TaeYong Kim

Orcid: 0000-0001-5598-9627

Affiliations:
  • Chung-Ang University, Department of Advanced Imaging Science, Seoul, Korea


According to our database1, TaeYong Kim authored at least 44 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
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PhD thesis 
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Bibliography

2024
Group emotion recognition based on psychological principles using a fuzzy system.
Vis. Comput., May, 2024

2021
A hybrid approach of neural networks for age and gender classification through decision fusion.
Biomed. Signal Process. Control., 2021

2020
Facial Expression Recognition by Regional Weighting with Approximated Q-Learning.
Symmetry, 2020

2019
A Differential Evolution Approach to Optimize Weights of Dynamic Time Warping for Multi-Sensor Based Gesture Recognition.
Sensors, 2019

2017
Combined Dynamic Time Warping with Multiple Sensors for 3D Gesture Recognition.
Sensors, 2017

Directional Dynamic Time Warping for Gesture Recognition.
Proceedings of the 2nd International Conference on Multimedia Systems and Signal Processing, 2017

2015
Stratified gesture recognition using the normalized longest common subsequence with rough sets.
Signal Process. Image Commun., 2015

Recognition of face orientation by divided hausdorff distance.
Proceedings of the 38th International Conference on Telecommunications and Signal Processing, 2015

2014
Disjoint Particle Filter to Track Multiple Objects in Real-time.
KSII Trans. Internet Inf. Syst., 2014

Hand Pose Recognition by using Masked Zernike Moments.
Proceedings of the VISAPP 2014, 2014

2013
Adaptive differential evolution algorithm for real time object tracking.
IEEE Trans. Consumer Electron., 2013

Adaptive evolutional strategy of particle filter for real time object tracking.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

2012
Utilization of material-focused paintings in interactive art through the analysis of immersive elements.
Digit. Creativity, 2012

Complexity Analysis of Video Frames by Corresponding Audio Features.
Proceedings of the SIGMAP and WINSYS 2012, 2012

2011
Fast deblocking filter for stereoscopic video coding in mobile broadcasting.
IEEE Trans. Consumer Electron., 2011

2010
Real-time user interface using particle filter with integral histogram.
IEEE Trans. Consumer Electron., 2010

Variable block-based deblocking filter for H.264/AVC on low-end and low-bit rates terminals.
Signal Process. Image Commun., 2010

2009
Vision-based real-time game interface.
Proceedings of the 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009

2008
Evolving Game NPCs Based on Concurrent Evolutionary Neural Networks.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

Vision Based Pose Recognition in Video Game.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008

Background Subtraction Based on Local Orientation Histogram.
Proceedings of the Computer-Human Interaction, 8th Asia-Pacific Conference, 2008

2007
Dynamic Difficulty Controlling Game System.
IEEE Trans. Consumer Electron., 2007

Improved Web Content Adaptation for Visual Aspect of Mobile Services.
Proceedings of the Third International IEEE Conference on Signal-Image Technologies and Internet-Based System, 2007

Variable Block-Based Deblocking Filter for H.264/AVC.
Proceedings of the 2007 IEEE International Conference on Multimedia and Expo, 2007

Performance Improvement of H.264/AVC Deblocking Filter by Using Variable Block Sizes.
Proceedings of the Advanced Concepts for Intelligent Vision Systems, 2007

Video Game Console Audio: Evolution and Future Trends.
Proceedings of the 4th International Conference on Computer Graphics, 2007

Homogeneity Based Background Subtraction for Robust Hand Pose Recognition : Focusing On the Digital Game Interface.
Proceedings of the 4th International Conference on Computer Graphics, 2007

2006
A Temporal Error Concealment Method Based on Edge Adaptive Boundary Matching.
Proceedings of the Advances in Image and Video Technology, First Pacific Rim Symposium, 2006

AR Table Tennis: A Video-Based Augmented Reality Sports Game.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Cyclic Reproduction Scheme in Genetic Algorithm for Evolutionary Game.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Network Traffic Analysis and Modeling for Games.
Proceedings of the Internet and Network Economics, First International Workshop, 2005

IRED Gun: Infrared LED Tracking System for Game Interface.
Proceedings of the Advances in Multimedia Information Processing, 2005

Edge-Based Spatial Descriptor Using Color Vector Angle for Effective Image Retrieval.
Proceedings of the Modeling Decisions for Artificial Intelligence, 2005

A Fast Full Search Algorithm for Variable Block-Based Motion Estimation of H.264.
Proceedings of the Advances in Visual Computing, First International Symposium, 2005

Edge-Based Spatial Descriptor for Content-Based Image Retrieval.
Proceedings of the Image and Video Retrieval, 4th International Conference, 2005

Fast Motion Estimation Scheme for Real Time Multimedia Streaming with H.264.
Proceedings of the Computational Intelligence and Security, International Conference, 2005

2004
Flow estimation for motion analysis on compressed domain.
Proceedings of the Storage and Retrieval Methods and Applications for Multimedia 2004, 2004

Discontinuity Enhancement Using Fuzziness in DCT Blocks.
Proceedings of the PRICAI 2004: Trends in Artificial Intelligence, 2004

Shape-Based Image Retrieval Using Invariant Features.
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004

Dynamic Bit-Rate Allocation with Fuzzy Measures for MPEG Transcoding.
Proceedings of the Interactive Multimedia and Next Generation Networks: Second International Workshop on Multimedia Interactive Protocols and Systems, 2004

A Probability-Based Flow Analysis Using MV Information in Compressed Domain.
Proceedings of the MICAI 2004: Advances in Artificial Intelligence, 2004

2002
Ambiguity distance: an edge evaluation measure using fuzziness of edges.
Fuzzy Sets Syst., 2002

Content-based transcoding for dynamic video transmission.
Proceedings of the Visual Communications and Image Processing 2002, 2002

2001
Model-based discontinuity evaluation in the DCT domain.
Signal Process., 2001


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