Jayson Lynch

Orcid: 0000-0003-0801-1671

According to our database1, Jayson Lynch authored at least 72 papers between 2012 and 2024.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Super Guarding and Dark Rays in Art Galleries.
CoRR, 2024

2023
Traversability, Reconfiguration, and Reachability in the Gadget Framework.
Algorithmica, November, 2023

Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets.
Theor. Comput. Sci., August, 2023

When Can You Tile an Integer Rectangle with Integer Squares?
CoRR, 2023

Complexity of Reconfiguration in Surface Chemical Reaction Networks.
CoRR, 2023

Complexity of Solo Chess with Unlimited Moves.
CoRR, 2023

This Game Is Not Going To Analyze Itself.
CoRR, 2023

Complexity of Motion Planning of Arbitrarily Many Robots: Gadgets, Petri Nets, and Counter Machines.
Proceedings of the 2nd Symposium on Algorithmic Foundations of Dynamic Networks, 2023

Complexity of Reconfiguration in Surface Chemical Reaction Networks.
Proceedings of the 29th International Conference on DNA Computing and Molecular Programming, 2023

A Dataset for Learning University STEM Courses at Scale and Generating Questions at a Human Level.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
Characterizing the Decidability of Finite State Automata Team Games with Communication.
Proceedings of the 13th International Symposium on Games, 2022

Reconfiguration of Non-crossing Spanning Trees.
CoRR, 2022

The Legend of Zelda: The Complexity of Mechanics.
CoRR, 2022

PSPACE-Completeness of Reversible Deterministic Systems.
Proceedings of the Machines, Computations, and Universality - 9th International Conference, 2022

Lower Bounds on Retroactive Data Structures.
Proceedings of the 33rd International Symposium on Algorithms and Computation, 2022

Pushing Blocks via Checkable Gadgets: PSPACE-Completeness of Push-1F and Block/Box Dude.
Proceedings of the 11th International Conference on Fun with Algorithms, 2022

Hardness of Token Swapping on Trees.
Proceedings of the 30th Annual European Symposium on Algorithms, 2022

Computational Complexity of Flattening Fixed-Angle Orthogonal Chains.
Proceedings of the 34th Canadian Conference on Computational Geometry, 2022

2021
A Neural Network Solves and Generates Mathematics Problems by Program Synthesis: Calculus, Differential Equations, Linear Algebra, and More.
CoRR, 2021

An Efficient Reversible Algorithm for Linear Regression.
CoRR, 2021

The Computational Complexity of Finding Arithmetic Expressions With and Without Parentheses.
CoRR, 2021

Continuous flattening of all polyhedral manifolds using countably infinite creases.
Comput. Geom., 2021

Snipperclips: Cutting tools into desired polygons using themselves.
Comput. Geom., 2021

Dynamic Boolean Formula Evaluation.
Proceedings of the 32nd International Symposium on Algorithms and Computation, 2021

An Efficient Reversible Algorithm for Linear Regression.
Proceedings of the 2021 International Conference on Rebooting Computing (ICRC), Los Alamitos, CA, USA, November 30, 2021

Multidimensional Scaling: Approximation and Complexity.
Proceedings of the 38th International Conference on Machine Learning, 2021

Optimal-Area Visibility Representations of Outer-1-Plane Graphs.
Proceedings of the Graph Drawing and Network Visualization - 29th International Symposium, 2021

Walking Through Doors Is Hard, Even Without Staircases: Proving PSPACE-Hardness via Planar Assemblies of Door Gadgets.
Proceedings of the 10th International Conference on Fun with Algorithms, 2021

Tatamibari Is NP-Complete.
Proceedings of the 10th International Conference on Fun with Algorithms, 2021

Characterizing Universal Reconfigurability of Modular Pivoting Robots.
Proceedings of the 37th International Symposium on Computational Geometry, 2021

Yin-Yang Puzzles are NP-complete.
Proceedings of the 33rd Canadian Conference on Computational Geometry, 2021

Generalized LR-Drawings of Trees.
Proceedings of the 33rd Canadian Conference on Computational Geometry, 2021

Solving Machine Learning Problems.
Proceedings of the Asian Conference on Machine Learning, 2021

2020
Cooperating in video games? Impossible! Undecidability of Team Multiplayer Games.
Theor. Comput. Sci., 2020

Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible.
Theor. Comput. Sci., 2020

Mad Science is Provably Hard: Puzzles in Hearthstone's Boomsday Lab are NP-hard.
J. Inf. Process., 2020

Tetris is NP-hard even with <i>O</i>(1) Rows or Columns.
J. Inf. Process., 2020

PSPACE-completeness of Pulling Blocks to Reach a Goal.
J. Inf. Process., 2020

Cookie Clicker.
Graphs Comb., 2020

Tetris is NP-hard even with $O(1)$ rows or columns.
CoRR, 2020

Escaping a Polygon.
CoRR, 2020

Closing the Gap Between Cache-oblivious and Cache-adaptive Analysis.
Proceedings of the SPAA '20: 32nd ACM Symposium on Parallelism in Algorithms and Architectures, 2020

Recursed Is Not Recursive: A Jarring Result.
Proceedings of the 31st International Symposium on Algorithms and Computation, 2020

Arithmetic Expression Construction.
Proceedings of the 31st International Symposium on Algorithms and Computation, 2020

Toward a General Complexity Theory of Motion Planning: Characterizing Which Gadgets Make Games Hard.
Proceedings of the 11th Innovations in Theoretical Computer Science Conference, 2020

2048 Without Merging.
Proceedings of the 32nd Canadian Conference on Computational Geometry, 2020

2019
Hamiltonicity in Semi-Regular Tessellation Dual Graphs.
CoRR, 2019

Data Races and the Discrete Resource-time Tradeoff Problem with Resource Reuse over Paths.
Proceedings of the 31st ACM on Symposium on Parallelism in Algorithms and Architectures, 2019

2018
A General Theory of Motion Planning Complexity: Characterizing Which Gadgets Make Games Hard.
CoRR, 2018

Losing at Checkers is Hard.
CoRR, 2018

Pachinko.
Comput. Geom., 2018

Cache-Adaptive Exploration: Experimental Results and Scan-Hiding for Adaptivity.
Proceedings of the 30th on Symposium on Parallelism in Algorithms and Architectures, 2018

Negative Instance for the Edge Patrolling Beacon Problem.
Proceedings of the Discrete and Computational Geometry, Graphs, and Games, 2018

Fine-grained I/O Complexity via Reductions: New Lower Bounds, Faster Algorithms, and a Time Hierarchy.
Proceedings of the 9th Innovations in Theoretical Computer Science Conference, 2018

The Computational Complexity of Portal and Other 3D Video Games.
Proceedings of the 9th International Conference on Fun with Algorithms, 2018

Computational Complexity of Motion Planning of a Robot through Simple Gadgets.
Proceedings of the 9th International Conference on Fun with Algorithms, 2018

Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible.
Proceedings of the 9th International Conference on Fun with Algorithms, 2018

The Computational Complexity of Finding Hamiltonian Cycles in Grid Graphs of Semiregular Tessellations.
Proceedings of the 30th Canadian Conference on Computational Geometry, 2018

2017
Total Tetris: Tetris with Monominoes, Dominoes, Trominoes, Pentominoes, ...
J. Inf. Process., 2017

Unfolding and Dissection of Multiple Cubes, Tetrahedra, and Doubly Covered Squares.
J. Inf. Process., 2017

Minimal forcing sets for 1D origami.
CoRR, 2017

Push-Pull Block Puzzles are Hard.
Proceedings of the Algorithms and Complexity - 10th International Conference, 2017

2016
Cache-Adaptive Analysis.
Proceedings of the 28th ACM Symposium on Parallelism in Algorithms and Architectures, 2016

Toward an Energy Efficient Language and Compiler for (Partially) Reversible Algorithms.
Proceedings of the Reversible Computation - 8th International Conference, 2016

Energy-Efficient Algorithms.
Proceedings of the 2016 ACM Conference on Innovations in Theoretical Computer Science, 2016

Who Needs Crossings? Hardness of Plane Graph Rigidity.
Proceedings of the 32nd International Symposium on Computational Geometry, 2016

2015
Improved Connectivity Condition for Byzantine Fault Tolerance.
CoRR, 2015

Mario Kart Is Hard.
Proceedings of the Discrete and Computational Geometry and Graphs - 18th Japan Conference, 2015

Dissection with the Fewest Pieces is Hard, Even to Approximate.
Proceedings of the Discrete and Computational Geometry and Graphs - 18th Japan Conference, 2015

2013
Finding a Hamiltonian Path in a Cube with Specified Turns is Hard.
J. Inf. Process., 2013

Folding Equilateral Plane graphs.
Int. J. Comput. Geom. Appl., 2013

2012
Collecting Things Under Time Pressure is Hard.
Tiny Trans. Comput. Sci., 2012


  Loading...