Jean-Marie Pergandi

Orcid: 0009-0004-5574-8080

According to our database1, Jean-Marie Pergandi authored at least 12 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Impact of the Nonverbal Behavior of Virtual Audience on Users' Perception of Social Attitudes.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

2023
A forum theater corpus for discrimination awareness.
Frontiers Comput. Sci., 2023

Investigating the Impact of a Virtual Audience's Gender and Attitudes on a Human Speaker.
Proceedings of the International Conference on Multimodal Interaction, 2023

2022
Multimodal Behavioral Cues Analysis of the Sense of Presence and Social Presence During a Social Interaction With a Virtual Patient.
Frontiers Comput. Sci., 2022

2019
Training doctors' social skills to break bad news: evaluation of the impact of virtual environment displays on the sense of presence.
J. Multimodal User Interfaces, 2019

2018
A Semi-autonomous System for Creating a Human-Machine Interaction Corpus in Virtual Reality: Application to the ACORFORMed System for Training Doctors to Break Bad News.
Proceedings of the Eleventh International Conference on Language Resources and Evaluation, 2018

The Acorformed Coprus: Investigating Multimodality in Human-Human and Human-Virtual Patient Interactions.
Proceedings of the Selected papers from the CLARIN Annual Conference 2018, 2018

2017
Towards a cognitive warning system for safer hybrid traffic.
Intell. Decis. Technol., 2017

2015
It sounds real when you see it. Realistic sound source simulation in multimodal virtual environments.
J. Multimodal User Interfaces, 2015

2010
Display formats for the evaluation of automotive dashboards physical dimensions.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
Afforded actions as a behavioral assessment of physical presence in virtual environments.
Virtual Real., 2009

Influence of Orientation Offset between Control and Display Space on User Performance during the Rotation of 3D Objects.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2009


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