Mariluz Guenaga

Orcid: 0000-0002-0311-2150

Affiliations:
  • University of Deusto, Bilbao, Spain


According to our database1, Mariluz Guenaga authored at least 45 papers between 2004 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2022
Rural, Remote and Real: Democratizing the Access to Science in Rural Schools Using Remote Experiments.
Proceedings of the Artificial Intelligence and Online Engineering - Proceedings of the 19th International Conference on Remote Engineering and Virtual Instrumentation, British University, Cairo, Egypt, 28 February, 2022

2021
How do students develop computational thinking? Assessing early programmers in a maze-based online game.
Comput. Sci. Educ., 2021

First Steps Towards Automatically Defining the Difficulty of Maze-Based Programming Challenges.
IEEE Access, 2021

Lempel: Developing the pattern recognition skill in computational thinking through an online educational game.
Proceedings of the Learning Analytics Summer Institute Spain 2021: Learning analytics in times of COVID-19: Opportunity from crisis, 2021

What makes a maze-based programming challenge difficult?
Proceedings of the Learning Analytics Summer Institute Spain 2021: Learning analytics in times of COVID-19: Opportunity from crisis, 2021

2020
Exploring the Progression of Early Programmers in a Set of Computational Thinking Challenges via Clickstream Analysis.
IEEE Trans. Emerg. Top. Comput., 2020

2019
Creativity in the acquisition of computational thinking.
Interact. Learn. Environ., 2019

2018
Using children's search patterns to predict the quality of their creative problem solving.
Aslib J. Inf. Manag., 2018

Learning analytics trends and challenges in engineering education: SNOLA special session.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Empirical Analysis of the Use of the VISIR Remote Lab in Teaching Analog Electronics.
IEEE Trans. Educ., 2017

Trastea.club, an initiative to develop computational thinking among young students.
Proceedings of the 5th International Conference on Technological Ecosystems for Enhancing Multiculturality, 2017

Suggesting a Log-Based Creativity Measurement for Online Programming Learning Environment.
Proceedings of the Fourth ACM Conference on Learning @ Scale, 2017

Make World, A Collaborative Platform to Develop Computational Thinking and STEAM.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

Data Analysis of Coaching and Advising in Undergraduate Students. An Analytic Approach.
Proceedings of the Learning and Collaboration Technologies. Technology in Education, 2017

2016
From Analysis to Improvement: Challenges and Opportunities for Learning Analytics.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016

SNOLA: Spanish network of learning analytics.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Using learning analytics to assess project management skills on engineering degree courses.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

2015
Automatic Assessment of Progress Using Remote Laboratories.
Int. J. Online Eng., 2015

Detection of the Student Creative Behavior Based on Diversity of Queries.
Proceedings of the Ubiquitous Computing and Ambient Intelligence. Sensing, Processing, and Using Environmental Information, 2015

Mobile devices, powerful teaching tools in the engineering classroom.
Proceedings of the IEEE Global Engineering Education Conference, 2015

Standardized enriched rubrics to support competeney-assessment through the SCALA methodology and dashboard.
Proceedings of the IEEE Global Engineering Education Conference, 2015

Learning the Creative Potential of Students by Mining a Word Association Task.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

Educational Data Mining in an Open-Ended Remote Laboratory on Electric Circuits. Goals and Preliminary Results.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

Project-Based Learning: Methodology and Assessment Learning Technologies and Assessment Criteria.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

2014
Competence Development and Assessment Using a Game-based Strategy.
Int. J. Online Eng., 2014

Supporting competency-assessment through a learning analytics approach using enriched rubrics.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

A multimodal learning analytics view of HTML5 APIs: technical benefits and privacy risks.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

Integrating and visualizing learner and social data to elicit higher-order indicators in SCALA dashboard.
Proceedings of the 14th International Conference on Knowledge Management and Data-driven Business, 2014

An automatic assessment model for remote laboratories.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Ensuring the integrity and interoperability of educational usage and social data through Caliper framework to support competency-assessment.
Proceedings of the IEEE Frontiers in Education Conference, 2014

A web platform for the assessment of competences in Mobile Learning Contexts.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

Heterogeneous Educational Data Integration and Knowledge Discovery to Supporting Competency Assessment in SCALA Web Tool.
Proceedings of the Open Learning and Teaching in Educational Communities, 2014

2013
Boole-WebLab-FPGA: Creating an Integrated Digital Electronics Learning Workflow Through a Hybrid Laboratory and an Educational Electronics Design Tool.
Int. J. Online Biomed. Eng., 2013

Serious Games for the Development of Employment Oriented Competences.
Rev. Iberoam. de Tecnol. del Aprendiz., 2013

Serious Games, Remote Laboratories and Augmented Reality to Develop and Assess Programming Skills.
Proceedings of the Frontiers in Gaming Simulation, 2013

Integration of a remote lab in a software tool for digital electronics.
Proceedings of the 2013 2nd Experiment@ International Conference (exp.at'13), 2013

2012
A Tool to Evaluate the Level of Inclusion of Digital Learning Objects.
Proceedings of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2012

Acce-Play: Accessibility in Cinemas.
Proceedings of the Computers Helping People with Special Needs, 2012

Digital Educational Objects for an Inclusive Learning: Survey and Guidelines for the Experience in Eskola 2.0.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
Working WITH vs. Working ON Audiovisual Educational Content.
Proceedings of the ICALT 2011, 2011

2010
ACCEedu - Accessible Audiovisual Educational Resources.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

2008
Accessible Digital Resource Centers for Visually Impaired People.
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

Enhancing The Accessibility Of Digital Resources With Metadata.
Proceedings of the IADIS International Conference e-Learning 2008, 2008

2006
Accessible Interfaces to Empower the User.
Proceedings of the Computers Helping People with Special Needs, 2006

2004
Accessibility for e-Learning Environments.
Proceedings of the Computers Helping People with Special Needs, 2004


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