Nor Azan Mat Zin

Orcid: 0000-0002-7274-7248

According to our database1, Nor Azan Mat Zin authored at least 25 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Serious Games Accessibility Design Model for Low-Vision Children.
Adv. Hum. Comput. Interact., 2023

2022
Serious game design model for language learning in the cultural context.
Educ. Inf. Technol., 2022

2021
Mobile-assisted and gamification-based language learning: a systematic literature review.
PeerJ Comput. Sci., 2021

Ontology-Based Recommender System for a Learning Sequence in Programming Languages.
Int. J. Emerg. Technol. Learn., 2021

Real-Time Mobile Application for Handwritten Digit Recognition Using MobileNet.
Proceedings of the 11th International Conference on Robotics, Vision, Signal Processing and Power Applications, 2021

Low-Fidelity Testing of Gamification Application for Low Cognitive Users.
Proceedings of the International Conference on Electrical Engineering and Informatics, 2021

Designing Storyboard for Climate Change Game.
Proceedings of the International Conference on Electrical Engineering and Informatics, 2021

The Effects of Serious Games on Students' Higher-Order Thinking Skills in Science Education.
Proceedings of the International Conference on Electrical Engineering and Informatics, 2021

2020
An Ontological Approach for Creating a Brassware Craft Knowledge Base.
IEEE Access, 2020

2017
Exploring the affective, motivational and cognitive effects of pedagogical agent enthusiasm in a multimedia learning environment.
Hum. centric Comput. Inf. Sci., 2017

2016
Mathematical model of ranking accuracy and popularity promotion.
Proceedings of the 3rd International Conference on Systems and Informatics, 2016

2015
Investigating therapists' intention to use serious games for acquired brain injury cognitive rehabilitation.
J. King Saud Univ. Comput. Inf. Sci., 2015

2013
Game Design for Acquired Brain Injury Cognitive Rehabilitation: A Conceptual Framework.
Proceedings of the Advances in Visual Informatics, 2013

2012
Activity Theory to Guide Online Collaborative Learning Instructional Design.
Int. J. Syst. Serv. Oriented Eng., 2012

Design and Evaluation of Collaborative Learning Management System (CLMS) Framework for Teaching Technical Subject.
Proceedings of the New Horizons in Web Based Learning, 2012

2011
Developing Conceptual Model of Virtual Museum Environment Based on User Interaction Issues.
Proceedings of the Visual Informatics: Sustaining Research and Innovations, 2011

Digital Training Tool Framework for Jawi Character Formation.
Proceedings of the Visual Informatics: Sustaining Research and Innovations, 2011

Framework of visual interface for children's digital library.
Proceedings of the International Conference on Electrical Engineering and Informatics, 2011

Adaptive Educational Hypermedia System using Cognitive style approach: Challenges and opportunities.
Proceedings of the International Conference on Electrical Engineering and Informatics, 2011

Instructor's success measures of Learning Management System.
Proceedings of the International Conference on Electrical Engineering and Informatics, 2011

Heuristic evaluation of distance learning management system interface.
Proceedings of the International Conference on Electrical Engineering and Informatics, 2011

2009
Usability evaluation for history educational games.
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, 2009

2002
Multimedia Mathematics Tutor: Matching Instruction to Student's Learning Styles.
Proceedings of the International Conference on Computers in Education, 2002

Mathematics Tutor: Matching Instruction to Student's Learning Styles.
Proceedings of the International Conference on Computers in Education, 2002

2000
Gender Differences In Computer Literacy Level Among Undergraduate Students In Universiti Kebangsaan Malaysia (UKM).
Electron. J. Inf. Syst. Dev. Ctries., 2000


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