Nannan Xi

Orcid: 0000-0002-9424-8116

According to our database1, Nannan Xi authored at least 39 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Wearable gaming technology: A study on the relationships between wearable features and gameful experiences.
Int. J. Hum. Comput. Stud., January, 2024

The Relationships between Different Forms of Gamification and User Experience: A Study in the Context of Elderly Well-being Applications.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

How Do Personality Traits Affect Consumer Decision-Making in Metaverse?
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

Gamification and Employee Well-being: A Systematic Literature Review.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

Introduction to the Minitrack on Gamification.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
The challenges of entering the metaverse: An experiment on the effect of extended reality on workload.
Inf. Syst. Frontiers, April, 2023

Paying attention in metaverse: an experiment on spatial attention allocation in extended reality shopping.
Inf. Technol. People, 2023

Using augmented reality for shopping: a framework for AR induced consumer behavior, literature review and future agenda.
Internet Res., 2023

How to Promote the Sustainability of Information Sharing? A Fuzzy-set Qualitative Comparison Analysis for Lurking Behavior in Social Media Communities.
Proceedings of the 27th Pacific Asia Conference on Information Systems, 2023

Introduction to the Minitrack on Gamification.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Unethical Gamification: A Literature Review.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Gamification and Marketing Management: A Literature Review and Future Agenda.
Proceedings of the 29th Americas Conference on Information Systems, 2023

Emotion in Motion: Experiment on Affective Responses to Virtual Realities.
Proceedings of the 29th Americas Conference on Information Systems, 2023

Decision-Making Styles in Metaverse: Effects of Immersion and Embodiment.
Proceedings of the 29th Americas Conference on Information Systems, 2023

Gamification in Ethics Education: A Literature Review.
Proceedings of the Australasian Conference on Information Systems, 2023

Creativity in Virtual Reality: A Systematic Literature Review.
Proceedings of the Australasian Conference on Information Systems, 2023

2022
Virtual technologies in supporting sustainable consumption: From a single-sensory stimulus to a multi-sensory experience.
Int. J. Inf. Manag., 2022

The Use of Service Robots in Service Delivery: A Review of the Literature.
Proceedings of the 21st Wuhan International Conference on E-Business, 2022

How Do Shoppers Behave in Extended Realities? A Video-based Comparative Thematic Study.
Proceedings of the 21st Wuhan International Conference on E-Business, 2022

How Does Extended Reality Influence Consumer Decision Making? The Empirical Evidence from A Laboratory Experiment.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Acceptance of Wearable Technology: A Meta-Analysis.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Introduction to the Minitrack on Gamification.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

2021
The Effect of Operating in Many Realities on Memory: An Experiment on Memory Recognition in Extended Realities.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

The Use of Augmented Reality in Retail: A Review of Literature.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Introduction to the Minitrack on Gamification.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Emotional Response to Extended Realities: The Effects of Augmented and Virtual Technologies in a Shopping Context.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Towards the Next Generation of Gaming Wearables.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
The role of interactive practice in business performance.
Ind. Manag. Data Syst., 2020

The effect of challenge-based gamification on learning: An experiment in the context of statistics education.
Int. J. Hum. Comput. Stud., 2020

Gameful Self-Regulation: A Study on How Gamified Self-Tracking Features Evoke Gameful Experiences.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

The relationship between player types and gamification feature preferences.
Proceedings of the 4th International GamiFIN Conference, Levi, Finland, April 1-3, 2020, 2020

2019
Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction.
Int. J. Inf. Manag., 2019

The Relationship Between Gamification, Brand Engagement and Brand Equity.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Gamification of The Future: An Experiment on Gamifying Education of Forecasting.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

What Determines the Successfulness of a Crowdsourcing Campaign? A Study on Attributes of Crowdsourcing Campaigns.
Proceedings of the 25th Americas Conference on Information Systems, 2019

VR Shopping: A Review of Literature.
Proceedings of the 25th Americas Conference on Information Systems, 2019

IT Capability and Firm Performance: The Mediating Roles of Interaction Praxis.
Proceedings of the 25th Americas Conference on Information Systems, 2019

2016
The Effect of Co-creation Claim on Brand Identification: The Moderating Effects of Self-construal and Product Involvement.
Proceedings of the 15th Wuhan International Conference on E-Business, 2016


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