Marius Preda

Orcid: 0000-0003-2288-0291

According to our database1, Marius Preda authored at least 95 papers between 2002 and 2023.

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Bibliography

2023
Object Detection Enhanced by Hybrid Overlay for Augmented Reality.
Int. J. Semantic Comput., December, 2023

Induced Feature Selection by Structured Pruning.
CoRR, 2023

Smart AR workstation configuration in industrial assembly lines.
Proceedings of the IEEE International Conference on Industrial Technology, 2023

Simplification of Continuous Chains in 3D CAD Models for Industrial AR Applications.
Proceedings of the 19th IEEE International Conference on Intelligent Computer Communication and Processing, 2023

2022
A low-cost AR training system for manual assembly operations.
Comput. Sci. Inf. Syst., 2022

Visual Rehabilitation for Learning Disorders in Virtual Reality: Visual Rehabilitation for Learning Disorder in VR.
Proceedings of the 27th International Conference on 3D Web Technology, 2022

Document Segmentation for WebAR application.
Proceedings of the 27th International Conference on 3D Web Technology, 2022

A new database for image retrieval of camera filmed printed documents.
Proceedings of the 27th International Conference on 3D Web Technology, 2022

Industrial Use-Case : Digital Twin for Autonomous Earthwork in Virtual-Reality.
Proceedings of the 27th International Conference on 3D Web Technology, 2022

Challenges in Applying Deep Learning to Augmented Reality for Manufacturing.
Proceedings of the 27th International Conference on 3D Web Technology, 2022

Evaluation of simplified 3D CAD data for conveying industrial assembly instructions via Augmented reality.
Proceedings of the 27th International Conference on 3D Web Technology, 2022

ATOFIS, an AR Training System for Manual Assembly: A Full Comparative Evaluation against Guides.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

One-Cycle Pruning: Pruning Convnets With Tight Training Budget.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022

Affine Transformation-Based Color Compression For Dynamic 3D Point Clouds.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022

Improve Convolutional Neural Network Pruning by Maximizing Filter Variety.
Proceedings of the Image Analysis and Processing - ICIAP 2022, 2022

2021
Compression of Sparse and Dense Dynamic Point Clouds - Methods and Standards.
Proc. IEEE, 2021

An Experimental Study of the Impact of Pre-training on the Pruning of a Convolutional Neural Network.
CoRR, 2021

One-Cycle Pruning: Pruning ConvNets Under a Tight Training Budget.
CoRR, 2021

End-to-end deep meta modelling to calibrate and optimize energy consumption and comfort.
CoRR, 2021

Analysis of 3D CAD MESH Simplification Approaches within the Framework of AR Applications for Industrial Assembly Lines.
Proceedings of the 30th IEEE International Symposium on Industrial Electronics, 2021

Exploring Low-Cost Visual Assets for Conveying Assembly Instructions in AR.
Proceedings of the International Conference on INnovations in Intelligent SysTems and Applications, 2021

An Industry-Adapted AR Training Method for Manual Assembly Operations.
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021

Reactive WiFi honeypot.
Proceedings of the 13th International Conference on Electronics, 2021

2020
End-to-end deep metamodeling to calibrate and optimize energy loads.
CoRR, 2020

Skeleton-based motion estimation for Point Cloud Compression.
Proceedings of the 22nd IEEE International Workshop on Multimedia Signal Processing, 2020

Model Augmented Reality Curriculum.
Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education, 2020

Developing a Model Augmented Reality Curriculum.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

Open Augmented Reality System For Mobile Markerless Tracking.
Proceedings of the IEEE International Conference on Image Processing, 2020

Simulating RPL Attacks in 6lowpan for Detection Purposes.
Proceedings of the 13th International Conference on Communications, 2020

Internet of Things Traffic Characterization using flow and packet analysis.
Proceedings of the 12th International Conference on Electronics, 2020

An Experimental Study of the Impact of Pre-Training on the Pruning of a Convolutional Neural Network.
Proceedings of the APPIS 2020: 3rd International Conference on Applications of Intelligent Systems, 2020

An AR Work Instructions Authoring Tool for Human-Operated Industrial Assembly Lines.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Video-Based Point-Cloud-Compression Standard in MPEG: From Evidence Collection to Committee Draft [Standards in a Nutshell].
IEEE Signal Process. Mag., 2019

Emerging MPEG Standards for Point Cloud Compression.
IEEE J. Emerg. Sel. Topics Circuits Syst., 2019

Point-Cloud Compression: Moving Picture Experts Group's New Standard in 2020.
IEEE Consumer Electron. Mag., 2019

3D Point Cloud Compression: A Survey.
Proceedings of the 24th International Conference on 3D Web Technology, 2019

2017
Erratum to: A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering.
Vis. Comput., 2017

Beginning of a New Standard: Internet of Media Things.
KSII Trans. Internet Inf. Syst., 2017

Culture 3D Cloud: A Cloud Computing Platform for 3D Scanning, Documentation, Preservation and Dissemination of Cultural Heritage.
ERCIM News, 2017

Workshop on Standards for Mixed and Augmented Reality Summary.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Image invariant description based on local Fourier-Mellin transform.
Proceedings of the 2017 IEEE International Conference on Signal and Image Processing Applications, 2017

2016
A Content-based Watermarking Scheme based on Clifford Fourier Transform.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

2015
Hybrid tracking system for robust fiducials registration in augmented reality.
Signal Image Video Process., 2015

Making Second Screen Sustainable in Media Production: the BRIDGET Approach.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Object recognition in extended image databases using a mobile client-server architecture.
Proceedings of the 2015 IEEE International Conference on Signal and Image Processing Applications, 2015

Object identification and tracking for steady registration in mobile augmented reality.
Proceedings of the 2015 IEEE International Conference on Signal and Image Processing Applications, 2015

2014
Vision-based tracking in large image database for real-time mobile augmented reality.
Proceedings of the IEEE 16th International Workshop on Multimedia Signal Processing, 2014

Open and interoperable augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Markerless identification and tracking for scalable image database.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

Video Stream Transmodality.
Proceedings of the ICEIS 2014, 2014

2013
3D graphics coding in a reconfigurable environment.
Signal Process. Image Commun., 2013

Introduction to the special issue on MPEG-V.
Signal Process. Image Commun., 2013

Avatar interoperability and control in virtual Worlds.
Signal Process. Image Commun., 2013

Special issue on MPEG CCF.
Signal Process. Image Commun., 2013

Reconfigurable media coding: An overview.
Signal Process. Image Commun., 2013

Natural feature tracking on a mobile handheld Tablet.
Proceedings of the 2013 IEEE International Conference on Signal and Image Processing Applications, 2013

Interactive media control using natural interaction-based Kinect.
Proceedings of the IEEE International Conference on Acoustics, 2013

2012
Whispering Interactions to the End User Using Rules.
Proceedings of the Rules on the Web: Research and Applications, 2012

Mobile Cloud Convergence in GaaS: A Business Model Proposition.
Proceedings of the 45th Hawaii International International Conference on Systems Science (HICSS-45 2012), 2012

2011
Assessing Visual Quality of 3-D Polygonal Models.
IEEE Signal Process. Mag., 2011

Interoperable digital rights management based on the MPEG Extensible Middleware.
Multim. Tools Appl., 2011

MPEG-4-based adaptive remote rendering for video games.
Proceedings of the 3D Technologies for the World Wide Web, 2011

Audiovisual Descriptors for a Linguistic Educational Engine.
Proceedings of the 5th FTRA International Conference on Multimedia and Ubiquitous Engineering, 2011

ROI based video streaming for 3D remote rendering.
Proceedings of the IEEE 13th International Workshop on Multimedia Signal Processing (MMSP 2011), 2011

Characters Identification in TV Series.
Proceedings of the 2011 IEEE International Symposium on Multimedia, 2011

Markerless tracking for mobile augmented reality.
Proceedings of the 2011 IEEE International Conference on Signal and Image Processing Applications, 2011

Mobile mixed reality games creator based on MPEG-4 BIFS.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

Interactive multimedia for engineering tele-operation.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

2010
COLLADA + MPEG-4 OR X3D + MPEG-4.
IEEE Veh. Technol. Mag., 2010

Online Animation System for Practicing Cued Speech.
Int. J. Image Graph., 2010

Accelerating the Media Business with MPEG Extensible Middleware.
IEEE Multim., 2010

Adaptable client-server architecture for mobile multiplayer games.
Proceedings of the 3rd International Conference on Simulation Tools and Techniques, 2010

Avatars interoperability in Virtual Worlds.
Proceedings of the 2010 IEEE International Workshop on Multimedia Signal Processing, 2010

Accelerating Media Business Developments with the MPEG Extensible Middleware.
Proceedings of the Towards the Future Internet - Emerging Trends from European Research, 2010

2009
MPEG-4 Part 25: A graphics compression framework for XML-based scene graph formats.
Signal Process. Image Commun., 2009

Auto-production 3D Graphics Content for Mobile Communication.
Proceedings of the ICT Innovations 2009, Ohrid, Macedonia, 28-30 September, 2009, 2009

On-Line Animation System for Learning and Practice Cued Speech.
Proceedings of the ICT Innovations 2009, Ohrid, Macedonia, 28-30 September, 2009, 2009

2008
A model for adapting 3D graphics based on scalable coding, real-time simplification and remote rendering.
Vis. Comput., 2008

On-Line Benchmarking for Multimedia Applications with www.MyMultimediaWorld.com.
Proceedings of the Ninth International Workshop on Image Analysis for Multimedia Interactive Services, 2008

A Server-Assisted Approach for Mobile-Phone Games.
Proceedings of the Mobile Multimedia Processing: Fundamentals, 2008

MyMultiMediaWorld.com: A benchmark platform for 3D compression algorithms.
Proceedings of the International Conference on Image Processing, 2008

On-line and Open Platform for 3D Object Retrieval.
Proceedings of the 1st Eurographics Workshop on 3D Object Retrieval, 2008

2007
3D Game Content Distributed Adaptation in Heterogeneous Environments.
EURASIP J. Adv. Signal Process., 2007

Optimized MPEG-4 animation encoder for motion capture data.
Proceedings of the Proceeding of the Twelfth International Conference on 3D Web Technology, 2007

Adaptive 3D Content for Multi-Platform On-Line Games.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

Extended MPEG-7 Schema for 3D on Demand.
Proceedings of the Datenbanksysteme in Business, 2007

2005
Adaptation of Quadric Metric Simplification to MPEG-4 Animated Object.
Proceedings of the Advances in Multimedia Information Processing, 2005

Animated Characters within the MPEG-4 Standard.
Proceedings of the Encyclopedia of Information Science and Technology (5 Volumes), 2005

2004
Virtual character within MPEG-4 animation framework eXtension.
IEEE Trans. Circuits Syst. Video Technol., 2004

New proposal for enhancing the interactive capability in MPEG-4.
Proceedings of the IEEE 6th Workshop on Multimedia Signal Processing, 2004

2003
Exploring MPEG-4 BIFS features for creating multimedia games.
Proceedings of the 2003 IEEE International Conference on Multimedia and Expo, 2003

2002
Système d'animation d'objets virtuels : De la modélisation à la normalisation MPEG-4.
PhD thesis, 2002

Insights into low-level avatar animation and MPEG-4 standardization.
Signal Process. Image Commun., 2002

Advanced animation framework for virtual character within the MPEG-4 standard.
Proceedings of the 2002 International Conference on Image Processing, 2002

Critic review on MPEG-4 face and body animation.
Proceedings of the 2002 International Conference on Image Processing, 2002


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