Jayfus T. Doswell

According to our database1, Jayfus T. Doswell authored at least 24 papers between 2004 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2020
Juxtopia<sup>®</sup> CAMMRAD Prepare: A Wearable AI-AR Platform for Clinical Training Emergency First Response Teams.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020

Juxtopia<sup>®</sup> CAMMRAD PREPARE: Wearable AI-AR Platform for Clinical Training Emergency First Response Teams.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2018
Evaluation of Optical See-Through Head-Mounted Displays in Training for Critical Care and Trauma.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

The Pervasive Rapid E-Preparedness Augmented Reality Environment (PREPARE) E-Learning Intervention for HAZWOPER Training of Fire Fighter/EMTs.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

Can Mixed-Reality Improve the Training of Medical Procedures?
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

2014
Augmenting Human Cognition with Adaptive Augmented Reality.
Proceedings of the Foundations of Augmented Cognition. Advancing Human Performance and Decision-Making through Adaptive Systems, 2014

2013
Surgical Navigation with a Head-Mounted Tracking System and Display.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013

2012
Pattern matching and information extraction for a battlefield medical card.
J. Comput. Methods Sci. Eng., 2012

Augmented reality goggles with an integrated tracking system for navigation in neurosurgery.
Proceedings of the 2012 IEEE Virtual Reality, 2012

2008
The Virtual Instructor Intervention: A Case in LEGO Robotics.
Int. J. Virtual Real., 2008

Pedagogy Play: Virtual Instructors for Wearable Augmented Reality during Hands-On Learning and Play.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

The ARTSI Alliance: Recruiting Underrepresented Students to Computer Science and Robotics to Improve Society.
Proceedings of the Using AI to Motivate Greater Participation in Computer Science, 2008

2007
A Virtual Instructor Service-Oriented Architecture for Teaching Robotics in Mixed Reality.
J. Comput., 2007

2006
Mobile Augmented Reality System Architecture for Ubiquitous e-Learning.
Proceedings of the 4th IEEE International Workshop on Wireless and Mobile Technologies in Education, 2006

An Innovative Approach to Teaching Robotics.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Robotics In Mixed-Reality Training Simulations: Augmenting STEM Learning.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Augmented Learning: Context-Aware Mobile Augmented Reality Architecture for Learning.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Instruction Through The Ages: Building Pervasive Virtual Instructors for Life Long Learning.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Context-Aware Mobile Augmented Reality Architecture for Lifelong Learning.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

An Agent-Supported Multimodal Scaffolding Infrastructure.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

2005
It's virtually pedagogical: pedagogical agents in mixed reality learning environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

PECA: Pedagogical Embodied Conversational Agents in Mixed Reality Learning Environments.
Proceedings of the Artificial Intelligence in Education, 2005

2004
Building the virtual reality instructor.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Pedagogical Embodied Conversational Agent.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004


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