Christopher James Headleand

Orcid: 0000-0002-4974-9536

According to our database1, Christopher James Headleand authored at least 31 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Visuo-vestibular Congruency Impacts on Player Experiences in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2020
Sexbots: a case for artificial ethical agents.
Connect. Sci., 2020

Virtual Forestry Generation: Evaluating Models for Tree Placement in Games.
Comput., 2020

A Gesture Recognition Model for Virtual Reality Motion Controllers.
Proceedings of the Computer Graphics & Visual Computing, 2020

Exploring Visuo-haptic Feedback Congruency in Virtual Reality.
Proceedings of the International Conference on Cyberworlds, 2020

Virtual Community Support Officers: Community Policing in the Digital Space.
Proceedings of the International Conference on Cyberworlds, 2020

Exploring the Impact of Gender on Character Mechanics in Multiplayer Online Battle Arena (MOBA) Games.
Proceedings of the International Conference on Cyberworlds, 2020

2019
Movement Modalities in Virtual Reality: A Case Study from Ocean Rift Examining the Best Practices in Accessibility, Comfort, and Immersion.
IEEE Consumer Electron. Mag., 2019

Evaluating Models for Virtual Forestry Generation and Tree Placement in Games.
Proceedings of the Computer Graphics & Visual Computing, 2019

A Somatic Approach to Combating Cybersickness Utilising Airflow Feedback.
Proceedings of the Computer Graphics & Visual Computing, 2019

Optimising Underwater Environments for Mobile VR.
Proceedings of the Computer Graphics & Visual Computing, 2019

2018
The Explanatory Visualization Framework: An Active Learning Framework for Teaching Creative Computing Using Explanatory Visualizations.
IEEE Trans. Vis. Comput. Graph., 2018

The Implementation and Validation of a Virtual Environment for Training Powered Wheelchair Manoeuvres.
IEEE Trans. Vis. Comput. Graph., 2018

Potential and Limitations of Playful Technology to Support Infant Feeding.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Manipulating Reality?: Designing and Deploying Virtual Reality in Sensitive Settings.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
A Time-Line Approach for the Generation of Simulated Settlements.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

Artificial Folklore for Simulated Religions.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

Using Virtual Reality to Experience Different Powered Wheelchair Configurations.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

2016
Simulating ethical behaviour in virtual characters.
PhD thesis, 2016

Sketching Designs Using the Five Design-Sheet Methodology.
IEEE Trans. Vis. Comput. Graph., 2016

How the Perceived Identity of a NPC Companion Influences Player Behavior.
Trans. Comput. Sci., 2016

A Cost-Effective Virtual Environment for Simulating and Training Powered Wheelchairs Manoeuvres.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016

2015
Challenges and Technologies for Low Cost Wheelchair Simulation.
Proceedings of the Eurographics Workshop on Visual Computing for Biology and Medicine, 2015

The Influence of Virtual Reality on the Perception of Artificial Intelligence Characters in Games.
Proceedings of the Research and Development in Intelligent Systems XXXII, 2015

A Sense-Think-Act Architecture for Low-Cost Mobile Robotics.
Proceedings of the Research and Development in Intelligent Systems XXXII, 2015

Towards Crowd-Sourced Parameter Optimisation for Procedural Animation.
Proceedings of the International Conference on Cyberworlds, 2015

Does the Perceived Identity of Non-player Characters Change How We Interact with Them?
Proceedings of the International Conference on Cyberworlds, 2015

2014
Benchmarking Grammar-Based Genetic Programming Algorithms.
Proceedings of the Research and Development in Intelligent Systems XXXI, 2014

Berry Eaters: Learning Color Concepts with Template Based Evolution.
Proceedings of the Fourteenth International Conference on the Simulation and Synthesis of Living Systems, 2014

Towards Real-Time Behavioral Evolution in Video Games.
Proceedings of the Artificial Life and Intelligent Agents - First International Symposium, 2014

2013
Template based evolution.
Proceedings of the Genetic and Evolutionary Computation Conference, 2013


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