James A. Walsh

Orcid: 0000-0002-4822-990X

Affiliations:
  • University of South Australia, Wearable Comput. Lab., Mawson Lakes, SA, Australia


According to our database1, James A. Walsh authored at least 31 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2024
Whatever could be, could be: Visualizing Future Movement Predictions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

That's Rough! Encoding Data into Roughness for Physicalization.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
How Can One Share a User's Activity during VR Synchronous Augmentative Cooperation?
Multimodal Technol. Interact., February, 2023

Aesthetics and comprehension of curved 3D graphs in Virtual Reality.
J. Comput. Lang., 2023

Examining VR Technologies for Immersive Lighting Performance Simulation and Visualisation in Building Design and Analysis.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
CADET: A Collaborative Agile Data Exploration Tool for Mixed Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Towards a Quantitative Approach for Monitoring and Evaluating Construction Defect Management Inspection Performance using Eye-tracking Technologies.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022


2021
Spatial Augmented Reality Visibility and Line-of-Sight Cues for Building Design.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Comparing the Neuro-Physiological Effects of Cinematic Virtual Reality with 2D Monitors.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Turning everyday objects into passive tangible controllers.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Examining virtual reality navigation techniques for 3D network visualisations.
J. Comput. Lang., 2020

Examining the use of narrative constructs in data videos.
Vis. Informatics, 2020

Aligning Realities: Correlating Content between Projected and Head Worn Displays.
Multimodal Technol. Interact., 2020

Examining Computer-Supported 3D Event Recreation for Enhancing Cognitive Load, Memorability, and Engagement.
Multimodal Technol. Interact., 2020

2019
GeoGate: Correlating Geo-Temporal Datasets Using an Augmented Reality Space-Time Cube and Tangible Interactions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Preliminary Exploration of Montage Transitions in Cinematic Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Narrative and Spatial Memory for Jury Viewings in a Reconstructed Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2018

Tangible Braille Plot: Tangibly Exploring Geo-Temporal Data in Virtual Reality.
Proceedings of the 2018 International Symposium on Big Data Visual and Immersive Analytics, 2018

Evaluating Navigation Techniques for 3D Graph Visualizations in Virtual Reality.
Proceedings of the 2018 International Symposium on Big Data Visual and Immersive Analytics, 2018

Immersive Visualisation of Geo-Temporal Narratives in Law Enforcement.
Proceedings of the 2018 International Symposium on Big Data Visual and Immersive Analytics, 2018

2017
Cognitive Cost of Using Augmented Reality Displays.
IEEE Trans. Vis. Comput. Graph., 2017

SONA: Improving Situational Awareness of Geotagged Information using Tangible Interfaces.
Proceedings of the 2017 International Symposium on Big Data Visual Analytics, 2017

2016
Temporal-Geospatial Cooperative Visual Analysis.
Proceedings of the 2016 Big Data Visual Analytics, 2016

2014
Spatial User Interfaces for Large-Scale Projector-Based Augmented Reality.
IEEE Computer Graphics and Applications, 2014

Ephemeral Interaction Using Everyday Objects.
Proceedings of the Fifteenth Australasian User Interface Conference, 2014

2013
Tangible Agile Mapping: Ad-hoc Tangible User Interaction Definition.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

2012
Review: Randomness and Recurrence in Dynamical Systems. The Carus Mathematical Monographs Number 31, Mathematical Association of America, Washington, DC, 2010, xviii + 357 pp., ISBN 978-0-88385-043-5, $52.95. by Rodney Nillsen.
Am. Math. Mon., 2012

2011
Visualising Environmental Corrosion in Outdoor Augmented Reality.
Proceedings of the Twelfth Australasian User Interface Conference, 2011

2006
Reverse bifurcations in a unimodal queueing model.
Comput. Graph., 2006


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