Pavlo D. Antonenko

Orcid: 0000-0001-8565-123X

According to our database1, Pavlo D. Antonenko authored at least 29 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Unmanned aerial vehicles as educational technology systems in construction engineering education.
J. Inf. Technol. Constr., 2022

2021
Initial response to COVID-19: a mixed-methods analysis of media and school communications to identify pedagogical implications for remote teaching.
Interact. Technol. Smart Educ., 2021

The influence of task-value scaffolding in a predictive learning analytics dashboard on learners' statistics anxiety, motivation, and performance.
Comput. Educ., 2021

Staying on target: A systematic literature review on learner-facing learning analytics dashboards.
Br. J. Educ. Technol., 2021

Exploring the role of 3D printing and STEM integration levels in students' STEM career interest.
Br. J. Educ. Technol., 2021

Towards Understanding How Virtual Human's Verbal Persuasion Strategies Influence User Intentions To Perform Health Behavior.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

2020
Informal multimedia biodiversity awareness event as a digital ecology for promoting culture of science.
Educ. Inf. Technol., 2020

Does visual attention to the instructor in online video affect learning and learner perceptions? An eye-tracking analysis.
Comput. Educ., 2020

Exploring the evolution of two girls' conceptions and practices in computational thinking in science.
Comput. Educ., 2020

Exploring the influence of teachers' beliefs and 3D printing integrated STEM instruction on students' STEM motivation.
Comput. Educ., 2020

Towards Rapid Development of Conversational Virtual Humans using Web3D Technologies.
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020

Examining the Link between Children's Cognitive Development and Touchscreen Interaction Patterns.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

2019
Exploring Relationships Between Eye Tracking and Traditional Usability Testing Data.
Int. J. Hum. Comput. Interact., 2019

2018
The role of scaffold interactivity in supporting self-regulated learning in a community college online composition course.
J. Comput. High. Educ., 2018

Predictors of portable technology adoption intentions to support elementary children reading.
Educ. Inf. Technol., 2018

Comparison of virtual reality and hands on activities in science education via functional near infrared spectroscopy.
Comput. Educ., 2018

2017
Instructor presence in instructional video: Effects on visual attention, recall, and perceived learning.
Comput. Hum. Behav., 2017

A framework for aligning needs, abilities and affordances to inform design and practice of educational technologies.
Br. J. Educ. Technol., 2017

2016
How mobile app developers conceive of dyslexia and what it means for mobile app users.
IxD&A, 2016

Understanding metacomprehension accuracy within video annotation systems.
Comput. Hum. Behav., 2016

2013
Pedagogy 2 go: student and faculty perspectives on the features of mobile learning management systems.
Int. J. Mob. Learn. Organisation, 2013

A Multimethod Evaluation of Online Trust and Its Interaction with Metacognitive Awareness: An Emotional Design Perspective.
Int. J. Hum. Comput. Interact., 2013

2012
The impact of collaborative and individualized student response system strategies on learner motivation, metacognition, and knowledge transfer.
J. Comput. Assist. Learn., 2012

Narrowing gender-based performance gaps in virtual environment navigation.
Comput. Hum. Behav., 2012

Use of signaling to integrate desktop virtual reality and online learning management systems.
Comput. Educ., 2012

2011
Preservice teachers' perspectives on the definition and assessment of creativity and the role of web design in developing creative potential.
Educ. Inf. Technol., 2011

Understanding student pathways in context-rich problems.
Educ. Inf. Technol., 2011

2010
The influence of leads on cognitive load and learning in a hypertext environment.
Comput. Hum. Behav., 2010

2009
Rapid digital game creation for broadening participation in computing and fostering crucial thinking skills.
Int. J. Soc. Humanist. Comput., 2009


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