Yuya Ieiri

Orcid: 0000-0001-7112-5036

According to our database1, Yuya Ieiri authored at least 20 papers between 2017 and 2024.

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Bibliography

2024
Multiple Clusters Discovery Utilizing Network Motifs for Community Improvement: Insights from Tourism and Goods' Transactions.
J. Inf. Process., 2024

Time Series Network Analysis for Profit Dynamics in Pre-owned Luxury Goods Market Based on Network Motifs.
Proceedings of the New Frontiers in Artificial Intelligence, 2024

Unveiling Market Trends in Pre-Owned Luxury Goods: An Approach Using Network Motifs for ROI Analysis.
Proceedings of the 13th International Conference on Software and Computer Applications, 2024

2023
Design of Traditional Cultural Experiences Using Augmented Reality Based on Environmental Presence.
IEEE Trans. Hum. Mach. Syst., April, 2023

An Analysis of Opinions on AI Ethics Based on Network Motifs using the Case Method.
Proceedings of the 12th International Conference on Software and Computer Applications, 2023

2022
Value creation framework for tourist destinations based on designable evaluation network.
Soc. Networks, 2022

Investigating the effect of augmented reality technology on traditional culture experience motivation by using a novel Tosenkyo application.
Proceedings of the 61st IEEE Annual Conference of the Society of Instrument and Control Engineers, 2022

Area-POS Data: A Novel Method for Commercial Area Management.
Proceedings of the IC4E 2022: 13th International Conference on E-Education, E-Business, E-Management, and E-Learning, Tokyo, Japan, January 14, 2022

2021
Discovering Multiple Clusters of Sightseeing Spots to Improve Tourist Satisfaction Using Network Motifs.
IEICE Trans. Inf. Syst., 2021

2020
A Novel Excavation of Fortuitous Tourism Resources Candidates by Analyzing Emotional Information.
Proceedings of the IVSP '20: 2nd International Conference on Image, 2020

Value Creation Framework Based on Designable Evaluation Network.
Proceedings of the CCIOT 2020: 5th International Conference on Cloud Computing and Internet of Things, 2020

2019
A proposal of interaction analysis framework for multilingual discussion.
Proceedings of the 10th International Conference on E-Education, 2019

Walk rally application development environment suitable for individual situations.
Proceedings of the 10th International Conference on E-Education, 2019

Vision-Based Indoor Positioning (VBIP) - An Indoor AR Navigation System with a Virtual Tour Guide.
Proceedings of the Collaboration Technologies and Social Computing, 2019

Evaluation of a Campus Navigation Application Using an AR Character Guide.
Proceedings of the Collaboration Technologies and Social Computing, 2019

2018
Walk Rally Application for Revitalizing Shopping Areas.
Proceedings of the Ninth International Symposium on Information and Communication Technology, 2018

Attempt to mitigate congestion by providing latent information with walk-rally application.
Proceedings of the 9th International Conference on E-Education, 2018

2017
Effect of First Impressions in Tourism by Using Walk Rally Application.
Proceedings of the 2017 International Conference on Culture and Computing, 2017

Promoting Environmental Education Using a Multilingual Environment: Manufacturing Soap from Waste Oil.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017

A Walk Rally Application to Motivate Users to Visit Potential Sightseeing Resources.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017


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