Sylvain Fleury

Orcid: 0000-0002-9229-6632

According to our database1, Sylvain Fleury authored at least 23 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Augmented and Virtual Reality Simulation in Industry.
Computer, December, 2023

I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance.
IEEE Trans. Vis. Comput. Graph., November, 2023

Studying the effect of symmetry in team structures on collaborative tasks in virtual reality.
Behav. Inf. Technol., October, 2023

Innovative User eXperience approach for the design of a multi-sided platform.
Proceedings of the IEEE International Conference on Engineering, Technology and Innovation, 2023

Exploration of Physiological Arousal in Divergent and Convergent Thinking using 2D screen and VR Sketching Tools.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, 2023

2022
Visualizing the invisible: User-centered design of a system for the visualization of flows and concentrations of particles in the air.
Inf. Vis., 2022

Is virtual reality the solution? A comparison between 3D and 2D creative sketching tools in the early design process.
Frontiers Virtual Real., 2022

Effects of continuous and discontinuous non-relevant stimulus on creativity.
Digit. Creativity, 2022

Effect of Social Actors Perceived Agency on Social Presence in Computer-Mediated Communication.
Adv. Hum. Comput. Interact., 2022

Why does the quality of sketches in virtual reality depend so much on individuals? Analysis and identification of factors based on laboratory and field experiments.
Proceedings of the 19th International Conference on Human-Computer Interaction, 2022

Virtual Reality as a tool for furniture design.
Proceedings of the International Conference on Cyberworlds, 2022

2021
CRUX: a creativity and user experience model.
Digit. Creativity, 2021

Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments.
Comput. Graph., 2021

Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Investigating the Impact of Visual Representations during Ideation: Towards Immersive eXperience Design.
Proceedings of the 2021 IEEE International Conference on Engineering, 2021

2020
Can tablet apps support the learning of handwriting? An investigation of learning outcomes in kindergarten classroom.
Comput. Educ., 2020

Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

Comparing Creativity, User-experience and Communicability Linked to Digital Tools during the Fuzzy Phases of Innovation.
Proceedings of the 4th International Conference on Computer-Human Interaction Research and Applications, 2020

2018
Personalized listening system while driving: what effects on driver comfort and pleasure ?
Proceedings of the 16th Ergo'IA "Ergonomie Et Informatique Avancée" Conference, 2018

2016
A French Corpus for Distant-Microphone Speech Processing in Real Homes.
Proceedings of the 17th Annual Conference of the International Speech Communication Association, 2016

2015
Interactive interpretation of structured documents: Application to the recognition of handwritten architectural plans.
Pattern Recognit., 2015

Application of the Resources Model to the Supervision of an Automated Process.
Hum. Comput. Interact., 2015

2013
User-Centered Design of an Interactive Off-Line Handwritten Architectural Floor Plan Recognition.
Proceedings of the 12th International Conference on Document Analysis and Recognition, 2013


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