Yi-Hsuan Wang

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2023
Exploring the effects of using various designs of game-based materials on music learning.
Interact. Learn. Environ., July, 2023

2021
Integrating modified WebQuest activities for programming learning.
J. Comput. Assist. Learn., 2021

Exploring the effectiveness of adopting anchor-based game learning materials to support flipped classroom activities for senior high school students.
Interact. Learn. Environ., 2021

Transformer-based Empathetic Response Generation Using Dialogue Situation and Advanced-Level Definition of Empathy.
Proceedings of the 12th International Symposium on Chinese Spoken Language Processing, 2021

2020
Integrating Games, e-Books and AR Techniques to Support Project-based Science Learning.
J. Educ. Technol. Soc., 2020

Design-based research on integrating learning technology tools into higher education classes to achieve active learning.
Comput. Educ., 2020

2019
Development of a HTML5 game with Construct2 for learning applications.
Proceedings of the 2019 Asia Pacific Information Technology Conference, 2019

2018
Interactive response system (IRS) for college students: individual versus cooperative learning.
Interact. Learn. Environ., 2018

2017
Using augmented reality to support a software editing course for college students.
J. Comput. Assist. Learn., 2017

The effectiveness of integrating teaching strategies into IRS activities to facilitate learning.
J. Comput. Assist. Learn., 2017

The Effectiveness of Using Cloud-Based Cross-Device IRS to Support Classical Chinese Learning.
J. Educ. Technol. Soc., 2017

Exploring the effectiveness of integrating augmented reality-based materials to support writing activities.
Comput. Educ., 2017

2016
Could a mobile-assisted learning system support flipped classrooms for classical Chinese learning?
J. Comput. Assist. Learn., 2016

A Pilot Evaluation of the Chinese Learning System to Support a Flipped Classroom.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2015
A Preliminary Study of Integrating Flipped Classroom Strategy for Classical Chinese Learning.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015

2014
The Game Embedded CALL System to Facilitate English Vocabulary Acquisition and Pronunciation.
J. Educ. Technol. Soc., 2014

A Study of the Design and Implementation of the ASR-based iCASL System with Corrective Feedback to Facilitate English Learning.
J. Educ. Technol. Soc., 2014

2013
Using Tangible Companions for Enhancing Learning English Conversation.
J. Educ. Technol. Soc., 2013

Exploring the Effectiveness of Adopting the ASR-Based System to Facilitate Adults' English Speaking Proficiency.
Proceedings of the Advances in Web-Based Learning - ICWL 2013, 2013

2012
Exploring young and adult learners' perceptions of corrective feedback in ASR-based CALL system.
Br. J. Educ. Technol., 2012

2010
Exploring perceptions of integrating tangible learning companions in learning English conversation.
Br. J. Educ. Technol., 2010

Using Tangible Learning Companions in English Education.
Proceedings of the ICALT 2010, 2010

2009
Evaluation of Tangible Learning Companion/Robot for English Language Learning.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009


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