness levels in competitive exergames based on heart rate and performance.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Automatic Generation of User Interface Layouts for Alternative Screen Orientations.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Tour de Tune - Auditory-game-motor Synchronisation in Exergames.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Efficient Program Analyses Using Deductive and Semantic Methodologies.
Proceedings of the 13th IEEE International Conference on e-Science, 2017

Evaluating sensory feedback for immersion in exergames.
Proceedings of the Australasian Computer Science Week Multiconference, 2017

2016
A robust hybrid image-based modeling system.
Vis. Comput., 2016

Competition and cooperation with virtual players in an exergame.
PeerJ Comput. Sci., 2016

Extending linear relaxation for non-square matrices and soft constraints.
J. Comput. Appl. Math., 2016

glGetFeedback - Towards automatic feedback and assessment for OpenGL 3D modelling assignments.
Proceedings of the 2016 International Conference on Image and Vision Computing New Zealand, 2016

Optimising Queue-Based Semi-stream Joins by Introducing a Queue of Frequent Pages.
Proceedings of the Databases Theory and Applications, 2016

Design of a virtual trainer for exergaming.
Proceedings of the Australasian Computer Science Week Multiconference, 2016

2015
Gaze vs. Mouse: A Fast and Accurate Gaze-Only Click Alternative.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Eyes and Keys: An Evaluation of Click Alternatives Combining Gaze and Keyboard.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

FormTester: Effective Integration of Model-Based and Manually Specified Test Cases.
Proceedings of the 37th IEEE/ACM International Conference on Software Engineering, 2015

OAuthHub - A Service for Consolidating Authentication Services.
Proceedings of the 19th IEEE International Enterprise Distributed Object Computing Conference, 2015

S3J: A Parallel Semi-Stream Similarity Join.
Proceedings of the ACM Eighteenth International Workshop on Data Warehousing and OLAP, 2015

Challenges in Virtual Reality Exergame Design.
Proceedings of the 16th Australasian User Interface Conference, 2015

Recognizing Hand-drawn Glyphs from One Example and Four Lines of Code.
Proceedings of the 16th Australasian User Interface Conference, 2015

2014
A Robust System for High-Quality Reconstruction of 3D Objects from Photographs.
Proceedings of the Issues and Challenges in Artificial Intelligence, 2014

Using Integrated GPUs to Perform Image Warping for HMDs.
Proceedings of the 29th International Conference on Image and Vision Computing New Zealand, 2014

Identifying Low Confidence Mesh Regions: Uncertainty Measures and Segmentation.
Proceedings of the 29th International Conference on Image and Vision Computing New Zealand, 2014

Optimizing Queue-Based Semi-Stream Joins with Indexed Master Data.
Proceedings of the Data Warehousing and Knowledge Discovery, 2014

Image Warping for Enhancing Consumer Applications of Head-mounted Displays.
Proceedings of the Fifteenth Australasian User Interface Conference, 2014

Effects of 3D Display Technologies on Spatial Memory.
Proceedings of the Fifteenth Australasian User Interface Conference, 2014

Poisson Blended Exemplar-based Texture Completion.
Proceedings of the Thirty-Seventh Australasian Computer Science Conference, 2014

2013
High-Definition Texture Reconstruction for 3D Image-based Modelling.
Proceedings of the 21st International Conference in Central Europe on Computer Graphics, 2013

An evaluation of advanced user interface customization.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Mixed reality Kinect Mirror box for stroke rehabilitation.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013

More for less: Fast image warping for improving the appearance of head tracking on HMDs.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013

Parameter optimisation for texture completion.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013

An Evaluation of Stacking and Tiling Features within the Traditional Desktop Metaphor.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Evaluating Direct Manipulation Operations for Constraint-Based Layout.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Eyes Only: Navigating Hypertext with Gaze.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Kaczmarz Algorithm with Soft Constraints for User Interface Layout.
Proceedings of the 25th IEEE International Conference on Tools with Artificial Intelligence, 2013

Speeding up SOR solvers for constraint-based GUIs with a warm-start strategy.
Proceedings of the Eighth International Conference on Digital Information Management (ICDIM 2013), 2013

High resolution 3D content creation using unconstrained and uncalibrated cameras.
Proceedings of the 6th International Conference on Human System Interactions, 2013

Accessible telehealth - Leveraging consumer-level technologies and social networking functionalities for senior care.
Proceedings of the 6th International Conference on Human System Interactions, 2013

SSCJ: A Semi-Stream Cache Join Using a Front-Stage Cache Module.
Proceedings of the Data Warehousing and Knowledge Discovery, 2013

A generic front-stage for semi-stream processing.
Proceedings of the 22nd ACM International Conference on Information and Knowledge Management, 2013

Determining the Relative Benefits of Pairing Virtual Reality Displays with Applications.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

Making 3D Work: A Classification of Visual Depth Cues, 3D Display Technologies and Their Applications.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

An Online Social-Networking Enabled Telehealth System for Seniors - A Case Study.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

2012
Comparing the usability of grid-bag and constraint-based layouts.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Designing for the eye: design parameters for dwell in gaze interaction.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Evaluation of a social web-based telehealth system.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

An investigation into graph cut parameter optimisation for image-fusion applications.
Proceedings of the Image and Vision Computing New Zealand, 2012

Extending Linear Relaxation for User Interface Layout.
Proceedings of the IEEE 24th International Conference on Tools with Artificial Intelligence, 2012

The Auckland layout editor: an improved GUI layout specification process.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Constraint solving for beautiful user interfaces: how solving strategies support layout aesthetics.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Bimanual natural user interaction for 3D modelling application using stereo computer vision.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Healthcare4Life: a ubiquitous patient-centric telehealth system.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Evaluation of a web-based telehealth system: a preliminary investigation with seniors in New Zealand.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Leveraging consumer sensing devices for telehealth.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Enhancing 3D Applications Using Stereoscopic 3D and Motion Parallax.
Proceedings of the Thirteenth Australasian User Interface Conference, 2012

2011
A type system for reflective program generators.
Sci. Comput. Program., 2011

Climbing the ladder: capability maturity model integration level 3.
Enterp. Inf. Syst., 2011

A Framework for Webcam-based Hand Rehabilitation Exercises.
Proceedings of the VISAPP 2011, 2011

A tuplespace event model for mashups.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

Rewriting history: more power to creative people.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

A quantitative quality model for gesture based user interfaces.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

Realistic 3D Scene Reconstruction from Unsconstrained and Uncalibrated Images Taken with a Handheld Camera.
Proceedings of the GRAPP 2011, 2011

OpenID and the Enterprise: A Model-Based Analysis of Single Sign-On Authentication.
Proceedings of the 15th IEEE International Enterprise Distributed Object Computing Conference, 2011

Going Paperless - On the Evaluation of Electronic Form Technologies.
Proceedings of the 2011 Database and Expert Systems Applications, 2011

Designing a web-based telehealth system for elderly people: An interview study in New Zealand.
Proceedings of the 24th IEEE International Symposium on Computer-Based Medical Systems, 2011

2010
Document resizing for visually impaired students.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

The table widget reloaded: requirements, design and implementation.
Proceedings of the 11th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2010

Mobile games for elderly healthcare.
Proceedings of the 11th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2010

Framework for <i>Healthcare4Life</i>: a ubiquitous patient-centric telehealth system.
Proceedings of the 11th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2010

Taxonomy of usability requirements for home telehealth systems.
Proceedings of the 11th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2010

Improving end-user GUI customization with transclusion.
Proceedings of the Computer Science 2010, 2010

2009
Database synchronization as a service.
Proceedings of the Workshops Proceedings of the 12th IEEE International Enterprise Distributed Object Computing Conference, 2009

Climbing the Ladder: CMMI Level 3.
Proceedings of the 13th IEEE International Enterprise Distributed Object Computing Conference, 2009

AIMHelp: generating help for GUI applications automatically.
Proceedings of the 10th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2009

Multi-Platform Document-Oriented GUIs.
Proceedings of the User Interfaces 2009, Tenth Australasian User Interface Conference, 2009

2008
Domain Specific High-Level Constraints for User Interface Layout.
Constraints An Int. J., 2008

Efficient Use of GUIDs.
Proceedings of the Ninth International Conference on Parallel and Distributed Computing, 2008

Modeling a Realistic Workload for Performance Testing.
Proceedings of the 12th International IEEE Enterprise Distributed Object Computing Conference, 2008

End-user GUI customization.
Proceedings of the 9th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2008

Automated Reverse Engineering of Hard-Coded GUI Layouts.
Proceedings of the User Interfaces 2008, Ninth Australasian User Interface Conference, 2008

Modular Specification of GUI Layout Using Constraints.
Proceedings of the 19th Australian Software Engineering Conference (ASWEC 2008), 2008

2007
Reflection as a Principle for Better Usability.
Proceedings of the 18th Australian Software Engineering Conference (ASWEC 2007), 2007

2006
AP1: A Platform for Model-Based Software Engineering.
Proceedings of the Trends in Enterprise Application Architecture, 2006

Finite State History Modeling and Its Precise UML-Based Semantics.
Proceedings of the Advances in Conceptual Modeling - Theory and Practice, 2006

Realistic Load Testing ofWeb Applications.
Proceedings of the 10th European Conference on Software Maintenance and Reengineering (CSMR 2006), 2006

Graphical user interfaces as documents.
Proceedings of the 7th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2006

User interface layout with ordinal and linear constraints.
Proceedings of the User Interfaces 2006, 2006

2005
Generative programming for C#.
ACM SIGPLAN Notices, 2005

A Message Exchange Architecture for Modern E-Commerce.
Proceedings of the Trends in Enterprise Application Architecture, VLDB Workshop, 2005

Appropriateness of user interfaces to tasks.
Proceedings of the Task Models and Diagrams for User Interface Design: Proceedings of the Forth International Workshop on Task Models and Diagrams for User Interface Design, 2005

Integrating Code Generators into the C# Language.
Proceedings of the Third International Conference on Information Technology and Applications (ICITA 2005), 2005

A Source Code Independent Reverse Engineering Tool for Dynamic Web Sites.
Proceedings of the 9th European Conference on Software Maintenance and Reengineering (CSMR 2005), 2005

Robust content creation with form-oriented user interfaces.
Proceedings of the 6th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Making CHI Natural, 2005

2004
Generator Code Opaque Recovery of Form-Oriented Web Site Models.
Proceedings of the 11th Working Conference on Reverse Engineering, 2004

2003
Factory: Statically Type-Safe Integration of Genericity and Reflection.
Proceedings of the ACIS Fourth International Conference on Software Engineering, 2003


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