Jens Müller-Iden

Affiliations:
  • Westfälische Wilhelms-Universität Münster, Germany


According to our database1, Jens Müller-Iden authored at least 25 papers between 2001 and 2009.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2009
Clayworks: Toward user-oriented software for collaborative modeling and simulation.
Knowl. Based Syst., 2009

A Rule-Based Approach to Match Structural Patterns with Business Process Models.
Proceedings of the Rule Interchange and Applications, International Symposium, 2009

2008
High-Level Development of Multiserver Online Games.
Int. J. Comput. Games Technol., 2008

Enhancing Grids for Massively Multiplayer Online Computer Games.
Proceedings of the Euro-Par 2008, 2008

A Grid Environment For Real-Time Multiplayer Online Games.
Proceedings of the Grid Computing, 2008

2007
Enhancing Online Computer Games for Grids.
Proceedings of the Parallel Computing Technologies, 2007

RTF: a real-time framework for developing scalable multiplayer online games.
Proceedings of the 6th Workshop on Network and System Support for Games, 2007

Scaling multiplayer online games using proxy-server replication: a case study of Quake 2.
Proceedings of the 16th International Symposium on High-Performance Distributed Computing (HPDC-16 2007), 2007

Replikationsbasierte Skalierbare Parallelisierung Virtueller Umgebungen [Replication-based Scalable Parallelisation of Virtual Environments].
Proceedings of the Ausgezeichnete Informatikdissertationen 2007, 2007

The edutain@grid Project.
Proceedings of the Grid Economics and Business Models, 4th International Workshop, 2007

Towards a High-level design Approach for Multi-Server Online Games.
Proceedings of the GAMEON'2007, 2007

Replication-based scalable parallelisation of virtual environments.
PhD thesis, 2007

2006
Rokkatan: scaling an RTS game design to the massively multiplayer realm.
Comput. Entertain., 2006

On correctness of scalable multi-server state replication in online games.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006

Parallelization and Scalability of Multiplayer Online Games via State Replication.
Proceedings of the High Performance Computing and Grids in Action, 2006

Clayworks: A System for Collaborative Real-Time Modeling and High-Performance Simulation.
Proceedings of the Second International Conference on e-Science and Grid Technologies (e-Science 2006), 2006

2005
Data Parallelism in C++ Template Programs: a Barnes-hut Case Study.
Parallel Process. Lett., 2005

GSM: a game scalability model for multiplayer real-time games.
Proceedings of the INFOCOM 2005. 24th Annual Joint Conference of the IEEE Computer and Communications Societies, 2005

Towards High-Level Grid Programming and Load-Balancing: A Barnes-Hut Case Study.
Proceedings of the Euro-Par 2005, Parallel Processing, 11th International Euro-Par Conference, Lisbon, Portugal, August 30, 2005

Dynamic Service Provisioning for Multiplayer Online Games.
Proceedings of the Advanced Parallel Processing Technologies, 6th International Workshop, 2005

Rokkatan: scaling an RTS game design to the massively multiplayer realm.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
A Scalable Architecture for Multiplayer Computer Games.
Proceedings of the 34. Jahrestagung der Gesellschaft für Informatik, 2004

A Proxy Server-Network for Real-Time Computer Games.
Proceedings of the Euro-Par 2004 Parallel Processing, 2004

2003
A general purpose adaptivity driver for FE software.
Softw. Pract. Exp., 2003

2001
Accurate FE-simulation of three-dimensional microstructures (Genauigkeitskontrolle bei der FE-Simulation dreidimensionaler Mikrostrukturen)
PhD thesis, 2001


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