Pradeep Sen

Orcid: 0000-0002-8042-924X

According to our database1, Pradeep Sen authored at least 71 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
TiNO-Edit: Timestep and Noise Optimization for Robust Diffusion-Based Image Editing.
CoRR, 2024

2023
Deep Appearance Prefiltering.
ACM Trans. Graph., April, 2023

2022
Towards practical physical-optics rendering.
ACM Trans. Graph., 2022

Impact of Annotator Demographics on Sentiment Dataset Labeling.
Proc. ACM Hum. Comput. Interact., 2022

Interactive Segmentation and Visualization for Tiny Objects in Multi-megapixel Images.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Neural complex luminaires: representation and rendering.
ACM Trans. Graph., 2021

Spiral-spectral fluid simulation.
ACM Trans. Graph., 2021

Sparse Fusion for Multimodal Transformers.
CoRR, 2021

Cosmic-CoNN: A Cosmic Ray Detection Deep-Learning Framework, Dataset, and Toolkit.
CoRR, 2021

Noise-Aware Saliency Prediction for Videos with Incomplete Gaze Data.
CoRR, 2021

Binary TTC: A Temporal Geofence for Autonomous Navigation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Noise-Aware Video Saliency Prediction.
Proceedings of the 32nd British Machine Vision Conference 2021, 2021

VoRTX: Volumetric 3D Reconstruction With Transformers for Voxelwise View Selection and Fusion.
Proceedings of the International Conference on 3D Vision, 2021

3DVNet: Multi-View Depth Prediction and Volumetric Refinement.
Proceedings of the International Conference on 3D Vision, 2021

2020
Patch-Based Image Hallucination for Super Resolution With Detail Reconstruction From Similar Sample Images.
IEEE Trans. Multim., 2020

Fast and Robust Stochastic Structural Optimization.
Comput. Graph. Forum, 2020

Bi3D: Stereo Depth Estimation via Binary Classifications.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

Meshlet Priors for 3D Mesh Reconstruction.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Offline Deep Importance Sampling for Monte Carlo Path Tracing.
Comput. Graph. Forum, 2019

2018
A framework for developing and benchmarking sampling and denoising algorithms for Monte Carlo rendering.
Vis. Comput., 2018

Scalable laplacian eigenfluids.
ACM Trans. Graph., 2018

Improving the Resolution of CNN Feature Maps Efficiently with Multisampling.
CoRR, 2018

Overview of State-of-the-Art Algorithms for Stack-Based High-Dynamic Range (HDR) Imaging.
Proceedings of the Photography, Mobile, and Immersive Imaging 2018, Burlingame, CA, USA, January 28, 2018

PieAPP: Perceptual Image-Error Assessment Through Pairwise Preference.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

Localization-Aware Active Learning for Object Detection.
Proceedings of the Computer Vision - ACCV 2018, 2018

2017
User-Perspective AR Magic Lens from Gradient-Based IBR and Semi-Dense Stereo.
IEEE Trans. Vis. Comput. Graph., 2017

Kernel-predicting convolutional networks for denoising Monte Carlo renderings.
ACM Trans. Graph., 2017

Computational zoom: a framework for post-capture image composition.
ACM Trans. Graph., 2017

A Phase-Based Approach for Animating Images Using Video Examples.
Comput. Graph. Forum, 2017

PanoTrace: interactive 3D modeling of surround-view panoramic images in virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

ANSAC: Adaptive Non-Minimal Sample and Consensus.
Proceedings of the British Machine Vision Conference 2017, 2017

GraphMatch: Efficient Large-Scale Graph Construction for Structure from Motion.
Proceedings of the 2017 International Conference on 3D Vision, 2017

2016
Practical High Dynamic Range Imaging of Everyday Scenes: Photographing the world as we see it with our own eyes.
IEEE Signal Process. Mag., 2016

Compressing fluid subspaces.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

Removing Shadows from Images of Documents.
Proceedings of the Computer Vision - ACCV 2016, 2016

2015
A machine learning approach for filtering Monte Carlo noise.
ACM Trans. Graph., 2015

A Surface Approximation Method for Image and Video Correspondences.
IEEE Trans. Image Process., 2015

Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering.
Comput. Graph. Forum, 2015

Denoising your Monte Carlo renders: recent advances in image-space adaptive sampling and reconstruction.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Robust Radiometric Calibration for Dynamic Scenes in the Wild.
Proceedings of the 2015 IEEE International Conference on Computational Photography, 2015

Decoupled coverage anti-aliasing.
Proceedings of the 7th Conference on High-Performance Graphics, 2015

2014
User-perspective augmented reality magic lens from gradients.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Efficient and robust radiance transfer for probeless photorealistic augmented reality.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Improving patch-based synthesis by learning patch masks.
Proceedings of the 2014 IEEE International Conference on Computational Photography, 2014

2013
Patch-based high dynamic range video.
ACM Trans. Graph., 2013

On the Relationship Between Dual Photography and Classical Ghost Imaging.
CoRR, 2013

Removing the Noise in Monte Carlo Rendering with General Image Denoising Algorithms.
Comput. Graph. Forum, 2013

Acceleration methods for radiance transfer in photorealistic augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

EVSAC: Accelerating Hypotheses Generation by Modeling Matching Scores with Extreme Value Theory.
Proceedings of the IEEE International Conference on Computer Vision, 2013

2012
Robust patch-based hdr reconstruction of dynamic scenes.
ACM Trans. Graph., 2012

On filtering the noise from the random parameters in Monte Carlo rendering.
ACM Trans. Graph., 2012

Image melding: combining inconsistent images using patch-based synthesis.
ACM Trans. Graph., 2012

Fast Generation of Approximate Blue Noise Point Sets.
Comput. Graph. Forum, 2012

2011
Compressive Rendering: A Rendering Application of Compressed Sensing.
IEEE Trans. Vis. Comput. Graph., 2011

A versatile HDR video production system.
ACM Trans. Graph., 2011

Efficient Computation of Blue Noise Point Sets through Importance Sampling.
Comput. Graph. Forum, 2011

2010
Compressive estimation for signal integration in rendering.
Comput. Graph. Forum, 2010

Compressed sensing for aperture synthesis imaging.
Proceedings of the International Conference on Image Processing, 2010

Progress in Rendering and Modeling for Digital Planetariums.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

Compressive Rendering of Multidimensional Scenes.
Proceedings of the Video Processing and Computational Video, 2010

2009
Compressive Dual Photography.
Comput. Graph. Forum, 2009

A novel framework for imaging using compressed sensing.
Proceedings of the International Conference on Image Processing, 2009

Compressive cooperative sensing and mapping in mobile networks.
Proceedings of the American Control Conference, 2009

2008
Accelerating active contour algorithms with the Gradient Diffusion Field.
Proceedings of the 19th International Conference on Pattern Recognition (ICPR 2008), 2008

Video Carving.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

2007
IStar: A Raster Representation for Scalable Image and Volume Data.
IEEE Trans. Vis. Comput. Graph., 2007

2-1/2D texture mapping: real-time perceptual surface roughening.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

2005
Dual photography.
ACM Trans. Graph., 2005

2004
Silhouette maps for improved texture magnification.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, 2004

2003
Shadow silhouette maps.
ACM Trans. Graph., 2003

2002
Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware.
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002


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