Pablo A. Figueroa

Orcid: 0000-0001-5412-8630

Affiliations:
  • Universidad de los Andes, Colombia


According to our database1, Pablo A. Figueroa authored at least 70 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
ProtoColVR: Requirements Gathering and Collaborative Rapid Prototyping of VR Training Simulators for Multidisciplinary Teams.
IEEE Trans. Vis. Comput. Graph., May, 2024

The Influence of Metaverse Environment Design on Learning Experiences in Virtual Reality Classes: A Comparative Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Passive Haptic Feedback for Control Elements in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2021
Lessons Learned from Requirements Gathering for Virtual Reality Simulators.
Virtual Real. Intell. Hardw., 2021

Learning to distinguish Insects from other arthropods with immersive virtual reality.
Rev. Colomb. de Computación, 2021

Foreword to the Special Section on the Symposium on Virtual and Augmented Reality 2020 (SVR 2020).
Comput. Graph., 2021

Requirements Gathering for VR Simulators for Training: Lessons Learned for Globally Dispersed Teams.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Adaptic: A Shape Changing Prop with Haptic Retargeting.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

¡Juéguelo!: An Interactive Compilation of Traditional Colombian Games.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

2020
Comparación entre controles hápticos y tradicionales en educación y entrenamiento para RV.
Rev. Colomb. de Computación, 2020

Influence of Depth Cues on Eye Tracking Depth Measurement in Augmented Reality Using the MagicLeap Device.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

OS Services for VR in Psychology: A Position Paper.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Escape Room Virtual Reality: A Tool for Diagnosis and Treatment of Attention Deficit Disorder.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

2019
BIM-based Mixed Reality Application for Supervision of Construction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Escape Room in Mixed Reality: 10th Annual 3DUI Contest.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Homing by triangle completion in consumer-oriented virtual reality environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

VR salsa: learning to dance in virtual reality.
Proceedings of the CLIHC '19: IX Latin American Conference on Human Computer Interaction, Panama City, Panama, September 30, 2019

2018
Smart Adaptation of BIM for Virtual Reality, Depending on Building Project Actors' Needs: The Nursery Case.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Heterogeneous, Distributed Mixed Reality Applications. A Concept.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Learning How to Play a Guitar with the HoloLens: A Case Study.
Proceedings of the XLIV Latin American Computer Conference, 2018

Prototype of a Serious Game for Peace Construction in a Colombian Context.
Proceedings of the XLIV Latin American Computer Conference, 2018

2017
An Architecture for Full Body Collaborative VR Applications.
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017

Ten Years of SEARIS. An Overview.
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017

Diseño de mecánicas de videojuegos para la creación de condiciones específicas de diálogo con personas que sufren de depresión (Design of video game mechanics to create specific dialog conditions with people suffering from depression).
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017

Sistema de seguimiento 2D de bajo costo y baja precisión para aplicaciones de realidad virtual y realidad aumentada (Low-cost and low-precision 2D tracking system for virtual reality and augmented reality applications).
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017

Guante háptico de realimentación variable para videojuegos y aplicaciones de realidad virtual (Haptic glove with variable feedback for video games and virtual reality applications).
Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, 2017

A comparison of smartphone interfaces for teleoperation of robot arms.
Proceedings of the 2017 XLIII Latin American Computer Conference, 2017

Comparing VR environments for seat selection in an opera theater.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2015
Methods to reduce cybersickness and enhance presence for in-place navigation techniques.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Design and development of a prototype of an interactive hospital room with Kinect.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

A Shooting Simulator from Boats.
Proceedings of the GRAPP 2014, 2014

A Pen and Paper Interface for Animation Creation.
Proceedings of the GRAPP 2014, 2014

Designing a blended learning curriculum in the development of video games.
Proceedings of the IEEE Frontiers in Education Conference, 2014

DE.Vi.C.E: Un evento de aprendizaje y desarrollo colaborativo de videojuegos.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

Ramps are better than stairs to reduce cybersickness in applications based on a HMD and a Gamepad.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2012
Three-dimensional digitization of highly reflective and transparent objects using multi-wavelength range sensing.
Mach. Vis. Appl., 2012

Panel on open source software for RIS.
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012

What VR developers can learn from 20 years of UIMS.
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012

Sketch-Based Interface for animation for non-experts.
Proceedings of the 2012 XXXVIII Conferencia Latinoamericana En Informatica (CLEI), 2012

Hand controlled 3D minesweeper.
Proceedings of the 2012 XXXVIII Conferencia Latinoamericana En Informatica (CLEI), 2012

2011
A novel approach to documenting artifacts at the Gold Museum in Bogota.
Comput. Graph., 2011

Scalable content for urban applications.
Proceedings of the IEEE Virtual Reality Conference, 2011

A reusable library of 3D interaction techniques.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
Insights on the Design of InTml.
Presence Teleoperators Virtual Environ., 2010

3DUI 2010 Contest Grand Prize Winners.
IEEE Computer Graphics and Applications, 2010

Le Corbusier in Bogota 1947-1951: Designing a VR Experience.
Proceedings of the 11th International Symposium on Virtual Reality, 2010

The first 3DUI Grand Prize.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Multi-modal exploration of small artifacts: an exhibition at the Gold Museum in Bogota.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

A VR Multimodal Interface for Small Artifacts in the Gold Museum.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

A Multimodal Interface for Artifact's Exploration.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

Interaction with Replicas of Small Pieces: Using Complementary Technologies to Maximize Visitors' Experience.
Proceedings of the 10th International Symposium on Virtual Reality, 2009

SEARIS: software engineering and architectures for realtime interactive systems.
Proceedings of the Companion to the 24th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2009

InTml: a case study on virtual reality development.
Proceedings of the Companion to the 24th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2009

Poster: Vibration as a wayfinding aid.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
InTml: A Dataflow Oriented Development System for Virtual Reality Applications.
Presence Teleoperators Virtual Environ., 2008

VRPN and Qwerk: fast MR device prototyping and testing.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Size estimation in product visualization using augmented reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Building New Mixed Reality Devices.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

2007
Development of MR application families: an InTml-based approach.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Workshop 2: Mixed Reality User Interfaces: Specification, Authoring, Adaptation.
Proceedings of the IEEE Virtual Reality Conference, 2007

Easying MR Development with Eclipse and InTml.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

2006
A Uniform Specification of Mixed Reality Interface Components.
Proceedings of the IEEE Virtual Reality Conference, 2006

Virtual silver clouds.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Integration of 2D and 3D medical data for education.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Efficient comparison of platform alternatives in interactive virtual reality applications.
Int. J. Hum. Comput. Stud., 2005

Extensions for interactivity and retargeting in X3D.
Proceedings of the Proceeding of the Tenth International Conference on 3D Web Technology, 2005

2002
InTml: a description language for VR applications.
Proceedings of the Seventh International Conference on 3D Web Technology, 2002

Ineractive 3D presentations and buyer behavior.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
3dml: A Language for 3D Interaction Techniques.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
A Wireless, Inexpensive Optical Tracker for the CAVE(tm).
Proceedings of the Virtual Reality 2000 Conference, 2000


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