Wayne Piekarski

According to our database1, Wayne Piekarski authored at least 51 papers between 1998 and 2013.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2013
ZOOMM: a parallel web browser engine for multicore mobile devices.
Proceedings of the ACM SIGPLAN Symposium on Principles and Practice of Parallel Programming, 2013

2010
Designing Outdoor Mixed Reality Hardware Systems.
Proceedings of the Engineering of Mixed Reality Systems, 2010

2009
Through-Walls Collaboration.
IEEE Pervasive Comput., 2009

Comparison of techniques for mixed-space collaborative navigation.
Proceedings of the User Interfaces 2009, Tenth Australasian User Interface Conference, 2009

2008
Digital foam interaction techniques for 3D modeling.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

HOG on a WIM.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

Efficiency of techniques for mixed-space collaborative navigation.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

User evaluation of see-through vision for mobile outdoor augmented reality.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

User Evaluation of God-like Interaction Techniques.
Proceedings of the User Interfaces 2008, Ninth Australasian User Interface Conference, 2008

Public and Private Workspaces on Tabletop Displays.
Proceedings of the User Interfaces 2008, Ninth Australasian User Interface Conference, 2008

Tech Note: Digital Foam.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2008

2007
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

2006
3D Modeling with the Tinmith Mobile Outdoor Augmented Reality System.
IEEE Computer Graphics and Applications, 2006

Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Robust gloves for 3D interaction in mobile outdoor AR environments.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

Evaluation of user satisfaction and learnability for outdoor augmented reality gaming.
Proceedings of the User Interfaces 2006, 2006

2005
ARVino - Outdoor Augmented Reality Visualisation of Viticulture GIS Data.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

A Lightweight UI Software Infrastructure for Wrist-Based Displays: If Your Microwave Oven Could Talk to Your Watch, What Would It Say?
Proceedings of the Third International Conference on Information Technology and Applications (ICITA 2005), 2005

Hand Tracking For Low Powered Mobile AR User Interfaces.
Proceedings of the User Interfaces 2005, 2005

Lightweight User Interfaces for Watch Based Displays.
Proceedings of the User Interfaces 2005, 2005

Outdoor Augmented Reality Gaming on Five Dollars a Day.
Proceedings of the User Interfaces 2005, 2005

Possession techniques for interaction in real-time strategy augmented reality games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
Colorplate: Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Mobile Hand Tracking Using FPGAs for Low Powered Augmented Reality.
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004

Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

Designing Backpacks for High Fidelity Mobile Outdoor Augmented Reality.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

A Rapidly Adaptive Collaborative Ubiquitous Computing Environment to Allow Passive Detection of Marked Objects.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

2003
Social weight: designing to minimise the social consequences arising from technology use by the mobile professional.
Pers. Ubiquitous Comput., 2003

Through-Walls Communication for Medical Emergency Services.
Int. J. Hum. Comput. Interact., 2003

Augmented reality user interfaces and techniques for outdoor modelling.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

Tinmith-Mobile Outdoor Augmented Reality Modelling Demonstration.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

An Object-Oriented Software Architecture for 3D Mixed Reality Application.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Outdoor virtual reality.
Proceedings of the 1st Intenational Symposium on Information and Communication Technologies, 2003

Interactive Augmented Reality Techniques for Construction at a Distance of 3D Geometry.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

2002
Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment.
Virtual Real., 2002

First Person Indoor/Outdoor Augmented Reality Application: ARQuake.
Pers. Ubiquitous Comput., 2002

ARQuake: the outdoor augmented reality gaming system.
Commun. ACM, 2002

The Tinsmith System - Demonstrating New Techniques for Mobile Augmented Reality Modelling.
J. Res. Pract. Inf. Technol., 2002

Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Usability and playability issues for arquake.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Minimal Social Weight User Interactions for Wearable Computers in Business Suits.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002

Bread Crumbs: A Technique for Modelling Large Outdoor Ground Features.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

The Tinmith System - Demonstrating New Techniques for Mobile Augmented Reality Modelling.
Proceedings of the User Interfaces 2002, 2002

2001
Tinmith-Metro: New Outdoor Techniques for Creating City Models with an Augmented Reality Wearable Computer.
Proceedings of the 5th International Symposium on Wearable Computers (ISWC 2001), 2001

Tinmith-evo5 -- An Architecture for Supporting Mobile Augmented Reality Environments.
Proceedings of the 4th International Symposium on Augmented Reality (ISAR 2001), 2001

2000
ARQuake: An Outdoor/Indoor Augmented Reality First Person Application.
Proceedings of the Fourth International Symposium on Wearable Computers (ISWC 2000), 2000

1999
An architecture for outdoor wearable computers to support augmented reality and multimedia applications.
Proceedings of the Third International Conference on Knowledge-Based Intelligent Information Engineering Systems, 1999

Integrating virtual and augmented realities in an outdoor application.
Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality, 1999

1998
A Wearable Computer System with Augmented Reality to Support Terrestrial Navigation.
Proceedings of the Second International Symposium on Wearable Computers (ISWC 1998), 1998


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