Kher Hui Ng

Orcid: 0000-0003-2743-3431

According to our database1, Kher Hui Ng authored at least 22 papers between 2002 and 2024.

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Bibliography

2024
Gamified Mobile Sensing Storytelling Application for Enhancing Remote Cultural Experience and Engagement.
Int. J. Hum. Comput. Interact., March, 2024

2023
WildTechAlert: Deep Learning Models for Real-Time Detection of Elephant Presence Using Bioacoustics in an Early Warning System to Support Human-Elephant Coexistence.
Proceedings of the Advances in Brain Inspired Cognitive Systems, 2023

2022
A Systematic Literature Review on Digital Storytelling Authoring Tool in Education: January 2010 to January 2020.
Int. J. Hum. Comput. Interact., 2022

2021
Designing for cultural learning and reflection using IoT serious game approach.
Pers. Ubiquitous Comput., 2021

A card-based internet of things game ideation tool for museum context.
J. Ambient Intell. Humaniz. Comput., 2021

Interactive Tangible Game for Collaborative Play Between Children with Cerebral Palsy.
Proceedings of the Advances in Visual Informatics, 2021

2019
App4Autism: An Integrated Assistive Technology with Heart Rate Monitoring for Children with Autism.
Proceedings of the Advances in Visual Informatics, 2019

Early Intervention Through Identification of Learners with Dyscalculia as Initial Analysis to Design AR Assistive Learning Application.
Proceedings of the Advances in Visual Informatics, 2019

2018
Treasure codes: augmenting learning from physical museum exhibits through treasure hunting.
Pers. Ubiquitous Comput., 2018

Enhancing Reflective Learning Experiences in Museums Through Interactive Installations.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
Designing an Interactive Mural for Cultural Reflections.
Proceedings of the Advances in Visual Informatics, 2017

2015
Understanding food consumption lifecycles using wearable cameras.
Pers. Ubiquitous Comput., 2015

What's cooking: A digital intervention to encourage sustainable food behaviour using mobile and wearable technologies.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

TraceIt: An Air Tracing Reading Tool for Children with Dyslexia.
Proceedings of the Advances in Visual Informatics, 2015

2014
Wearables or infrastructure: contrasting approaches to collecting behavioural data in the home.
Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2014

2009
A design framework for a home-based stroke rehabilitation system: Identifying the key components.
Proceedings of the 3rd International Conference on Pervasive Computing Technologies for Healthcare, 2009

2007
The iterative development of a tangible pin-board to symmetrically link physical and digital documents.
Pers. Ubiquitous Comput., 2007

Augmenting amusement rides with telemetry.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2005
Tangible interaction with pushback technologies.
PhD thesis, 2005

PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2003
Assembling History: Achieving Coherent Experiences with Diverse Technologies.
Proceedings of the Eighth European Conference on Computer Supported Cooperative Work, 2003

2002
A global multimedia test-bed: Malaysia's Multimedia Super Corridor.
Proceedings of the IEEE International Conference on Communications, 2002


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