Kingkarn Sookhanaphibarn

Orcid: 0000-0003-3100-3469

According to our database1, Kingkarn Sookhanaphibarn authored at least 60 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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On csauthors.net:

Bibliography

2023
Improving Data Transfer Efficiency for AIs in the DareFightingICE using gRPC.
CoRR, 2023

Am I Fighting Well? Fighting Game Commentary Generation With ChatGPT.
Proceedings of the 13th International Conference on Advances in Information Technology, 2023

Leveraging Exergaming and Standard Webcams for Stroke Rehabilitation.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

Exploring the Impact of Organizing Events to Self-Learning Behavior on an Online Learning Platform.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism.
Proceedings of the IEEE Conference on Games, 2023

2022
School Bus Platform for Integrating in a School Van to Avoid Trapped Kindergarten Students.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

A Mobile Scanner Application for Embedding Data inside 3D Fabricated Objects.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Action Prediction of AI Bot in FightingICE by using Deep Learning Model.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Visual Representation Enhancement of Aircraft Recognition Training System in Virtual Reality.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Document Image Analysis of Salary Payslips.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Visual Aircraft Recognition Training via Web Application.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

3D-gARt - A New Gachapon 3D-printed Toy Played with Augmented Reality and Story Narration.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Social Data Analysis on Play-to-Earn Non-Fungible Tokens (NFT) Games.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Audio Recognition of Crying Children Sounds Using Deep-Learning Technique to Prevent Trap in School Van.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

Friendly Chatbot with IBM Watson Assistant Support Elderly Delightful in Smart Mirror.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

Visual Aircraft Recognition via Mobile Virtual Reality.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

A Framework for IoT-Based Audio Recognition of Crying Children to Prevent Trap in a School Van.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

Rap-Style Commentary Generation in an Audience Participation Fighting Game.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

2021
An Application of Deep-Learning Techniques to Face Mask Detection During the COVID-19 Pandemic.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Toward a PCG-driven 3D Game for Preclinical Detection of Dementia.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

A Maze Game with Singing Interface to Fight Dementia.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

2020
Cybersecurity Awareness Learning System via Thai MOOC.
Proceedings of the 2nd IEEE Global Conference on Life Sciences and Technologies, 2020

Automatic Pet Food Dispenser by using Internet of Things (IoT).
Proceedings of the 2nd IEEE Global Conference on Life Sciences and Technologies, 2020

Book Recommendation Website with Chatbot.
Proceedings of the 2nd IEEE Global Conference on Life Sciences and Technologies, 2020

Educational Games for Cybersecurity Awareness.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

Flight Traffic Visual Analytics during COVID-19.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

Visualization System for Air Traffic data.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses.
Proceedings of the IEEE Conference on Games, 2020

Rap-Style Comment Generation to Entertain Game Live Streaming.
Proceedings of the IEEE Conference on Games, 2020

2019
Aircraft Recognition Training Simulator using Virtual Reality.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

Structural Analysis of Video-Audience-Watching Preference.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

2018
Towards Bilateral Upper-Limb Rehabilitation after Stroke using Kinect Game.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

Enhancing Table-Tennis Learning Outcome Using Video-Based Self-Recording During Play and Practice.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

Application of YOLO Deep Learning Model for Real Time Abandoned Baggage Detection.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

2017
Optimum button size and reading character size on mobile user interface for Thai elderly people.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

A conceptual framework for an elder-supported smart home.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

Game-based system for learning labanotation using Microsoft Kinect.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

2016
Virtual reality system for fire evacuation training in a 3D virtual world.
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016

2015
User Modeling on Social Media for Art Museums and Galleries.
Proceedings of the Social Computing and Social Media, 2015

Towards universal kinect interface for fighting games.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

Body motion design and analysis for fighting game interface.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

2013
Spatiotemporal Analysis of Circulation Behaviors Using Path And Residing Time displaY (PARTY).
Int. J. Virtual Real., 2013

REMOTE: - A satellite based tsunami early detection system.
Proceedings of the 2013 IEEE International Geoscience and Remote Sensing Symposium, 2013

Empirical Study of Routine Structure in University Campus.
Proceedings of the Online Communities and Social Computing, 2013

Desirability of a Teaching and Learning Tool for Thai Dance Body Motion.
Proceedings of the Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 2013

2011
Representation of tsunamis in generalized hyperspace.
Proceedings of the 2011 IEEE International Geoscience and Remote Sensing Symposium, 2011

Visualization of Visitor Circulation in Arts and Cultural Exhibition.
Proceedings of the 6th Annual International Conference of the Alliance of Digital Humanities Organizations, 2011

Visual Recommendations from Japanese Historical Diary.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

2010
An On-Line Classification Approach of Visitors' Movements in 3D Virtual Museums.
Proceedings of the Cultural Computing, 2010

Visualization and Analysis of Visiting Styles in 3D Virtual Museums.
Proceedings of the 5th Annual International Conference of the Alliance of Digital Humanities Organizations, 2010

Spatiotemporal analysis in virtual environments using eigenbehaviors.
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010

2009
A Content Management System for User-Driven Museums in Second life.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

A Movement Data Analysis and Synthesis Tool for Museum Visitors' Behaviors.
Proceedings of the Advances in Multimedia Information Processing, 2009

A Framework for Design and Evaluation of Digital Museums in Second Life as Learning Institutions.
Proceedings of the Fifth International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP 2009), 2009

Model-Based Book Dewarping Method for Content-Independent Document Images.
Proceedings of the 2009 International Conference on Digital Image Processing, 2009

Facial Metrical and Caricature-Pattern-Based Learning in Neural Network System for Face Recognition.
Proceedings of the 8th IEEE/ACIS International Conference on Computer and Information Science, 2009

2006
A new feature extractor invariant to intensity, rotation, and scaling of color images.
Inf. Sci., 2006

2004
A supervised neural network approach to invariant image recognition.
Proceedings of the 8th International Conference on Control, 2004

2001
Rotation and Scaling Invariant Self-organizing Mapping.
Proceedings of the 10th IEEE International Conference on Fuzzy Systems, 2001

1999
Genetic micro-rollback self-recovery synthesis.
Proceedings of the 1999 Congress on Evolutionary Computation, 1999


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