Michael Saker

Orcid: 0000-0002-7414-2840

According to our database1, Michael Saker authored at least 21 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
<i>Pokémon GO</i> as an Advertising Platform: The Case for Locative Advertising in Location-based Games.
Games Res. Pract., March, 2024

Spatial Computing: Defining the Vision for the Future.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
The Impacts of Covid-19 on Players of <i>Pokémon GO</i>.
ACM Trans. Comput. Hum. Interact., August, 2023

Introduction to Smart Cities in Transition: Challenges of Participation in Urban Environments.
Int. J. Hum. Comput. Interact., 2023

Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Contiguous identities The virtual self in the supposed Metaverse.
First Monday, 2022

Pokémon GO to Pokémon STAY: How Covid-19 Affected Pokémon GO Players.
CoRR, 2022

The dawn of crowdfarms.
Commun. ACM, 2022

2021
Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self through Location-Based Social Networks.
ACM Trans. Soc. Comput., 2021

An Examination of the Work Practices of Crowdfarms.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City.
ACM Trans. Comput. Hum. Interact., 2020

Smart Cities at Play: Technology and Emerging forms of playfulness.
Behav. Inf. Technol., 2020

Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Smart Cities at Play: Lived Experiences, Emerging Forms of Playfulness, and Problems of Participation.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
From hybrid space to dislocated space: Mobile virtual reality and a third stage of mobile media theory.
New Media Soc., 2019

2017
Foursquare and identity: Checking-in and presenting the self through location.
New Media Soc., 2017

Understanding Yik Yak: Location-based sociability and the communication of place.
First Monday, 2017

2016
Locative mobile media and time: Foursquare and technological memory.
First Monday, 2016


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