Kousuke Shinoda

According to our database1, Kousuke Shinoda authored at least 24 papers between 2000 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Generating human-like discussion by paraphrasing a translation by the AIWolf protocol using werewolf BBS logs.
Proceedings of the 2017 IEEE International Conference on Fuzzy Systems, 2017

2016
Proposed Traffic Light Control Mechanism Based on Multi-Agent Coordination.
J. Adv. Comput. Intell. Intell. Informatics, 2016

Constructing a Human-like agent for the Werewolf Game using a psychological model based multiple perspectives.
Proceedings of the 2016 IEEE Symposium Series on Computational Intelligence, 2016

AI Wolf Contest - Development of Game AI Using Collective Intelligence -.
Proceedings of the Computer Games - 5th Workshop on Computer Games, 2016

Werewolf Game Modeling Using Action Probabilities Based on Play Log Analysis.
Proceedings of the Computers and Games - 9th International Conference, 2016

2015
Classification Method for Shared Information on Twitter Without Text Data.
Proceedings of the 24th International Conference on World Wide Web Companion, 2015

Multi-agent Voting Network Model with Adjacency Nodes.
Proceedings of the IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology, 2015

Mining User Experience through Crowdsourcing: A Property Search Behavior Corpus Derived from Microblogging Timelines.
Proceedings of the IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology, 2015

Movement design of a life-like agent for the werewolf game.
Proceedings of the 2015 IEEE International Conference on Fuzzy Systems, 2015

2014
SIR-Extended Information Diffusion Model of False Rumor and its Prevention Strategy for Twitter.
J. Adv. Comput. Intell. Intell. Informatics, 2014

Multi-agent Information Diffusion Model for Twitter.
Proceedings of the 2014 IEEE/WIC/ACM International Joint Conferences on Web Intelligence (WI) and Intelligent Agent Technologies (IAT), Warsaw, Poland, August 11-14, 2014, 2014

Collective Intelligence-Based Sequential Pattern Mining Approach for Marketing Data.
Proceedings of the Social Informatics - SocInfo 2014 International Workshops, Barcelona, 2014

Development of werewolf match system for human players mediated with lifelike agents.
Proceedings of the second international conference on Human-agent interaction, 2014

Investigation of the effects of nonverbal information on werewolf.
Proceedings of the IEEE International Conference on Fuzzy Systems, 2014

2013
Information sharing on Twitter during the 2011 catastrophic earthquake.
Proceedings of the 22nd International World Wide Web Conference, 2013

Regional analysis of user interactions on social media in times of disaster.
Proceedings of the 22nd International World Wide Web Conference, 2013

2010
A study on wearable behavior navigation system (II) - a comparative study on remote behavior navigation systems for first-aid treatment.
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010

A study on wearable behavior navigation system - Development of simple parasitic humanoid system.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

2007
Emergence of global network property based on multi-agent voting model.
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007

2005
Usability of dial-a-ride systems.
Proceedings of the 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2005), 2005

2003
Application of Parallel Scenario Description for RoboCupRescue Civilian Agent.
Proceedings of the RoboCup 2003: Robot Soccer World Cup VII, 2003

Is Dial-a-Ride Bus Reasonable in Large Scale Towns? Evaluation of Usability of Dial-a-Ride Systems by Simulation.
Proceedings of the Multi-Agent for Mass User Support, International Workshop, 2003

Evaluation of Usability of Dial-a-Ride Systems by Social Simulation.
Proceedings of the Multi-Agent-Based Simulation III, 4th International Workshop, 2003

2000
Team Description of Spatial-Timer.
Proceedings of the RoboCup 2000: Robot Soccer World Cup IV, 2000


  Loading...