Stephanie Ludi

Orcid: 0000-0002-9299-297X

Affiliations:
  • University of North Texas, TX, USA


According to our database1, Stephanie Ludi authored at least 70 papers between 1997 and 2023.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
If online learning works for you, what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review.
Univers. Access Inf. Soc., August, 2023

The State of Accessibility in Blackboard: Survey and User Reviews Case Study.
Proceedings of the 20th International Web for All Conference, 2023

Impact of Usability Heuristics on User Satisfaction Among Coding Apps for Children.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2023

Teachers Perspectives on Transition to Online Teaching Deaf and Hard-of-Hearing Students during the COVID-19 Pandemic: A Case Study.
Proceedings of the 16th Innovations in Software Engineering Conference, 2023

Do the Test Smells Assertion Roulette and Eager Test Impact Students' Troubleshooting and Debugging Capabilities?
Proceedings of the 45th IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training, 2023

Investigating The Usability Issues In Mobile Applications Reviews Using A Deep Learning Model.
Proceedings of the 13th IEEE Annual Computing and Communication Workshop and Conference, 2023

Enhancing Digital Learning: A Usability Evaluation of the Canvas LMS at the University of North Texas A Pilot Study at the University of North Texas.
Proceedings of the IEEE International Conference on Big Data, 2023

2022
Addressing Accessibility Barriers in Programming for People with Visual Impairments: A Literature Review.
ACM Trans. Access. Comput., 2022

Detection of Fake Job Postings by Utilizing Machine Learning and Natural Language Processing Approaches.
Neural Process. Lett., 2022

Words matter.
Commun. ACM, 2022

On the identification of accessibility bug reports in open source systems.
Proceedings of the W4A'22: 19th Web for All Conference, Lyon, France, April 25 - 26, 2022, 2022

Exploration on Integrating Accessibility into an AI Course.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Helping Students with Motor Impairments Program via Voice-Enabled Block-Based Programming.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022

Comparative Analysis of Accessibility Testing Tools and Their Limitations in RIAs.
Proceedings of the HCI International 2022 - Late Breaking Papers: HCI for Health, Well-being, Universal Access and Healthy Aging, 2022

Voice-Enabled Blockly: Usability Impressions of a Speech-driven Block-based Programming System.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

Accessible Blockly: An Accessible Block-Based Programming Library for People with Visual Impairments.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
Editorial from the Editors-in-Chief.
ACM Trans. Access. Comput., 2021

Learning Sentiment Analysis for Accessibility User Reviews.
Proceedings of the 36th IEEE/ACM International Conference on Automated Software Engineering, 2021

Test Smell Detection Tools: A Systematic Mapping Study.
Proceedings of the EASE 2021: Evaluation and Assessment in Software Engineering, 2021

How Teachers of the Visually Impaired Compensate with the Absence of Accessible Block-Based Languages.
Proceedings of the ASSETS '21: The 23rd International ACM SIGACCESS Conference on Computers and Accessibility, 2021

2020
Greetings from the New Editors-in-Chief.
ACM Trans. Access. Comput., 2020

Understanding the Motivations of Final-year Computing Undergraduates for Considering Accessibility.
ACM Trans. Comput. Educ., 2020

Active Learning with LEGO for Teaching Software Development.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Comparison of Methods for Teaching Accessibility in University Computing Courses.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

Investigating Challenges Faced by Learners with Visual Impairments using Block-Based Programming/Hybrid Environments.
Proceedings of the ASSETS '20: The 22nd International ACM SIGACCESS Conference on Computers and Accessibility, 2020

2019
Comparison of block-based and hybrid-based programming environments in transferring programming skills to text-based environment.
CoRR, 2019

Active Learning with LEGO for Software Requirements.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Comparison of block-based and hybrid-based environments in transferring programming skills to text-based environments.
Proceedings of the 29th Annual International Conference on Computer Science and Software Engineering, 2019

2018
Teaching Inclusive Thinking to Undergraduate Students in Computing Programs.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Enhanced Robotics!: Improving Building and Programming Learning Experiences for Students with Visual Impairments.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

LEGO-based Active Learning Exercises for Teaching Software Development: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

2017
Design Considerations to Increase Block-based Language Accessibility for Blind Programmers Via Blockly.
J. Vis. Lang. Sentient Syst., 2017

Using Tangible Manipulatives for Hands-on Activities in Undergraduate Computer Science Classes (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Teaching Inclusive Thinking in Undergraduate Computing.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

Interviews and Observation of Blind Software Developers at Work to Understand Code Navigation Challenges.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2016
Assisted keyword indexing for lecture videos using unsupervised keyword spotting.
Pattern Recognit. Lett., 2016

Eliciting programming challenges faced by developers with visual impairments: exploratory study.
Proceedings of the 9th International Workshop on Cooperative and Human Aspects of Software Engineering, 2016

Exploration of the Use of Auditory Cues in Code Comprehension and Navigation for Individuals with Visual Impairments in a Visual Programming Environment.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

2015
A JBrick: Accessible Robotics Programming for Visually Impaired Users.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

A Tablet-Based Lego Mindstorms Programming Environment for Children.
Proceedings of the Learning and Collaboration Technologies, 2015

Disorientation Factors that Affect the Situation Awareness of the Visually Impaired Individuals in Unfamiliar Indoor Environments.
Proceedings of the Universal Access in Human-Computer Interaction. Access to the Human Environment and Culture, 2015

An Evaluation of AccessBraille: A Tablet-Based Braille Keyboard for Individuals with Visual Impairments.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Developing SAGAT Probes to Evaluate Blind Individuals' Situation Awareness when Traveling Indoor Environments.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
Towards improving access to math and science lecture material for visually impaired students via iOS support: a convergence of the student, instructor, and classroom.
ACM SIGACCESS Access. Comput., 2014

Requirements Gathering and Domain Understanding for Assistive Technology to Support Low Vision and Sighted Students.
Proceedings of the Usability- and Accessibility-Focused Requirements Engineering, 2014

Towards a situation awareness design to improve visually impaired orientation in unfamiliar buildings: Requirements elicitation study.
Proceedings of the IEEE 22nd International Requirements Engineering Conference, 2014

Using Off-Line Features and Synthetic Data for On-Line Handwritten Math Symbol Recognition.
Proceedings of the 14th International Conference on Frontiers in Handwriting Recognition, 2014

A Tablet-Based Approach to Facilitate the Viewing of Classroom Lecture by Low Vision Students.
Proceedings of the Computers Helping People with Special Needs, 2014

Tablet-Based Braille Entry via a Framework Promoting Custom Finger Spacing.
Proceedings of the Computers Helping People with Special Needs, 2014

AccessBraille: tablet-based braille entry.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

An accessible robotics programming environment for visually impaired users.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

Visually impaired orientation techniques in unfamiliar indoor environments: a user study.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

2013
Accelerating K-12 computational thinking using scaffolding, staging, and abstraction.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

2012
Improving the accessibility of computing enrichment programs (abstract only).
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

Requirements gathering for assistive technology that includes low vision and sighted users.
Proceedings of the First International Workshop on Usability and Accessibility Focused Requirements Engineering, 2012

2011
The Use of Robotics to Promote Computing to Pre-College Students with Visual Impairments.
ACM Trans. Comput. Educ., 2011

SIGCSE special project showcase.
Proceedings of the 42nd ACM technical symposium on Computer science education, 2011

Access lecture: a mobile application providing visual access to classroom material.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

Multi-view platform: an accessible live classroom viewing approach for low vision students.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2010
JBrick: accessible lego mindstorm programming tool for users who are visually impaired.
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010

2009
The Road We've Traveled: 12 Years of Undergraduate Software Engineering at the Rochester Institute of Technology.
Proceedings of the Sixth International Conference on Information Technology: New Generations, 2009

2008
Developing inclusive outreach activities for students with visual impairments.
Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, 2008

2007
Introducing Accessibility Requirements through External Stakeholder Utilization in an Undergraduate Requirements Engineering Course.
Proceedings of the 29th International Conference on Software Engineering (ICSE 2007), 2007

2005
An introductory software engineering course that facilitates active learning.
Proceedings of the 36th SIGCSE Technical Symposium on Computer Science Education, 2005

Active-learning activities that introduce students to software engineering fundamentals.
Proceedings of the 10th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2005

2003
Undergraduate Software Engineering Curriculum Enhancement via Human-Computer Interaction.
Proceedings of ICSE 2003 Workshop on Bridging the Gaps Between Software Engineering and Human-Computer Interaction, 2003

2001
Re-inventing icons: using animation as cues in icons for the visually impaired.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

2000
Macromedia director as a prototyping and usability testing tool.
XRDS, 2000

Animated icons: re-inventing visual cues for the visually impaired computer user.
Proceedings of the Proceedings on the 2000 conference on Universal Usability, 2000

1997
Student Roles on the World Wide Web: Scholar, Researcher, Beggar, or Thief.
Proceedings of WebNet 97, 1997


  Loading...