Ludwig Sidenmark

Orcid: 0000-0002-7965-0107

According to our database1, Ludwig Sidenmark authored at least 21 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

EyeShadows: Peripheral Virtual Copies for Rapid Gaze Selection and Interaction.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Snap, Pursuit and Gain: Virtual Reality Viewport Control by Gaze.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Comparing Gaze, Head and Controller Selection of Dynamically Revealed Targets in Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., November, 2023

PalmGazer: Unimanual Eye-hand Menus in Augmented Reality.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

PinchLens: Applying Spatial Magnification and Adaptive Control-Display Gain for Precise Selection in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

GE-Simulator: An Open-Source Tool for Simulating Real-Time Errors for HMD-based Eye Trackers.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023

Vergence Matching: Inferring Attention to Objects in 3D Environments for Gaze-Assisted Selection.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Classifying Head Movements to Separate Head-Gaze and Head Gestures as Distinct Modes of Input.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Speech-Augmented Cone-of-Vision for Exploratory Data Analysis.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities.
IEEE Trans. Vis. Comput. Graph., 2022

Real-time head-based deep-learning model for gaze probability regions in collaborative VR.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

2021
Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021

Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-Crossing.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Eye, Head and Torso Coordination During Gaze Shifts in Virtual Reality.
ACM Trans. Comput. Hum. Interact., 2020

BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020

Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Gaze behaviour on interacted objects during hand interaction in virtual reality for eye tracking calibration.
Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, 2019


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