Malte Elson

Orcid: 0000-0001-7806-9583

According to our database1, Malte Elson authored at least 16 papers between 2015 and 2024.

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Bibliography

2024
I see an IC: A Mixed-Methods Approach to Study Human Problem-Solving Processes in Hardware Reverse Engineering.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Self-Efficacy and Security Behavior: Results from a Systematic Review of Research Methods.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Home Is Where the Smart Is: Development and Validation of the Cybersecurity Self-Efficacy in Smart Homes (CySESH) Scale.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2021
Erfahrbarer Datenschutz und IT-Sicherheit in Smart Home-Anwendungen.
Datenschutz und Datensicherheit, 2021

Development of a Novice-Friendly Representation of Camouflaged Boolean Networks.
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2021

Strategies of Naive Software Reverse Engineering: A Qualitative Analysis.
Proceedings of the Advances in Human Factors in Robots, Unmanned Systems and Cybersecurity, 2021

2020
Creative Manual Code Obfuscation as a Countermeasure Against Software Reverse Engineering.
Proceedings of the Advances in Human Factors in Cybersecurity, 2020

2019
Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments.
Comput. Hum. Behav., 2019

2018
Teaching Hardware Reverse Engineering: Educational Guidelines and Practical Insights.
Proceedings of the IEEE International Conference on Teaching, 2018

2017
The Science of Technology and Human Behavior.
J. Media Psychol. Theor. Methods Appl., 2017

Hardware reverse engineering: Overview and open challenges.
Proceedings of the IEEE 2nd International Verification and Security Workshop, 2017

Challenges in Implementing Small Group Collaboration in Large Online Courses.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

2016
Fight fire with rainbows: The effects of displayed violence, difficulty, and performance in digital games on affect, aggression, and physiological arousal.
Comput. Hum. Behav., 2016

Group Formation for Small-Group Learning: Are Heterogeneous Groups More Productive?
Proceedings of the 12th International Symposium on Open Collaboration, 2016

Is Small Group Collaboration Beneficial in Large Scale Online Courses? An Investigation of Factors Influencing Satisfaction and Performance in GroupMOOCs.
Proceedings of the Transforming Learning, 2016

2015
"Technology and Human Behavior".
J. Media Psychol. Theor. Methods Appl., 2015


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