Jeremy S. Bradbury

Orcid: 0000-0002-5204-908X

According to our database1, Jeremy S. Bradbury authored at least 35 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2023
Run, Llama, Run: A Computational Thinking Game for K-5 Students Designed to Support Equitable Access.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Adapting Between Parsons Problems and Coding Tasks.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Engineering Adaptive Serious Games Using Machine Learning.
Proceedings of the Software Engineering for Games in Serious Contexts, 2023

2022
Run, Llama, Run: A Collaborative Physical and Online Coding Game for Children.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

2020
ToCaMS - Workshop on Testing of Configurable and Multi-variant Systems.
Proceedings of the 13th IEEE International Conference on Software Testing, 2020

GidgetML: an adaptive serious game for enhancing first year programming labs.
Proceedings of the ICSE-SEET 2020: 42nd International Conference on Software Engineering, Software Engineering Education and Training, Seoul, South Korea, 27 June, 2020

Automatically predicting bug severity early in the development process.
Proceedings of the ICSE-NIER 2020: 42nd International Conference on Software Engineering, New Ideas and Emerging Results, Seoul, South Korea, 27 June, 2020

2018
Making Serious Programming Games Adaptive.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

A Review of Serious Games for Programming.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

13th workshop on challenges for parallel computing.
Proceedings of the 28th Annual International Conference on Computer Science and Software Engineering, 2018

2017
RoboBUG: A Serious Game for Learning Debugging Techniques.
Proceedings of the 2017 ACM Conference on International Computing Education Research, 2017

12th workshop on challenges for parallel computing.
Proceedings of the 27th Annual International Conference on Computer Science and Software Engineering, 2017

2016
Robot on!: a serious game for improving programming comprehension.
Proceedings of the 5th International Workshop on Games and Software Engineering, 2016

11th Workshop on Challenges for Parallel Computing.
Proceedings of the 26th Annual International Conference on Computer Science and Software Engineering, 2016

2015
10th workshop on challenges for parallel computing.
Proceedings of 25th Annual International Conference on Computer Science and Software Engineering, 2015

2014
9th workshop on challenges for parallel computing.
Proceedings of 24th Annual International Conference on Computer Science and Software Engineering, 2014

2013
Special section on Mutation testing (Mutation 2010).
Sci. Comput. Program., 2013

UML Modelling of Design Patterns for Wireless Sensor Networks.
Proceedings of the SENSORNETS 2013, 2013

Automatically Repairing Concurrency Bugs with ARC.
Proceedings of the Multicore Software Engineering, Performance, and Tools, 2013

Effectively using search-based software engineering techniques within model checking and its applications.
Proceedings of the 1st International Workshop on Combining Modelling and Search-Based Software Engineering, 2013

8th Workshop on Challenges for Parallel Computing.
Proceedings of the Center for Advanced Studies on Collaborative Research, 2013

2012
Using combinatorial benchmark construction to improve the assessment of concurrency bug detection tools.
Proceedings of the 10th Workshop on Parallel and Distributed Systems: Testing, 2012

Predicting mutation score using source code and test suite metrics.
Proceedings of the First International Workshop on Realizing AI Synergies in Software Engineering, 2012

2011
Guest Editorial for Special Section on Mutation Testing.
Inf. Softw. Technol., 2011

Implementing and Evaluating a Runtime Conformance Checker for Mobile Agent Systems.
Proceedings of the Fourth IEEE International Conference on Software Testing, 2011

2010
TIE: an interactive visualization of thread interleavings.
Proceedings of the ACM 2010 Symposium on Software Visualization, 2010

How Good is Static Analysis at Finding Concurrency Bugs?
Proceedings of the Tenth IEEE International Working Conference on Source Code Analysis and Manipulation, 2010

Using clone detection to identify bugs in concurrent software.
Proceedings of the 26th IEEE International Conference on Software Maintenance (ICSM 2010), 2010

2007
Verifying Distributed, Event-Based Middleware Applications Using Domain-Specific Software Model Checking.
Proceedings of the Formal Methods for Open Object-Based Distributed Systems, 2007

2006
Using source transformation to test and model check implicit-invocation systems.
Sci. Comput. Program., 2006

2005
Implementation and Verification of Implicit-Invocation Systems Using Source Transformation.
Proceedings of the 5th IEEE International Workshop on Source Code Analysis and Manipulation (SCAM 2005), 30 September, 2005

An empirical framework for comparing effectiveness of testing and property-based formal analysis.
Proceedings of the 2005 ACM SIGPLAN-SIGSOFT Workshop on Program Analysis For Software Tools and Engineering, 2005

2004
A survey of self-management in dynamic software architecture specifications.
Proceedings of the 1st ACM SIGSOFT Workshop on Self-Managed Systems, 2004

2003
Evaluating and improving the automatic analysis of implicit invocation systems.
Proceedings of the 11th ACM SIGSOFT Symposium on Foundations of Software Engineering 2003 held jointly with 9th European Software Engineering Conference, 2003

Hands on cooking: towards an attentive kitchen.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003


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