Karsten Pedersen

According to our database1, Karsten Pedersen authored at least 8 papers between 2013 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Hydra: loosely coupling the graphics pipeline to facilitate digital preservation
PhD thesis, 2021

2020
Spatialized Audio in a Custom-Built OpenGL-Based Ear Training Virtual Environment.
IEEE Computer Graphics and Applications, 2020

2019
M22 - A Modern Visual Novel Framework.
Proceedings of the 8th International Workshop on Narrative and Hypertext, 2019

2018
OpenGL|D - An Alternative Approach to Multi-user Architecture.
Trans. Comput. Sci., 2018

2017
What's Wrong with the Feedback?
Proceedings of the E-Learning and Games - 11th International Conference, 2017

OpenGLD - A Multi-user Single State Architecture for Multiplayer Game Development.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

2016
Scale Model Games (SMG): An Introduction to a New Type of Game Play.
Proceedings of the HCI 2016, 2016

2013
Distributed DeepThought: synchronising complex network multi-player games in a scalable and flexible manner.
Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, 2013


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