Veronica Sundstedt

Orcid: 0000-0003-3639-9327

Affiliations:
  • Blekinge Institute of Technology, Karlskrona, Sweden


According to our database1, Veronica Sundstedt authored at least 68 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
HINTS: Human-Centered Intelligent Realities.
Proceedings of the 35th Annual Workshop of the Swedish Artificial Intelligence Society, 2023

2022
A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare.
ACM Trans. Comput. Heal., 2022

Panoptic Visual Analytics of Eye Tracking Data.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

Electrodermal Activity Evaluation of Player Experience in Virtual Reality Games: A Phasic Component Analysis.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

The Electrodermal Activity of Player Experience in Virtual Reality Games: An Extended Evaluation of the Phasic Component.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2022

A Systematic Literature Review of Extended Reality Exercise Games for the Elderly.
Proceedings of the Biomedical Engineering Systems and Technologies, 2022

A Review of Extended Reality Exercise Games for Elderly.
Proceedings of the 15th International Joint Conference on Biomedical Engineering Systems and Technologies, 2022

Augmented Reality and 3D Printing for Archaeological Heritage: Evaluation of Visitor Experience.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Biofeedback Methods in Entertainment Video Games: A Review of Physiological Interaction Techniques.
Proc. ACM Hum. Comput. Interact., 2021

A Survey of Possibilities and Challenges with AR/VR/MR and Gamification Usage in Healthcare.
Proceedings of the 14th International Joint Conference on Biomedical Engineering Systems and Technologies, 2021

2020
Ultrawide Field of View by Curvilinear Projection Methods.
J. WSCG, 2020

Evaluation of Simulator Sickness for 360° Videos on an HMD Subject to Participants' Experience with Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Possibilities and Challenges of Portraying Cultural Heritage Artefacts using Augmented Reality: the Mjällby Crucifix Case Study.
Proceedings of the 18th Eurographics Workshop on Graphics and Cultural Heritage, 2020

Comparison of ACR Methods for 360° Video Quality Assessment Subject to Participants' Experience with Immersive Media.
Proceedings of the 14th International Conference on Signal Processing and Communication Systems, 2020

2019
Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review.
Entertain. Comput., 2019

Objective Perceptual Video Quality Prediction Using Spatial and Temporal Information Differences.
Proceedings of the 19th International Symposium on Communications and Information Technologies, 2019

On the Number of Participants Needed for Subjective Quality Assessment of 360° Videos.
Proceedings of the 13th International Conference on Signal Processing and Communication Systems, 2019

Impact of Participants' Experiences with Immersive Multimedia on 360° Video Quality Assessment.
Proceedings of the 13th International Conference on Signal Processing and Communication Systems, 2019

Annotated 360-Degree Image and Video Databases: A Comprehensive Survey.
Proceedings of the 13th International Conference on Signal Processing and Communication Systems, 2019

Evaluating Player Performance and Experience in Virtual Reality Game Interactions using the HTC Vive Controller and Leap Motion Sensor.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

A comparative study of eye tracking and hand controller for aiming tasks in virtual reality.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019

2018
The Effect of Emotions and Social Behavior on Performance in a Collaborative Serious Game Between Humans and Autonomous Robots.
Int. J. Soc. Robotics, 2018

Distinctive Approaches to Computer Graphics Education.
Comput. Graph. Forum, 2018

Analysis of Variance of Opinion Scores for MPEG-4 Scalable and Advanced Video Coding.
Proceedings of the 12th International Conference on Signal Processing and Communication Systems, 2018

2017
Simplifying game mechanics: gaze as an implicit interaction method.
Proceedings of the SIGGRAPH Asia 2017 Technical Briefs, Bangkok, Thailand, November 27, 2017

A perceptual evaluation of social interaction with emotes and real-time facial motion capture.
Proceedings of the Tenth International Conference on Motion in Games, 2017

Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
Possibilities and challenges with eye tracking in video games and virtual reality applications.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Courses, 2016

A Visualisation Course in a Game Development Curriculum.
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016

2015
Avatar preference selection in game design based on color theory.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

2014
EyePlay: applications for gaze in games.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2013
Gaze interaction in the Post-WIMP world.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Visual Attention and Gaze Behavior in Games: An Object-Based Approach.
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013

2012
Gazing at Games: An Introduction to Eye Tracking Control
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79552-7, 2012

Introduction to special issue SAP 2012.
ACM Trans. Appl. Percept., 2012

Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes.
Comput. Graph. Forum, 2012

Evaluation of a Curriculum for Technical Artists.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Gaze and voice controlled drawing.
Proceedings of the NGCA 2011, First Conference on Novel Gaze-Controlled Applications, Karlskrona, Sweden, May 26, 2011

Using eye tracking for interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Real-Time Realistic Skin Translucency.
IEEE Computer Graphics and Applications, 2010

Perception of Clones in Forest Rendering.
Proceedings of the Theory and Practice of Computer Graphics, 2010

Gazing at games: using eye tracking to control virtual characters.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Perceptibility of clones in tree rendering.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

Exploring peripheral LOD change detections during interactive gaming tasks.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

Measuring the perception of light inconsistencies.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
Screen-space perceptual rendering of human skin.
ACM Trans. Appl. Percept., 2009

The whys, how tos, and pitfalls of user studies.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Modeling light scattering for virtual heritage.
ACM Journal on Computing and Cultural Heritage, 2008

Gaze and voice based game interaction: the revenge of the killer penguins.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

A Psychophysical Study of Foveal Gradient Based Selective Rendering.
Proceedings of the GRAPP 2008, 2008

A psychophysical study of fixation behavior in a computer game.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2007
Rendering and validation of high-fidelity graphics using region-of-interest.
PhD thesis, 2007

Perceptual rendering of participating media.
ACM Trans. Appl. Percept., 2007

Parallel selective rendering of high-fidelity virtual environments.
Parallel Comput., 2007

2006
Evaluation of perceptually-based selective rendering techniques using eye-movements analysis.
Proceedings of the 22nd Spring Conference on Computer Graphics, 2006

Rendering on Demand.
Proceedings of the 6th Eurographics Symposium on Parallel Graphics and Visualization, 2006

Efficient selective rendering of participating media.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

2005
Participating Media for High-Fidelity Cultural Heritage.
Proceedings of the 6th International Symposium on Virtual Reality, 2005

Selective Parallel Rendering for High-Fidelity Graphics.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2005

Efficient physically-based perceptual rendering of participating media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Visual attention for efficient high-fidelity graphics.
Proceedings of the Spring Conference on Computer Graphics, 2005

Selective component-based rendering.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Perceived aliasing thresholds in high-fidelity rendering.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

2004
Top-Down Visual Attention for Efficient Rendering of Task Related Scenes.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

Selective rendering using task-importance maps.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

Selective rendering of task related scenes.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

High fidelity reconstruction of the ancient Egyptian temple of Kalabsha.
Proceedings of the 3rd International Conference on Computer Graphics, 2004

2003
A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003


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