Xavier Pueyo

Orcid: 0000-0002-3622-583X

According to our database1, Xavier Pueyo authored at least 51 papers between 1987 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
A 3D Feature-based Approach for Mapping Scaling Effects on Stone Monuments.
ACM Journal on Computing and Cultural Heritage, June, 2024

2023
Automated digital color restitution of mural paintings using minimal art historian input.
Comput. Graph., August, 2023

2022
Digital Reintegration of Distributed Mural Paintings at Different Architectural Phases: the Case of St. Quirze de Pedret.
Proceedings of the GCH 2022, 2022

2021
Digital Layered Models of Architecture and Mural Paintings over Time.
Proceedings of the XXX Spanish Computer Graphics Conference, 2021

2020
Shrinking city layouts.
Comput. Graph., 2020

Digital Layered Models of Architecture and Mural Paintings over Time.
Proceedings of the 18th Eurographics Workshop on Graphics and Cultural Heritage, 2020

2019
An overview of generalization techniques for street networks.
Graph. Model., 2019

2018
Urban Weathering: Interactive Rendering of Polluted Cities.
IEEE Trans. Vis. Comput. Graph., 2018

2017
Real-Time Solar Exposure Simulation in Complex Cities.
Comput. Graph. Forum, 2017

2016
Weathering of Urban Scenes: Challenges and Possible Solutions.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2016

2014
On Improving Urban Environment Representations.
Frontiers Robotics AI, 2014

2013
ViRVIG: Research Center for Visualization, Virtual Reality and Graphics Interaction, Girona, Spain.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

2009
A model for real-time on-surface flows.
Vis. Comput., 2009

BRDFLab: A general system for designing BRDFs.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2008
A Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces.
Comput. Graph. Forum, 2008

2007
User-guided inverse reflector design.
Comput. Graph., 2007

2006
Inverse Rendering: From Concept to Applications.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Parallelization of Inverse Design of Luminaire Reflectors.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

2005
Interactive rendering of globally illuminated scenes including anisotropic and inhomogeneous participating media.
Vis. Comput., 2005

A survey on participating media rendering techniques.
Vis. Comput., 2005

A Survey of Inverse Surface Design From Light Transport Behavior Specification.
Comput. Graph. Forum, 2005

Interactive global illumination in dynamic participating media using selective photon tracing.
Proceedings of the Spring Conference on Computer Graphics, 2005

2004
Reflector Design from Radiance Distributions.
Int. J. Shape Model., 2004

A Physically-Based Model for Rendering Realistic Scratches.
Comput. Graph. Forum, 2004

2003
Frame-to-Frame Coherent Animation with Two-Pass Radiosity.
IEEE Trans. Vis. Comput. Graph., 2003

A Survey of Inverse Rendering Problems.
Comput. Graph. Forum, 2003

Ibero-American co-operation in computer graphics.
Comput. Graph., 2003

Anisotropic Participating Media at Near Interactive Rates.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2001
Animating radiosity environments through the Multi-Frame Lighting Method.
Comput. Animat. Virtual Worlds, 2001

A Monte Carlo Method for Accelerating the Computation of Animated Radiosity Sequences.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
Parallel and Distributed Computer Graphics.
Scalable Comput. Pract. Exp., 2000

Acceleration of Monte Carlo Path Tracing in General Environments.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

1998
A Two-Pass Hardware-Based Method Hierarchical Radiosity.
Comput. Graph. Forum, 1998

The SIR rendering architecture.
Comput. Graph., 1998

A Dynamic Light Sources Algorithm for Radiosity Environments.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1998, Lisbon, Portugal, August 31, 1998

1997
Visibility Masks for Solving Complex Radiosity Computations on Multiprocessors.
Parallel Comput., 1997

Radiosity for dynamic environments.
Comput. Animat. Virtual Worlds, 1997

A formalization and classification of global illumination methods.
Comput. Graph., 1997

Global Illumination Techniques for the Simulation of Participating Media.
Proceedings of the Rendering Techniques '97, 1997

Towards efficient parallel radiosity for DSM-based parallel computers using virtual interfaces.
Proceedings of the IEEE Symposium on Parallel Rendering, 1997

An Image-Space Refinement Criterion for Linear Hierarchical Radiosity.
Proceedings of the Graphics Interface 1997 Conference, 1997

1996
Global multipath Monte Carlo algorithms for radiosity.
Vis. Comput., 1996

An object-oriented approach for teaching visibility computation algorithms.
Comput. Graph., 1996

1995
Global Monte Carlo. A Progressive Solution.
Proceedings of the Rendering Techniques '95, 1995

The Stochastic Ray Method for Radiosity.
Proceedings of the Rendering Techniques '95, 1995

1994
Multilevel use of coherence for complex radiosity environments.
Comput. Animat. Virtual Worlds, 1994

1991
Diffuse interreflections - Techniques for form-factor computation: a survey.
Vis. Comput., 1991

1988
Human body animation: a survey.
Vis. Comput., 1988

Survey of Computer Animation.
Comput. Graph. Forum, 1988

1987
A Parametric-Space-Based Scan-Line Algorithm for Rendering Bicubic Surfaces.
IEEE Computer Graphics and Applications, 1987

A New Scan Line Algorithm for the Rendering of CGS Trees.
Proceedings of the 8th European Computer Graphics Conference and Exhibition, 1987


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