Rafael Jesús Segura

Orcid: 0000-0002-3075-6963

According to our database1, Rafael Jesús Segura authored at least 47 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Change Detection in Point Clouds Using 3D Fractal Dimension.
Remote. Sens., March, 2024

2023
LiDAR attribute based point cloud labeling using CNNs with 3D convolution layers.
Comput. Geosci., November, 2023

A Version Control System for Point Clouds.
Remote. Sens., September, 2023

IberianVoxel: Automatic Completion of Iberian Ceramics for Cultural Heritage Studies.
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023

2022
Strategies for the Storage of Large LiDAR Datasets - A Performance Comparison.
Remote. Sens., 2022

SPSLiDAR: towards a multi-purpose repository for large scale LiDAR datasets.
Int. J. Geogr. Inf. Sci., 2022

Kalathos+: Construcción de datasets para la clasificación automática de fragmentos de vasijas cerámicas de torno.
Proceedings of the XXXI Spanish Computer Graphics Conference, 2022

2020
VR-OCKS: A virtual reality game for learning the basic concepts of programming.
Comput. Appl. Eng. Educ., 2020

A GPU-Based Framework for Generating Implicit Datasets of Voxelized Polygonal Models for the Training of 3D Convolutional Neural Networks.
IEEE Access, 2020

2018
A System for the Measurement of the Subjective Visual Vertical using a Virtual Reality Device.
J. Medical Syst., 2018

A Prototype of Virtual Reality System for the Visualization, Exploration and Modeling of Huge Point Clouds.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

2017
Unsupervised Framework for People Counting Using a Stereo-based Camera.
Proceedings of the XXVII Spanish Computer Graphics Conference, 2017

2016
Controlador de aforo.
Proceedings of the XXVI Spanish Computer Graphics Conference, 2016

2015
Deferred boundary evaluation of complex CSG models.
Adv. Eng. Softw., 2015

2014
From theoretical graphic objects to real free-form solids.
Inf. Sci., 2014

2013
A scalable architecture for 3D map navigation on mobile devices.
Pers. Ubiquitous Comput., 2013

Fast and accurate evaluation of regularized Boolean operations on triangulated solids.
Comput. Aided Des., 2013

2012
A mobile 3D-GIS hybrid recommender system for tourism.
Inf. Sci., 2012

Volume Rendering Strategies on Mobile Devices.
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012

Point Cloud Visualization from Large-range Scanner in Android Devices.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

Teaching Tool for Self-learning and Self-evaluation of Human Anatomy Using 3D Models of Human Bones.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

2011
Navigating large terrains using commodity mobile devices.
Comput. Geosci., 2011

Tetra-trees properties in graphic interaction.
Graph. Model., 2011

2010
A robust segment/triangle intersection algorithm for interference tests. Efficiency study.
Comput. Geom., 2010

2009
A new hierarchical triangle-based point-in-polygon data structure.
Comput. Geosci., 2009

Robust and Optimized Algorithms for the Point-in-Polygon Inclusion Test without Pre-processing.
Comput. Graph. Forum, 2009

2008
Collision detection between complex polyhedra.
Comput. Graph., 2008

Localization in an Interactive System.
Proceedings of the GRAPP 2008, 2008

Evaluación Optimizada de Arboles CSG de Sólidos Triangulados de Forma Libre.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Voxelización de Sólidos Mediante Instanciación de Geometría.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Simplificación de Mallas con Tetra-trees aplicado a Entornos de Interacción con Dispositivos Hápticos.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

2007
Fast and simple hardware accelerated voxelizations using simplicial coverings.
Vis. Comput., 2007

2006
Particle Oriented Collision Detection using Simplicial Coverings and Tetra-Trees.
Comput. Graph. Forum, 2006

Collision Detection between a Complex Solid and a Particle Cloud assisted by Programmable GPU.
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006

GPU-based Evaluation of Boolean Operations on Triangulated Solids.
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006

2005
An Efficient Point Classification Algorithm for Triangle Meshes.
J. Graph. Tools, 2005

Point in solid strategies.
Comput. Graph., 2005

2004
Rasterizing complex polygons without tessellations.
Graph. Model., 2004

Non-evaluated Manipulation of Complex CSG Solids.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Voxelization of Solids Using Simplicial Coverings.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

Efficient Collision Detection between 2D Polygons.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

2003
Point in Solid Tests for Triangle Meshes. Comparative Study.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

Polygon-Polygon Collision Detection in 2D.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2001
Algorithms to Test Ray-Triangle Intersection. Comparative Study.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

An Optimized Ray-Tracing for Complex Solids.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

2000
Robust Polygons Clipping to Model Complex Objects.
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000

1998
An algorithm for determining intersection segment-polygon in 3D.
Comput. Graph., 1998


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