Laura M. Leventhal

According to our database1, Laura M. Leventhal authored at least 52 papers between 1979 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Building Student Excitement: Teaching Through User Experience Opportunities.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

2020
From Human-Computer Interaction to User Experience: Evolving Curriculum to Meet Student Needs.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

2018
Interactive 3D Objects, Projections, and Touchscreens.
Proceedings of the Technology, Mind, and Society Conference, 2018

2016
Applying the Norman 1986 User-Centered Model to Post-WIMP UIs: Theoretical Predictions and Empirical Outcomes.
ACM Trans. Comput. Hum. Interact., 2016

2013
On interface closeness and problem solving.
Proceedings of the Seventh International Conference on Tangible, 2013

Mobility Matters: Identifying Cognitive Demands That Are Sensitive to Orientation.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

2012
No User Left Behind: Including Accessibility in Student Projects and the Impact on CS Students' Attitudes.
ACM Trans. Comput. Educ., 2012

Leveraging motor learning for a tangible password system.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
"How Do I Line Up?": Reducing Mental Transformations to Improve Performance.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011

Access-a-WoW: Building an Enhanced World of Warcraft<sup>TM</sup> UI for Persons with Low Visual Acuity.
Proceedings of the Universal Access in Human-Computer Interaction. Users Diversity, 2011

More than Speed? An Empirical Study of Touchscreens and Body Awareness on an Object Manipulation Task.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

Thought cubes: exploring the use of an inexpensive brain-computer interface on a mental rotation task.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011

2009
Accessibility: understanding attitudes of CS students.
Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility, 2009

2008
Universal Usability.
Proceedings of the Web Accessibility - A Foundation for Research, 2008

2007
Implementations of the CC′01 human - computer interaction guidelines using Bloom's taxonomy.
Comput. Sci. Educ., 2007

2004
Term project user interface specifications in a usability engineering course: challenges and suggestions.
Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education, 2004

2003
Two for One: Squeezing Human-Computer Interaction and Software Engineering into a Core Computer Science Course.
Comput. Sci. Educ., 2003

A comparison of the usability and effectiveness of web-based delivery of instructions for inherently-3D construction tasks on handheld and desktop computers.
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003

2002
Incorporating Human-Computer Interaction into the undergraduate computer science curriculum.
Proceedings of the 33rd SIGCSE Technical Symposium on Computer Science Education, 2002

"When i'm sixty-four...": are there real strategies for providing universal accessibility for the elderly.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
Editorial: empirical studies of programmers.
Int. J. Hum. Comput. Stud., 2001

Delivering instructions for inherently-3D construction tasks: lessons and questions for universal accessibility.
Proceedings of the EC/NSF Workshop on Universal Accessibility of Ubiquitous Computing: Providing for the Elderly, 2001

Turing the tables: introducing software engineering concepts in a user interface design course.
Proceedings of the 32rd SIGCSE Technical Symposium on Computer Science Education, 2001

Building User-Controlled 3D Models and Animations for Inherently-3D Construction Tasks: Which Tool, Which Representation?
Proceedings of the Engineering for Human-Computer Interaction, 2001

1997
Effective Illustrations in Interactive Media: What Works?
Proceedings of the Human-Computer Interaction, 1997

1996
Assessing user interfaces for diverse user groups: Evaluation strategies and defining characteristics.
Behav. Inf. Technol., 1996

1995
East-West international conference on HCI.
SIGWEB Newsl., 1995

EWHCI'94: the fourth east-west international conference on human-computer interaction.
ACM SIGCHI Bull., 1995

Searching without a keyboard in a multimedia environment.
Proceedings of the Human-Computer Interaction, 1995

1994
Cultural diversity in user interface design: are intuitions enough?
ACM SIGCHI Bull., 1994

Analyses of factors related to positive test bias in software testing.
Int. J. Hum. Comput. Stud., 1994

Age related differences in the use of hypertext: Experiment and design guidelines.
Hypermedia, 1994

Hypertext-Based Kiosk Systems: Seven Challenges and an Empirical Study.
Proceedings of the Human-Computer Interaction, 4th International Conference, 1994

Designing for diverse users: will just a better interface do?
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Sleuthing in HyperHolmes : a<sup>TM</sup> an evaluation of using hypertext vs. a book to answer questions.
Behav. Inf. Technol., 1993

Positive Test Bias in Software Testing Among Professionals: A Review.
Proceedings of the Human-Computer Interaction, Third International Conference, 1993

The CHallenge of Effectively Integrating Graphics into Hypertext.
Proceedings of the Human-Computer Interaction, Third International Conference, 1993

Empirically-based re-design of a hypertext encyclopedia.
Proceedings of the Human-Computer Interaction, 1993

1992
Another view of computer science ethics: Patterns of responses among computer scientists.
J. Syst. Softw., 1992

Hypertext or Book: Which is Better for Answering Questions?
Proceedings of the Conference on Human Factors in Computing Systems, 1992

1991
Breaking with Tradition: Using Rapid Prototyping In The Software Engineering Course.
Comput. Sci. Educ., 1991

1990
An evaluation of a CASE-based approach to teaching undergraduate software engineering.
Proceedings of the 21st SIGCSE Technical Symposium on Computer Science Education, 1990

1989
Beyond Just a Job: Expectations of Computer Science Students.
Comput. Sci. Educ., 1989

A CASE primer for computer science educators.
Proceedings of the 20th SIGCSE Technical Symposium on Computer Science Education, 1989

Becoming an Expert: The Process of Acquiring Expertise Among Novice Computer Scientists.
Proceedings of the 1st Annual Workshop of the Psychology of Programming Interest Group, 1989

1988
Experience of Programming Beauty: Some Patterns of Programming Aesthetics.
Int. J. Man Mach. Stud., 1988

A Scarce Resource in Undergraduate Software Engineering Courses: User Interface Design Materials.
Proceedings of the Software Engineering Education, 1988

1987
Perception of Software Quality: Aesthetics and Expertise.
PhD thesis, 1987

Components of Typical Undergraduate Software Engineering Courses: Results from a Survey.
IEEE Trans. Software Eng., 1987

Software development snapshots: A preliminary investigation.
ACM SIGCHI Bull., 1987

Profile of undergraduate software engineering courses: results from a survey.
Proceedings of the 18th SIGCSE Technical Symposium on Computer Science Education, 1987

1979
Interactive microprogram validation: A Prime 400 testbed facility.
Proceedings of the 12th annual workshop on Microprogramming, 1979


  Loading...