Sven Mayer

Orcid: 0000-0001-5462-8782

Affiliations:
  • Media Informatics Group, LMU Munich, Germany
  • Carnegie Mellon University (CMU), Human-Computer Interaction Institute, Pittsburgh, PA, USA (former)
  • University of Stuttgart, Germany (PhD 2019)


According to our database1, Sven Mayer authored at least 136 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
A Scoping Survey on Cross-reality Systems.
ACM Comput. Surv., April, 2024

Putting Language into Context Using Smartphone-Based Keyboard Logging.
CoRR, 2024

Investigating the Effects of Eye-Tracking Interpolation Methods on Model Performance of LSTM.
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024

Real-World Winds: Micro Challenges to Promote Balance Post Smartphone Overload.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Perceived Empathy of Technology Scale (PETS): Measuring Empathy of Systems Toward the User.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Sitting Posture Recognition and Feedback: A Literature Review.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Uncovering and Addressing Blink-Related Challenges in Using Eye Tracking for Interactive Systems.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

PhysioCHI: Towards Best Practices for Integrating Physiological Signals in HCI.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Optimizing Visual Complexity for Physiologically-Adaptive VR Systems: Evaluating a Multimodal Dataset using EDA, ECG and EEG Features.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

2023
A Mixed-Method Exploration into the Mobile Phone Rabbit Hole.
Proc. ACM Hum. Comput. Interact., 2023

SeatmateVR: Proxemic Cues for Close Bystander-Awareness in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2023

Adapting Visual Complexity Based on Electrodermal Activity Improves Working Memory Performance in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2023

SensCon: Embedding Physiological Sensing into Virtual Reality Controllers.
Proc. ACM Hum. Comput. Interact., 2023

Exploring Smart Standing Desks to Foster a Healthier Workplace.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2023

Designing and Evaluating an Adaptive Virtual Reality System using EEG Frequencies to Balance Internal and External Attention States.
CoRR, 2023

Usability and Adoption of Graphical Data-Driven Development Tools.
CoRR, 2023

How Can Mixed Reality Benefit From Physiologically-Adaptive Systems? Challenges and Opportunities for Human Factors Applications.
CoRR, 2023

Leveraging Mobile Sensing Technology for Societal Change Towards more Sustainable Behavior.
CoRR, 2023

Understanding the Uncertainty Loop of Human-Robot Interaction.
CoRR, 2023

Investigating Labeler Bias in Face Annotation for Machine Learning.
CoRR, 2023

Investigating Security Indicators for Hyperlinking Within the Metaverse.
Proceedings of the Nineteenth Symposium on Usable Privacy and Security, 2023

Investigating Opportunities for Active Smart Assistants to Initiate Interactions With Users.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Developing an Emoji-based User Experience Questionnaire: UEQ-Emoji.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

Supporting Software Developers Through a Gaze-Based Adaptive IDE.
Proceedings of the Mensch und Computer 2023, 2023

The Impact of Expertise in the Loop for Exploring Machine Rationality.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

The Actuality-Time Continuum: Visualizing Interactions and Transitions Taking Place in Cross-Reality Systems.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

User-Centered Sustainable Technology Design: A Reflection on Human-Computer Interaction Research for a Sustainable Society (Extended Abstract).
Proceedings of the Joint Proceedings of ICT4S 2023 Doctoral Symposium, 2023

Highlighting the Challenges of Blinks in Eye Tracking for Interactive Systems.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023

Engineering Interactive Systems Embedding AI Technologies.
Proceedings of the Companion Proceedings of the 2023 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2023

Understanding and Mitigating Technology-Facilitated Privacy Violations in the Physical World.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Deep Learning Super-Resolution Network Facilitating Fiducial Tangibles on Capacitive Touchscreens.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

A Database for Kitchen Objects: Investigating Danger Perception in the Context of Human-Robot Interaction.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exploring Physiological Correlates of Visual Complexity Adaptation: Insights from EDA, ECG, and EEG Data for Adaptation Evaluation in VR Adaptive Systems.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Dataset and Analysis for "Walk This Beam: Impact of Different VR Balance Training Strategies and Height Exposure on Performance and Physiological Arousal".
Dataset, October, 2022

The Skewed Privacy Concerns of Bystanders in Smart Environments.
Proc. ACM Hum. Comput. Interact., 2022

Extended Mid-air Ultrasound Haptics for Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2022

Conductive Fiducial Tangibles for Everyone: A Data Simulation-Based Toolkit using Deep Learning.
Proc. ACM Hum. Comput. Interact., 2022

A Survey of Augmented Piano Prototypes: Has Augmentation Improved Learning Experiences?
Proc. ACM Hum. Comput. Interact., 2022

The Influence of Transparency and Control on the Willingness of Data Sharing in Adaptive Mobile Apps.
Proc. ACM Hum. Comput. Interact., 2022

Designing Tangible as an Orchestration Tool for Collaborative Activities.
Multimodal Technol. Interact., 2022

Complementary interfaces for visual computing.
it Inf. Technol., 2022

Adapting visualizations and interfaces to the user.
it Inf. Technol., 2022

Current Challenges of Using Wearable Devices for Online Emotion Sensing.
CoRR, 2022

The Vision of a Human-Centered Piano.
CoRR, 2022

Virtual Reality Adaptation Using Electrodermal Activity to Support the User Experience.
Big Data Cogn. Comput., 2022

Walk This Beam: Impact of Different Balance Assistance Strategies and Height Exposure on Performance and Physiological Arousal in VR.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Designing a Physiological Loop for the Adaptation of Virtual Human Characters in a Social VR Scenario.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

A Meta-Analysis of Tangible Learning Studies from the TEI Conference.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

ThumbPitch: Enriching Thumb Interaction on Mobile Touchscreens using Deep Learning.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

Cobity: A Plug-And-Play Toolbox to Deliver Haptics in Virtual Reality.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

The Human in the Infinite Loop: A Case Study on Revealing and Explaining Human-AI Interaction Loop Failures.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

A Touch of Realities: Car-Interior-Based Haptic Interaction Supports In-Car VR Recovery from Interruptions.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Tangible Interfaces Support Young Children's Goal Interdependence.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

A Survey of Natural Design for Interaction.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

User Perceptions of Extraversion in Chatbots after Repeated Use.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Challenges and Opportunities of Cooperative Robots as Cooking Appliances.
Proceedings of the Workshop on Engaging with Automation co-located with the ACM Conference on Human Factors in Computing Systems (CHI 2022), 2022

VRception: Rapid Prototyping of Cross-Reality Systemsin Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Designing a Tangible Interface to "Force" Children Collaboration.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Revisited: Comparison of Empirical Methods to Evaluate Visualizations Supporting Crafting and Assembly Purposes.
IEEE Trans. Vis. Comput. Graph., 2021

Deep learning for human-computer interaction.
Interactions, 2021

Flyables: Haptic Input Devices for Virtual Realityusing Quadcopters.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

3D Hand Pose Estimation on Conventional Capacitive Touchscreens.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

A Design Space for User Interface Elements using Finger Orientation Input.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Investigating User Perceptions Towards Wearable Mobile Electromyography.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

ConAn: A Usable Tool for Multimodal Conversation Analysis.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021

Neural Photofit: Gaze-based Mental Image Reconstruction.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Vibrosight++: City-Scale Sensing Using Existing Retroreflective Signs and Markers.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

The Future of Proxemic Interaction in Smart Factories.
Proceedings of the Workshop on Automation Experience at the Workplace, 2021

Super-Resolution Capacitive Touchscreens.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Pose-on-the-Go: Approximating User Pose with Smartphone Sensor Fusion and Inverse Kinematics.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Introduction to Intelligent User Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Shortcut Gestures for Mobile Text Editing on Fully Touch Sensitive Smartphones.
ACM Trans. Comput. Hum. Interact., 2020

Audio VR: did video kill the radio star?
Interactions, 2020

It Takes Two To Tango: Conflicts Between Users on the Reality-Virtuality Continuum and Their Bystanders.
Proceedings of the International Workshop on Cross-Reality (XR) Interaction co-located with 14th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2020), 2020

Imprint-Based Input Techniques for Touch-Based Mobile Devices.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

VibroComm: Using Commodity Gyroscopes for Vibroacoustic Data Reception.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

POST: A Machine Learning Based Paper Organization and Scheduling Tool.
Proceedings of the Companion of the 2020 ACM International Conference on Supporting Group Work, 2020

Enhancing Social Experiences with Shared Drones.
Proceedings of the Interdisciplinary Workshop on Human-Drone Interaction co-located with the 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), 2020

Enhancing Mobile Voice Assistants with WorldGaze.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Finger orientation as an additional input dimension for touchscreens.
PhD thesis, 2019

Finding the Sweet Spot: Analyzing Unrestricted Touchscreen Interaction In-the-Wild.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

Investigating Unintended Inputs for One-Handed Touch Interaction Beyond the Touchscreen.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

Force Touch Detection on Capacitive Sensors using Deep Neural Networks.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

EyePointing: A Gaze-Based Selection Technique.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

KnuckleTouch: Enabling Knuckle Gestures on Capacitive Touchscreens using Deep Learning.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Text Analysis Using Large High-Resolution Displays.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Investigating the feasibility of finger identification on capacitive touchscreens using deep learning.
Proceedings of the 24th International Conference on Intelligent User Interfaces, 2019

Notification in VR: The Effect of Notification Placement, Task and Environment.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Online, VR, AR, Lab, and In-Situ: Comparison of Research Methods to Evaluate Smart Artifacts.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Effect of Orientation on Unistroke Touch Gestures.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Improving the Input Accuracy of Touchscreens using Deep Learning.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Investigating the Effect of Orientation and Visual Style on Touchscreen Slider Performance.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
InfiniTouch: Finger-Aware Interaction on Fully Touch Sensitive Smartphones.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

How to communicate new input techniques.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Designing finger orientation input for mobile touchscreens.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

Demonstrating palm touch: the palm as an additional input modality on commodity smartphones.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

NLATool: an Application for Enhanced Deep Text Understanding.
Proceedings of the COLING 2018, 2018

Up to the Finger Tip: The Effect of Avatars on Mid-Air Pointing Accuracy in Virtual Reality.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Evaluating the Disruptiveness of Mobile Interactions: A Mixed-Method Approach.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Understanding Large Display Environments: Contextual Inquiry in a Control Room.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Fingers' Range and Comfortable Area for One-Handed Smartphone Interaction Beyond the Touchscreen.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

PalmTouch: Using the Palm as an Additional Input Modality on Commodity Smartphones.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

The Effect of Road Bumps on Touch Interaction in Cars.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

2017
Estimating the Finger Orientation on Capacitive Touchscreens Using Convolutional Neural Networks.
Proceedings of the Interactive Surfaces and Spaces, 2017

Using Variable Movement Resistance Sliders for Remote Discrete Input.
Proceedings of the Interactive Surfaces and Spaces, 2017

Interaction techniques for window management on large high-resolution displays.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Machine learning with tensorflow for mobile and ubiquitous interaction.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Feasibility analysis of detecting the finger orientation with depth cameras.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Machine learning for intelligent mobile user interfaces using TensorFlow.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Understanding the ergonomic constraints in designing for touch surfaces.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

A smartphone prototype for touch interaction on the whole device surface.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Improving software-reduced touchscreen latency.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Understanding Work in Public Transport Management Control Rooms.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Towards Supporting Remote Cheering during Running Races with Drone Technology.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Interaction Methods and Use Cases for a Full-Touch Sensing Smartphone.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

RunMerge: Towards Enhanced Proprioception for Advanced Amateur Runners.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Mobile Interactions Augmented by Wearable Computing: A Design Space and Vision.
Int. J. Mob. Hum. Comput. Interact., 2016

Design Guidelines for Notifications on Smart TVs.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2016

Mobile In-Situ Pick-by-Vision: Order Picking Support using a Projector Helmet.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

Screen arrangements and interaction areas for large display work places.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Automatic projection positioning based on surface suitability.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Microgesture detection for remote interaction with mobile devices.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Workshopband Urban und Digital - Gemeinsam auf interaktiven Wegen.
Proceedings of the Mensch und Computer 2016, 2016

RAMPARTS: Supporting Sensemaking with Spatially-Aware Mobile Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Finger Placement and Hand Grasp during Smartphone Interaction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
From Mobile to Wearable: Using Wearable Devices to Enrich Mobile Interaction.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Pick from here!: an interactive mobile cart using in-situ projection for order picking.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

Modeling Distant Pointing for Compensating Systematic Displacements.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Subjective and Objective Effects of Tablet's Pixel Density.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Using Space: Effect of Display Size on Users' Search Performance.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

TUIs in the Large: Using Paper Tangibles with Mobile Devices.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Using In-Situ Projection to Support Cognitively Impaired Workers at the Workplace.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015


  Loading...