Steve Alpern

Orcid: 0000-0002-0095-4299

Affiliations:
  • University of Warwick, Coventry, UK


According to our database1, Steve Alpern authored at least 63 papers between 1978 and 2023.

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Bibliography

2023
The Faulty Satnav (GPS) Problem: Search for home in networks with unreliable directions.
Theor. Comput. Sci., October, 2023

Searching a Tree with Signals: Routing Mobile Sensors for Targets Emitting Radiation, Chemicals or Scents.
CoRR, 2023

2022
Continuous Patrolling Games.
Oper. Res., November, 2022

Optimizing voting order on sequential juries: a median voter theorem and beyond.
Soc. Choice Welf., 2022

A Symbolic Programming Approach to the Rendezvous Search Problem.
Oper. Res. Forum, 2022

Adversarial Patrolling in a Uniform.
Oper. Res., 2022

Search-and-rescue rendezvous.
Eur. J. Oper. Res., 2022

Social Distancing, Gathering, Search Games: Mobile Agents on Simple Networks.
Dyn. Games Appl., 2022

2021
The Faulty GPS Problem: Shortest Time Paths in Networks with Unreliable Directions.
CoRR, 2021

2020
Search and Delivery Man Problems: When are depth-first paths optimal?
Eur. J. Oper. Res., 2020

Continuous Patrolling Games.
CoRR, 2020

Optimizing Voting Order on Sequential Juries: A Median Voter Theorem.
CoRR, 2020

2019
Search for an immobile Hider in a known subset of a network.
Theor. Comput. Sci., 2019

Optimizing periodic patrols against short attacks on the line and other networks.
Eur. J. Oper. Res., 2019

A short solution to the many-player silent duel with arbitrary consolation prize.
Eur. J. Oper. Res., 2019

A note on the Uniformed Patroller Game.
CoRR, 2019

Approximate solutions for expanding search games on general networks.
Ann. Oper. Res., 2019

2018
A Game Model of Search and Pursuit.
CoRR, 2018

2017
The Secretary Problem with a Selection Committee: Do Conformist Committees Hire Better Secretaries?
Manag. Sci., 2017

Winner-Take-All Games: The Strategic Optimisation of Rank.
Oper. Res., 2017

Hide-and-Seek Games on a Network, Using Combinatorial Search Paths.
Oper. Res., 2017

The importance of voting order for jury decisions by sequential majority voting.
Eur. J. Oper. Res., 2017

2016
Patrolling a Border.
Oper. Res., 2016

Optimal search and ambush for a hider who can escape the search region.
Eur. J. Oper. Res., 2016

Search-and-Rescue Rendezvous.
CoRR, 2016

Constant Factor Approximate Solutions for Expanding Search on General Networks.
CoRR, 2016

Patrolling a Pipeline.
Proceedings of the Decision and Game Theory for Security - 7th International Conference, 2016

2015
Optimal Trade-Off Between Speed and Acuity When Searching for a Small Object.
Oper. Res., 2015

2014
Accumulation games on graphs.
Networks, 2014

Searching a Variable Speed Network.
Math. Oper. Res., 2014

2013
Illuminating a Network from Its Nodes.
Am. Math. Mon., 2013

On Search Games That Include Ambush.
SIAM J. Control. Optim., 2013

Mining Coal or Finding Terrorists: The Expanding Search Paradigm.
Oper. Res., 2013

Partnership formation with age-dependent preferences.
Eur. J. Oper. Res., 2013

2012
A Proof of the Kikuta-Ruckle Conjecture on Cyclic Caching of Resources.
J. Optim. Theory Appl., 2012

2011
Patrolling Games.
Oper. Res., 2011

Find-and-Fetch Search on a Tree.
Oper. Res., 2011

A New Approach to Gal's Theory of Search Games on Weakly Eulerian Networks.
Dyn. Games Appl., 2011

2010
On Ruckle's Conjecture on Accumulation Games.
SIAM J. Control. Optim., 2010

Search Games on Trees with Asymmetric Travel Times.
SIAM J. Control. Optim., 2010

A sequential selection game with vetoes.
Games Econ. Behav., 2010

Disperse or Unite? A Mathematical Model of Coordinated Attack.
Proceedings of the Decision and Game Theory for Security, 2010

2009
Searching symmetric networks with Utilitarian-Postman paths.
Networks, 2009

Analysis and design of selection committees: a game theoretic secretary problem.
Int. J. Game Theory, 2009

Equilibria of two-sided matching games with common preferences.
Eur. J. Oper. Res., 2009

How to hide information for later use on networks.
Proceedings of the 1st International Conference on Game Theory for Networks, 2009

2008
The ''Princess and Monster'' Game on an Interval.
SIAM J. Control. Optim., 2008

Hide-and-seek games on a tree to which Eulerian networks are attached.
Networks, 2008

Network search games with immobile hider, without a designated searcher starting point.
Int. J. Game Theory, 2008

Line-of-sight rendezvous.
Eur. J. Oper. Res., 2008

2006
Rendezvous in Higher Dimensions.
SIAM J. Control. Optim., 2006

A common notion of clockwise can help in planar rendezvous.
Eur. J. Oper. Res., 2006

2005
Rendezvous on a Planar Lattice.
Oper. Res., 2005

2003
The theory of search games and rendezvous.
International series in operations research and management science 55, Kluwer, ISBN: 978-0-7923-7468-8, 2003

2002
Searching for an Agent Who May OR May Not Want to be Found.
Oper. Res., 2002

Rendezvous Search: A Personal Perspective.
Oper. Res., 2002

2001
Games of Crowding.
IGTR, 2001

2000
Pure Strategy Asymmetric Rendezvous on the Line with an Unknown Initial Distance.
Oper. Res., 2000

1999
Asymmetric Rendezvous on the Line Is a Double Linear Search Problem.
Math. Oper. Res., 1999

Rendezvous Search on the Line with Limited Resources: Maximizing the Probability of Meeting.
Oper. Res., 1999

1997
Rendezvous Search on the Line with More Than Two Players.
Oper. Res., 1997

1985
The search value of a network.
Networks, 1985

1978
Superhamiltonian graphs.
J. Comb. Theory B, 1978


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