Sonja Pedell

Orcid: 0000-0003-3741-7777

According to our database1, Sonja Pedell authored at least 64 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Broadening Participation and Insight in Codesign through Online Connectivity.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

Using Cultural Probes to Explore the Relationship between Rural Communities and Nature.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

Weisst Du wieviel Sternlein stehen? - Building older adults' confidence in technology use through co-designing digital storytelling.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Evaluating Engagement in Technology-Supported Social Interaction by People Living with Dementia in Residential Care.
ACM Trans. Comput. Hum. Interact., 2022

Augmented assistive technology: the importance of tailoring technology solutions for people living with dementia at home.
Int. J. Hum. Comput. Stud., 2022

Technology for societal change: Evaluating a mobile app addressing the emotional needs of people experiencing homelessness.
Health Informatics J., 2022

Editorial: Designing Technology for Emotions to Improve Mental Health and Wellbeing.
Frontiers Comput. Sci., 2022

Co-Creating Futures of Care with Older Adults.
Proceedings of the PDC 2022: Participatory Design Conference 2022, Newcastle upon Tyne United Kingdom, 19 August 2022, 2022

Understanding Confidence of Older Adults for Embracing Mobile Technologies.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022

Older Adults' Evaluations of Mobile Apps: Insights from a Mobility App-based Solution.
Proceedings of the IEEE International Conference on Industrial Engineering and Engineering Management, 2022

2021
Social Prescribing the Smart City.
Proceedings of the Electronic Visualisation and the Arts, 2021

Evaluating an App to Promote a Better Visit Through Shared Activities for People Living with Dementia and their Families.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Requirements elicitation and repeatable processes - interdisciplinary collaboration between software engineering and design.
Proceedings of the First International Interdisciplinary Workshop on Requirements Engineering for Sociotechnical Systems (RESOSY) co-located 28th Asia Pacific Software Engineering Conference (APSEC 2021), 2021

2020
Investigating the nature of children's altruism using a social humanoid robot.
Comput. Hum. Behav., 2020

Communicate, Critique and Co-create (CCC) Future Technologies through Design Fictions in VR Environment.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
A Method for Eliciting and Representing Emotional Requirements: Two Case Studies in e-Healthcare.
Proceedings of the 27th IEEE International Requirements Engineering Conference Workshops, 2019

Motivational Modelling in Software for Homelessness: Lessons from an Industrial Study.
Proceedings of the 27th IEEE International Requirements Engineering Conference, 2019

It's on the Cards: Designing Technology Instructions for People Living with Dementia.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Evaluating Ask Izzy: A Mobile Web App for People Experiencing Homelessness.
Proceedings of the 17th European Conference on Computer-Supported Cooperative Work, 2019

2018
Achieving digital inclusion of older adults through interest-driven curriculums.
J. Community Informatics, 2018

2017
Deepening user involvement through living labs.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Comparing apples with pears?: empirical study design for investigating helpfulness in children with humanoid robots.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

2016
What's special about aging.
Interactions, 2016

"Out of sight, out of mind", investigating affective intergenerational communication over distance.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Exploring emotions for technology and service design in health care setting waiting rooms.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Augmented reality and home modifications: a tool to empower older adults in fall prevention.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Evaluation of interest-bridge model: older adults meditated learning of mobile technology.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

A Health Industry Perspective on Augmented Reality as a Communication Tool in Elderly Fall Prevention.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016

Older People and Social Participation: From Touch-Screens to Virtual Realities.
Proceedings of the International Symposium on Interactive Technology and Ageing Populations, 2016

Not For Me: Older Adults Choosing Not to Participate in a Social Isolation Intervention.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Emotion-led modelling for people-oriented requirements engineering: The case study of emergency systems.
J. Syst. Softw., 2015

Lights, Camera, Action: Using animations to co-evaluate user experience scenarios.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Older Adults' Use of a Novel Communication System: Client Goals versus Participant Experiences.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

HCI Methods for Empowering Discussion on Person-Centered Fall Prevention with Older Adults.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Where is the "I" in iPad?: The Role of Interest in Older Adults' Learning of Mobile Touch Screen Technologies.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

2014
Designing an Evaluation Tool to Measure Emotional Goals.
Int. J. People Oriented Program., 2014

One size doesn't fit all: diversifying "the user" using personas and emotional scenarios.
Proceedings of the 6th International Workshop on Social Software Engineering, 2014

Researchers as proxies for informal carers: photo sharing with older adults to mediate wellbeing.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Touch Screen Collaborative Music: Designing NIME for Older People with Dementia.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

Socially-Oriented Requirements Engineering: Software Engineering Meets Ethnography.
Proceedings of the Perspectives on Culture and Agent-based Simulations, 2014

2013
Engaging older adults in activity group settings playing games on touch tablets.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Touch screen ensemble music: collaborative interaction for older people with dementia.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Older adults as digital content producers.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

The role of users' emotions and associated quality goals on appropriation of systems: two case studies.
Proceedings of the Australasian Conference on Information Systems, 2013

2012
Understanding socially oriented roles and goals through motivational modelling.
J. Syst. Softw., 2012

Actively engaging older adults in the development and evaluation of tablet technology.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

2011
The Benefit of Ambiguity in Understanding Goals in Requirements Modelling.
Int. J. People Oriented Program., 2011

Agent-Based Modelling for Understanding Sustainability.
Proceedings of the Agents in Principle, Agents in Practice - 14th International Conference, 2011

Supporting young children's communication with adult relatives across time zones.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

The Benefits of Agent-Based Motivation Models in Policy Formulation and Implementation.
Proceedings of the Advanced Agent Technology, 2011

Substantiating quality goals with field data for socially-oriented requirements engineering.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

Substantiating Agent-Based Quality Goals for Understanding Socio-Technical Systems.
Proceedings of the Advanced Agent Technology, 2011

2010
Shared artefacts as participatory Babel fish.
Proceedings of the 11th Conference on Participatory Design, 2010

Social isolation of older people: the role of domestic technologies.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Family storytelling for grandparents and grandchildren living apart.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Engaging Stakeholders with Agent-Oriented Requirements Modelling.
Proceedings of the Agent-Oriented Software Engineering XI - 11th International Workshop, 2010

2009
Having fun at home: interleaving fieldwork and goal models.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

2005
Evaluating the usability of a mobile guide: the influence of location, participants and resources.
Behav. Inf. Technol., 2005

Relating context to interface: an evaluation of picture scenarios.
Proceedings of the 2005 Australasian Computer-Human Interaction Conference, 2005

Visualizing use context with picture scenarios in the design process.
Proceedings of the 7th Conference on Human-Computer Interaction with Mobile Devices and Services, 2005

Picture scenarios for representing use context in design.
Proceedings of the 6th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Making CHI Natural, 2005

Mediating intimacy: designing technologies to support strong-tie relationships.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Hug over a distance.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Using Cultural Probes to Explore Mediated Intimacy.
Australas. J. Inf. Syst., 2004


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