Kentaro Fukuchi

According to our database1, Kentaro Fukuchi authored at least 27 papers between 1999 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Visions of Artificial Intelligence and Robots in Science Fiction: a computational analysis.
Int. J. Soc. Robotics, 2022

Experiencing High-Speed Slash Action in Virtual Reality Environment.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

2018
FlexFace: A Head Gesture Motion Display with Flexible Screen for Telecommunication.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

The Effect of Predictability of Visual Motion from Motor Commands on the Recognition Process of Self-Attribution.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2012
A guidance technique for motion tracking with a handheld camera using auditory feedback.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Laser cooking: a novel culinary technique for dry heating using a laser cutter and vision technology.
Proceedings of the ACM multimedia 2012 workshop on Multimedia for cooking and eating activities, 2012

2011
Ficon: a tangible display device for tabletop system using optical fiber.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Biri-biri: pressure-sensitive touch interface with electrical stimulation.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

2010
Hand and Object Recognition on Liquid Crystal Displays.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

Pac-pac: pinching gesture recognition for tabletop entertainment system.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

2009
PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

PAC-PAC: pinching gesture recognition for augmented tabletop video game.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

PhotoelasticTouch: transparent rubbery interface using a LCD and photoelasticity.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Transparent 2-D markers on an LCD tabletop system.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

An augmented tabletop video game with pinching gesture recognition.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2007
Information Layout and Interaction on Virtual and Real Rotary Tables.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

Marble Market: Bimanual Interactive Game with a Body Shape Sensor.
Proceedings of the Entertainment Computing, 2007

Multi-track Scratch Player on a Multi-touch Sensing Device.
Proceedings of the Entertainment Computing, 2007

2006
OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera.
Proceedings of the Entertainment Computing, 2006

A Vision-Based Non-contact Interactive Advertisement with a Display Wall.
Proceedings of the Entertainment Computing, 2006

2005
A Laser Pointer/Laser Trails Tracking System for Visual Performance.
Proceedings of the Human-Computer Interaction, 2005

Information Layout and Interaction Techniques on an Augmented Round Table.
Proceedings of the Computer Vision in Human-Computer Interaction, 2005

2004
EffecTV: A Real-Time Software Video Effect Processor for Entertainment.
Proceedings of the Entertainment Computing, 2004

2001
An Evaluation of Multiple Pointing Input Systems.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

1999
Real-world Interaction Using the FieldMouse.
Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology, 1999


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